
The town of Stonecreek is haunted. People keep disappearing into thin air, leaving nothing but an eerie symbol behind. With the townsfolk gripped with fear, use a missing victim's phone to unlock the truth in the third entry of the acclaimed horror series, SIMULACRA.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Simplified Chinese*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 367reviews | 59% | — | $122.1K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After comparing the game across 21 categories, I ended up giving SIMULACRA 3 a final score of 4.8/10.
whoever says this is a bad game yall weird it wasgreat not as good as the other 3 but great game loved every moment
Sıkıcı bir hikayesi var şahsen ben beğenmedim sadece puzzle bulup çözmek neyin ne olduğunu bulmak öğrenmek falan yani 1-2 oyunları daha iyi diyorum hiç değilse 1. oyun o gerilimi korkuyu veriyor 2. zaten 1in bir farklısı 3 hiç beğenmedim berbat ötesi almayı düşünen varsa bu oyunu eğer çok istiyorsanız indirimdeyken alın tam parasını vermeyin haketmiyor.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simulacra 3, developed by Kaigan Games and published by Neon Doctrine, continues the found-phone horror tradition established by its predecessors, delivering an immersive narrative experience centered around digital mystery and psychological suspense. Set in the eerie town of Stonecreek, the game places players in the role of an intern at a local newspaper tasked with assisting investigative journalist Ruby Myers. The central mystery revolves around the disappearance of Paul Castillo, a software developer whose phone becomes the gateway to unraveling the secrets behind his vanishing. By exploring his digital life through texts, photos, videos, and various apps, players are drawn into a chilling tale that combines supernatural elements with a realistic portrayal of modern technology, creating a sense of intimacy and urgency that few horror games achieve. The gameplay is built around interacting with Paul's smartphone, where every notification, message, and multimedia file serves as a piece of the puzzle. Players navigate through different apps, decode cryptic information, and use hacking mechanics to access deeper layers of the mystery. The real-time progression of events adds tension and immediacy, encouraging quick decisions that influence the unfolding story. This dynamic storytelling approach allows multiple branching endings based on player choices, enhancing replay value and inviting players to revisit the narrative to uncover all possible outcomes. The interface cleverly mimics a real phone’s UI, making the experience feel personal and immersive, as if players are genuinely investigating a missing person’s digital footprint. Visually, Simulacra 3 stays true to the series' minimalist yet effective design, presenting a realistic smartphone interface filled with authentic-looking apps and multimedia content. The integration of live-action video calls and interactive elements boosts immersion, while the sound design subtly heightens the suspense throughout the investigation. Despite these strengths, some players have found certain puzzles to be ambiguous or overly obscure, which can stall progression and disrupt the narrative flow. The pacing, while deliberately methodical to build atmosphere, may feel slow to those expecting more traditional horror gameplay or quicker resolutions. Critical reception for Simulacra 3 has been varied, reflecting its niche appeal. While some reviewers praise its atmospheric storytelling, innovative use of the found-phone format, and the effective blend of horror with investigative mechanics, others point out shortcomings in character depth and the occasional frustration with puzzle design. The player community echoes this division, with many appreciating the eerie mood and unique narrative delivery but expressing disappointment over certain gameplay limitations and the game's pacing. For fans of narrative-driven horror and those intrigued by the concept of piecing together stories through digital clues, Simulacra 3 offers a compelling experience, though it may not resonate with everyone. In summary, Simulacra 3 represents a strong continuation of the found-phone horror genre, delivering a haunting and interactive story that makes clever use of modern technology as a storytelling device. Its immersive atmosphere and branching narrative paths offer a deep dive into mystery and supernatural horror, appealing especially to players who enjoy investigative and choice-driven games. While some gameplay elements and pacing choices might divide opinion, the game stands as a noteworthy title for those looking to explore a psychologically tense and digitally immersive horror experience. Rating: 6/10
Os outros dois Simulacras eram brutais, mas este 3 é simplesmente... chato. Pelo menos na minha opinião, não me prendeu igual os outros.
Solid story, solid acting, love the entire series but this one is their best yet.
WHY ALL THE HATE????
This game could have been an email. In all seriousness, the Simulacra antagonists having been getting worse and worse. I miss when they were interesting and complex characters rather than evil green screens. The Atlas system is cool tho.
平淡无奇,索然无味,没玩过1和2的打折可入,玩过1代2代的看看实况就行了,不好玩
Quizás me pareció la peor historia de las tres entregas principales (siendo igualmente interesante); sin embargo, se reinventan a sí mismos y el juego es también muy bueno en general.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $666.3K | 4.7K | 90% | $4.99 | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $476.5K | 1.5K | 77% | $9.99 | |
| $410.7K | 5.9K | 98% | $1.99 | |
| $156K | 548 | 83% | $8.99 | |
| $90.4K | 288 | 72% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $122.1K | 343 | 92% | $14.99 | |
| $122.1K | 319 | 54% | $9.99 | |
| $122.1K | 246 | 81% | $14.99 | |
| $122.2K | 1.3K | 74% | $4.99 | |
| $122.1K | 343 | 65% | $9.99 | |
| $122.1K | 194 | 26% | $19.99 |