
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $22.1K — a different platform, not this one.
There are some things that kids just shouldn't have to put up with. Being transported to some weird dimension full of goblins, dwarves, swamplings, stupid wizards and sleeping giants is definitely one of them. After escaping a "welcoming party", Simon discovers that he has been brought on a quest to rescue the wizard Calypso from the evil sorcerer Sordid. In the last 25 years, the 'Simon the Sorcerer' game series has made millions of players fall in love with Simon. Now you can relive the renowned original adventure in a whole new way! Simon The Sorcerer: 25th Anniversary Edition features: Totally new, much praised, game play controls that were built from the ground up. Hotspot based - no more pixel hunting! All-new slick icons and animations. Quick actions using right-click. Completely new game menus and save/load system Four Music options: New stereo recording and the Original music in MT-32, General MIDI or AdLib High-end graphics upscaling (xBRZ filter) Optional retro settings: play with original graphics, original music and even the original controls Multiple languages: English voice acting, with the option for adding subtitles in English, Spanish, French, Italian, and Russian German voice acting or subtitles-only Hebrew voice acting with or without subtitles
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #146, worst US #196 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 939 | 94% | $6.99 | |
| — | 63 | 94% | $9.89 | |
| — | 21 | 86% | $6.29 | |
| — | 15 | 82% | $5.09 | |
| — | 946 | 92% | $14.99 | |
| — | 194 | 56% | $19.99 |