
Explore the chilling village of Silverpine Creek, trapped in fog and fear. Unravel its dark history as a reporter trapped within, facing the malevolent witch Korana. Realtime Physics gameplay, immersive VHS-style visuals, and reactive AI heighten the suspense in this harrowing tale of survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 51reviews | 73% | — | $13.6K |
| $9.99 | 28ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was very fun to play. It was difficult not to speak to chat while playing this game lol. I like that no game is the same and its a different experience every time. Other than some minor bugs, like being attacked even though i was in shelter and some rendering issues, i give this game an 8/10
Muito bom, essa foi minha primeira experiencia em um jogo assim que captura meu mic, e aqui onde moro tem muito barulho, mas foi legal, o jogo tem uma ambientação boa, missões nada difíceis, mas tem alguns bugs que me atrapalhou durante a gameplay. Exemplo: Se gritar na tela de continue você perde mais uma chance, como se já estivesse no jogo, se coletar mais um item de ritual o anterior que pegou some.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great concept! Looking forward to seeing the game expand. I will say, the language in the Wolfsbane Potion is a little ambiguous. The directions are to find "3 Herbs" to make the potion. It does not specify which ones, if it is just all Wolfsbane, or if it is one of each of the 3 types of herbs. Unfortunately I could never find the apothecary building before dying so I could not confirm either way. One other slight mishap, after you die, before pressing Respawn, if you talk loudly again, the witch kills you again, taking another life away. Outside of those small concerns, this game is certainly worth some playthroughs as the item locations are randomly generated.
Ich fands klasse. Wenn man ein Fan von Don't Scream ist dann könnte das hier einem sicherlich auch gefallen. Mikrofon wird erkannt und hier hat man wenigstens eine Aufgabe. Die Jumpscares könnten deutlich besser sein, aber ansonsten ist da ein gewisser Faktor dabei, wo man sich erschreckt. Die VHS Grafik sieht super gut aus, realer als man denkt. Die Hexe hört dich bei jedem kleinen Geräusch, das geile daran ist, dass du aber nicht sofort tot bist. Ich kanns aufjedenfall empfehlen wenn man auf sowas steht und sich in die Hose pissen will.
ㄹㅇ 개같다 시발 놀라고싶은데 너무 놀라서 목소리가 안나온다 ㅋㅋㅋㅋ;;;;;;; 아 시발 이게맞냐
Silverpine Creek verbindet das Mikrophon mit dem Spiel grundsätzlich sehr gut bzw. auch die Idee finde ich gut, dass man auf Basis dessen eben Ereignisse auslöst oder eben nicht, wenn man ruhig genug bleibt. ABER es wird tatsächlich sehr schwierig wenn man schreckhaft ist oder gar in einer lauteren Umgebung wohnt, weil dann ständig Dinge passieren - da würde ich vielleicht nochmal nachjustieren, um die Menge an Ereignissen per Code zu steuern. Was mir auch gefällt ist die zufällige Verteilung der Sachen, die man suchen und finden muss sowie das Setting an sich - der Tag/Nacht Wechsel (basierend auf den Gegenständen die man gefunden hat) sowie die Wetterereignisse. Erhöht auf jeden Fall den Wiederspiel-Wert. Meiner Meinung nach lohnt es sich zumindest mal reinzuschauen und sich von dem Spiel mitreißen zu lassen - da z.B. Jump-Scares weniger offensichtlich getriggert werden als z.B. in Filmen oder anderen Spielen, wo man genau einschätzen kann "da passiert gleich was".
I tried but i just could get into it. the filter over the game play was alot of my eyes and the controls didnt feel reactive enough.
Silverpine Creek is a first-person survival horror game that drops you into a cursed, fog-drenched village teetering on the edge of ruin. You’re a reporter trying to dig up the truth, but naturally, things go sideways fast as you're hunted by a supernatural witch and the corrupted villagers she commands. It leans into stealth, tension, and that classic "you’re not getting out of here easily" dread. Pros: ✔️ Nails the Atmosphere: The fog, lighting, and sound design all come together to make this place feel genuinely cursed in the best way. ✔️ Clever Enemy System: The mechanic where other enemies can give away your position to the witch adds a nice bit of panic and strategy. ✔️ Looks Great: The environmental visuals are super solid. The village felt grounded and detailed, which made the horror land harder. Cons: ❌ The Witch is... Kinda Meh: She just didn’t look as polished or scary as the rest of the game. A little underwhelming compared to the setting. ❌ Camera’s a Bit Janky: When it worked, it was fine, but sometimes it just didn’t, especially when I really needed it to. ❌ Unfair Deaths: There were definitely a few moments where I felt like I was just doomed no matter what I did—not tense, just cheap. Conclusion: There’s a lot to like here. The bones of a great horror game are in place, and it absolutely delivers some solid moments. It just needs a bit more love, especially on the mechanics side, to hit its full potential. I’d still recommend giving it a go if you’re into indie horror with a creepy forest vibe. Score: 7 out of 10 cursed items — spooky, promising, but still a bit rough around the edges.
Tare
Here's a Totally Objective Review of the game - https://www.youtube.com/watch?v=RfdznLzX3rc Rating - 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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