
A chill idle-mining sim that lives on your desktop. Dig rocks, collect gems, buy upgrades, feed your greed, and uncover shiny surprises while you do other things.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sin Slayers: Meat & Greed is a cozy idle-mining simulator that quietly runs on your screen. Guide a lone dwarf miner as he digs through the cursed lands beneath the world of Sin Slayers—collecting gems and uncovering the darkness below.
Dig through cursed lands
Chip away at rock—gathering valuable gems buried deep beneath forgotten battlefields and haunted crypts.
Collect gems
Each layer hides new surprises. Use your findings to unlock fresh mining zones, upgrade gear, and keep the dig going.
Upgrade your tools
Spend your hard-earned loot on stronger pickaxes, faster digging, and a bigger backpack. The deeper you go, the greater the rewards.
Idle-friendly
Sin Slayers: Meat & Greed runs quietly at the bottom of your screen while you go about your day. Whether you're working, studying, or slaying sins elsewhere, your miner keeps digging.
Disclaimer: Steam Deck is not supported by design. The game may launch, but performance and controls are not optimized for Steam Deck.
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A not-so-idle game that has nothing cozy going on with it. It doesn't work properly if you have multiple monitors connected, as the game will most likely run while in the void and you cannot do anything about it (well, you can go and edit the settings file and hope it works). Oh, and even then it has its own dimension, regardless of your monitor size. It won't really go to the corner since the game own dimensions aren't that far out. (In my case, it's about the middle of the screen) The UI scaling is also pretty bad. It doesn't seem to take in consideration higher resolutions, since it's either too small or too huge. It requires your action every so often since you need to sell your inventory, do upgrades, etc. It ain't so bad, it's just a bit limited so you need to check it a bit too often for what I think an idle game is. Besides that, there's nothing. That's about it. Something to leave running for at least 60 hours, if you manage to get everything else.
Sin Slayers: Meat & Greed is a solid idle game overall, striking a good balance between being mostly hands-off while still keeping you engaged with upgrades and progression decisions. Early on it feels very rewarding, as many of the 50 achievements or goals are unlocked quickly, which creates a strong sense of momentum. Unfortunately, that pace doesn’t last — progression slows down significantly in the mid-game, briefly improves, and then completely stalls in the endgame. After around 51 hours I had fully upgraded everything, leaving nothing left to do except wait to reach level 30 and the 60-hour mark to achieve 100% completion. The game clearly suffers from balance issues at the end, and would benefit from additional long-term achievements tied to stats like blocks destroyed or a general rebalance of progression to keep players engaged through to the finish.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Норм айдл, но мало прокачки
As a huge idle game player, this game is meh at best. Another cornerpond clone but with mining. I thought it was going to be more than what it is, however it is not the case. My biggest issue with the game is stupid I'll admit but the name seriously bugs me. There is no sin, no slaying, and no meat. Who saw this name and thought "it's perfect!". Outside of the "greed", the name makes zero sense for this game. I do like the graphics, I'll give it that however you're not missing anything here as far as gameplay goes.
I said yes, but this is a maybe. I read a lot of people disliked this because it required interacting too often. I kind of enjoyed that. It kind of bugged me at first, as it's very "need to interact to continue", but after awhile it gave me something to look forward too! Wish there was a lot more fleshed out with it, it could be something fun.
В определенный момент игра исчезает с экрана и никогда не появится
I am a dwarf and I'm digging a hole. Diggy diggy hole, diggy diggy hole. I am a dwarf and I'm digging a hole. Diggy diggy hole, digging a hole!
Sin Slayers: Meat & Greed, developed and published by Goonswarm Games, is a lightweight incremental experience that takes the dark fantasy world of Sin Slayers and reinterprets it through a far more relaxed, almost passive gameplay loop. Instead of dungeon crawling or tactical combat, it shifts focus toward steady resource accumulation, gradual upgrades, and the quiet satisfaction of watching numbers climb over time. It’s a game designed less for immersion and more for coexistence—something that runs alongside your day rather than demanding your full attention. At its core, the game revolves around a simple but effective loop: mining, collecting resources, upgrading tools, and repeating the process to reach deeper layers. You guide a lone dwarf miner through increasingly lucrative underground zones, with each descent offering slightly better rewards and opportunities for efficiency. Progression feels consistent, even if it is incremental, and there is a certain appeal in seeing small improvements stack into meaningful gains. The game doesn’t rush the player or impose pressure, instead encouraging a steady, almost routine engagement with its systems. What sets Meat & Greed apart from more traditional idle games is its semi-active design. While it can function passively for stretches of time, it still asks for periodic input—clearing inventory, managing resources, and making upgrade decisions. This creates a middle ground between fully automated idle experiences and more interactive clicker-style games. For some players, this balance adds a sense of involvement that keeps the experience from feeling completely detached. For others, it may interrupt the relaxed flow they expect from an idle title, making it feel slightly more demanding than its presentation suggests. The upgrade system is straightforward and serves as the primary driver of engagement. Improvements to mining speed, carrying capacity, and efficiency are clearly communicated, making it easy to understand how each upgrade contributes to progress. This clarity is one of the game’s strengths, as it ensures that every decision feels purposeful, even within a simple framework. Unlocking new layers adds a sense of forward movement, though the underlying mechanics remain largely unchanged, reinforcing the game’s focus on consistency over evolution. Visually, the game adopts a modest pixel-art style that complements its low-intensity design. The environments are functional, providing just enough detail to convey progression without overwhelming the player. One of its most notable features is its ability to run as a desktop overlay, allowing it to occupy a small portion of the screen while you engage in other activities. This design choice defines much of the experience, positioning the game as something that fits into your routine rather than something you actively sit down to play for extended periods. However, the simplicity that makes the game accessible also limits its longevity. The core loop, while initially satisfying, offers little variation beyond incremental improvements. There are no major shifts in gameplay, narrative developments, or complex systems to deepen the experience over time. As a result, it can begin to feel repetitive, especially for players who prefer games with evolving mechanics or layered progression. Its connection to the broader Sin Slayers universe is also fairly loose, with little emphasis on lore or continuity, making it feel more like a thematic spin-off than an extension of the original concept. Despite these limitations, Sin Slayers: Meat & Greed succeeds in delivering exactly what it sets out to be: a low-commitment, background-friendly incremental game. It offers a steady and predictable loop that can be enjoyable in short bursts or as a secondary activity, particularly for players who appreciate the quiet satisfaction of gradual progression. It may not leave a lasting impression or stand out within the genre, but it fulfills its role with consistency and clarity. Rating: 6/10
Extremely shallow idle game, that almost dont deserve the title at all. I have no problem game need some activity to progress as some active part is necessary- does not matter if you click on sell button there and there and left it idle rest of time. However the game is extremely shallow, there is basically nothign to do, nothing to really progress or to explore, not anything player can really affect or interact with. There is only few upgrades available from very start and their stronger variants (generally better mining, more storage and better sell prices) And thats it. So over ~60 hours you just occasionally click on sell and pick those upgrades, nothing else to do. At big discount you can get some "free" achievements that are again almsot autorewarded for progress and find new gem types, but nothign appealing. An ye, the last achievement for reach maximum mine level is jsut pure grind - there are not even any upgrades or whatever at this point, just couple extra wasted hours.
Meh. It was bundeled with somthing else
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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