
SINGULARIUM is a High-Speed first person platformer where you create black holes to pull yourself around. Use the movement mechanics to their fullest and beat the levels as fast as possible!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is fun to get the hang of but i think there should be more interesting levels designs like ways to die or different wall types. Fun over all!
good game i like high speed it is very much a speedrunning game 10/10 on the gameplay level editor could use a few additions though like custom wall textures (within reason i suppose) very good would recommend
I wish I had a John Singularium body pillow😅
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun little game. I didn't realise you can hold the the mouse button for the singularity to last longer, until the 3rd act. Also the second last screen shot shows a speed indicator with a number. I have only done the story so far, so im not sure if its in the level maker or if its not in the game. I bought this game for a few friends.
Play this please, it's so good
Very fun mechanic for a speed running game. The levels got better and better, especially the sci-fi themed area.
I'm assuming this is the first time you are making a game, so Good job, but for its price and how fast I was able to use all the content and how I got bored of this game before my 2 hour limit,, you have alot to work on. the fact that you can just spam blackholes with no drawback makes players mainly look in the direction you want to go and just click. There's no reason to aim your shot in a way to maximize what you can do with your blackhole. there isn't a very interesting scenery and could use some work with that. Ironically having no limit on your blackholes also makes the blackholes loose alot of its potential. I wish there could be more need for thought behind where you would place your blackholes. I thought of multiple ways that maybe could help with this point and click gameplay that is so easy to fall into but I'll have faith that maybe one day youll be able to compleatly rehaul the game.
Quit shortly after reaching the moving lasers section - Having moving lasers that kill you when you touch them in a game where there is no sense of body / volume you take up is not a good idea. I watched a lot of the devs' youtube videos and have had it on my wishlist for ages, only just getting around to playing it now. I honestly thought it would be a really fun run-fast game, what I played instead was a poorly polished, bad gameplay, thrown together run-fast-get-stopped game. I do like the graphics styles, they look great, just not when they use 40% of my 3070 :|
Love the game, I really like the black hole mechanic (I think a tutorial could be added to better show how they can be used tho, took me some time to get the hang of them), but surprisingly I had a lot of fun trying to get the "beating the levels without black holes" achievements, they relied a lot on wall running and skill. It's annoying that the level creator is lacking in options and breaks in many ways when you try to load them after creating them (esspecially the props), so if you're getting the game for the level creation be prepared to delete a bunch of random stuff, all I think it needs in terms of options tho is probably allowing for city levels and/or allowing for branching and connecting paths, but I recognise these would be massive changes so I'm happy with just the bug fixes. If you want the game for the speedrunning aspect then I'd highly recommend, took me a little while but I got some top 10 times in some of the levels and it was super rewarding. But ye, great game and amazing job NivMiz, I saw your videos and really liked the look of it, I'm glad it's done well (despite all of the stuff you had to do to actually get it on steam, and the bugs), seriously, I hope you're successful in your future endeavours.
Pretty fun, but the level creator isn't as polished as I'd like it to be. The levels are fun and fast, with different routes which allow you to optimize the levels. Personally, I'd love to see a leaderboard, but I understand those are a pain in the butt to moderate so I don't expect one. The lack of an FOV slider is kind of annoying, as I find myself squinching my neck to get a better view of things, as I prefer a much wider FOV (squinching is not a real word but you know what I mean) The levels themselves aren't quite enough to make up for the price tag, but that's where the level creator comes in. Unfortunately, the moving around in the creator isn't solid. It's just click and drag to traverse, with scrolling being a VERY VERY VERY VERY SLOW way to move as well. A way to make this better would be to allow sensitivity editing, along with WASD being keys used for moving horizontally according to whatever direction you are facing. (I.E. pressing W makes you move straight in the direction you are looking) For vertical movement, using the classic space and shift would work. Now that I think about it, the movement would be much easier if it was essentially Minecraft's Creative mode. Overall, a short game that has a ton of potential, especially with optimized controls.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 102 | 93% | Free | |
| $5.8K | 27 | 96% | $9.99 | |
| $105 | 11 | 100% | $0.49 | |
| $41 | 2 | 100% | $0.99 | |
| $0 | 137 | 74% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 65 | 97% | $9.99 | |
| $11.9K | 68 | 99% | $6.99 | |
| $11.9K | 135 | 91% | $3.99 | |
| $11.9K | 91 | 64% | $3.84 | |
| $11.9K | 123 | 71% | $2.99 | |
| $11.9K | 106 | 64% | $4.99 |