
Collect cards and battle monsters in this retro style coming-of-age JRPG!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
[i]Note: I have completed this game offline / pre-Steam release for testing, and those hours won't be reflected in this review. You can bet I will go back through the entire game for those Steam achievements, though![/i] [h1]Highly Recommended![/h1] A charming, mechanically deep RPG with tons of customization and retro flavor, but with most of the annoyances of classic games streamlined or mitigated altogether. The story, dialog, and balance are solid, the art and sound design are fantastic, and the UI looks like something you'd legit seen from a GBA game way-back-when. I've never gotten super into Mega Man Battle Network - one of the inspirations for this title - but I'm kind of intrigued to do so in the future, thanks to this game. [h2]Pros:[/h2] [list] [*]Amazing sprite work [*]Equippable card system & skill synergies abound [*]Likable cast with distinct motivations and quirks - and actual [b]character growth![/b] [*]Crunchy, era-appropriate sound effects with great original tunes [*]Good level design and exploration [*]Pokemon-style encounter zones (so you at least have some agency in terms of random fights) [*]Unique resource management and aggro management systems [*]Battle ranks and reward system makes it fun to be a completionist [*]Insanely fun optional endgame content with challenging super-bosses [/list] [h2]Cons:[/h2] [list] [*]Some folks won't like random encounters, even with the improvements versus most old school games ("tall grass" system and easily obtainable Repel items) [*]Players that run from or avoid a lot of battles may be under leveled upon reaching new areas [/list] [h2]Neutral:[/h2] [list] [*]Party members all share a common experience level (it's not to my taste, but works well within the context of this game) [*]Buff / debuff system takes some getting used to [/list] [h1]Overall[/h1] In summary, this game is amazing. The pros vastly outweigh what few negatives I could find in the finished experience. I can hardly begin to describe how well some of the game's climactic set pieces come together without spoiling stuff, but, in a single word I'd have to call them "triumphant". The sheer amount of heart that has been infused into this experience is inspiring - it's basically impossible NOT to get invested in the cast's collective journey. Even if the neo-retro RPG subgenre isn't quite your scene, I think there's more than enough merit here to attract all kinds of players. Get a copy for yourself - and maybe one for a friend, while you're at it!
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Languages: English**languages with full audio support
Hours played at review time, across 26 reviews with recorded playtime.
I backed this game on Kickstarter and it was well worth it. This game is fantastic. Just finished this game, 9/10 experience. I haven't touched the post game content but this game is well worth every penny.
My Daze are finally Silver! Enjoying the game and music so far!
The Silver Daze is real.
Kani took the kids... Updated Review as of 3/4/25. Silver Daze is a coming-of-age, card-collecting, retro-style RPG. If any of those elements sound interesting, you’ll probably enjoy Silver Daze, because everything it tries, it succeeds in. It has fun exploration, incredible music, and engaging turn-based combat where the skills you acquire are the cards found throughout the game. I had a blast changing my party as I gained new characters and new cards, creating some interesting builds. The game’s variety allows for nearly any playstyle to be viable—as long as you’re willing to think a bit about it. At the heart of the game, though, is the romance and fracturing relationship between the two main characters, Pinn and Kani. If you’ve ever had an awkward high-school romance, you’ll appreciate (and cringe at) the writing even more. That leads me to the one possible issue others may have: the writing. While the relationship dynamics are incredibly well-written and can sometimes make your stomach curl at the relatability of being emotionally immature, the side characters—aside from the amazing best friend Geo—don’t always talk like real human beings. To some extent, even Geo doesn’t. For me, this wasn’t a problem; I quite enjoyed the over-the-top style of characters like super-nerd Jeff or the shy coward Shane. But if you’re expecting any sort of realism—even though the setting resembles our own world—you’re going to have a bad time. The final explanation for the cause of the game’s events is also quite silly, I might add. I think it works, however, because Silver Daze knows exactly what it’s trying to do. The only thing it aims to be realistic is the very real feelings of the passing of time and the possible fallout—or rekindling—of relationships. On that front, it doesn’t just succeed—it excels. A fantastic game I hope others will give a chance. 9/10.
Silver Daze is a truly remarkable indie project, especially for players who enjoy experimenting with combat builds and skill-based puzzles. If you love equipping different skills, testing synergies, and creatively solving combat challenges, this game is tailor-made for you. The story has genuine moments of poignancy and solid teenage-drama writing. While I’m not usually story-focused, I found myself invested in the characters and genuinely hoping they would resolve their conflicts in a non-tragic way. Where the game really shines for me is in its endgame content. The developer has crafted a series of challenges that reward exploration, careful team composition, and thoughtful synergy among the hundreds of skills available. One of my great joys was combing through the skill list to find just the right combination to defeat a tricky enemy or solve a combat puzzle—sometimes rediscovering a forgotten skill that turns out to be perfect. Tracking down final cards, enemies, and items is satisfying, especially since the developer designed ways to reduce the randomness of this process. The only minor frustration is finding some hidden chests, which can feel like searching for a needle in a multi-tiered elemental haystack. Oh, can't forget to mention the superbosses, which are a masterclass in challenging theory-crafters to push their limits using their knowledge of the combat system. Full disclosure: I internet-know the main developer personally and think he’s a great guy. Even so, Silver Daze stands on its own. It hits all the right notes, and anyone who plays it can see the thought, care, and creativity poured into this project. Also: I played some of this on a different account and transfered saves, so real playtime is about 40 hours for full completionist satisfaction.
I forgot to post my review for this game. I would just like to say I did receive early access to the demo before anyone else and did stream it. However, I did back the kickstarter and bought my own copy of the game. The demo was promising and was really excited about the game. The game however unfortunately has one fatal flaw......I wanted to keep playing. It's fun to boot this game up and experience a unique card based combat system that has special moves that makes you think about team comp to your preferred playstyle. I did play on default, but I imagine harder diffuculties makes this game tense to plan out. The ending was great, the overall message of this game made me cry, and I gotta say this game came close. While Axial Disc 2 is still my favorite game from this developer, this game is not to be slept on and I highly recommend a playthrough and am excited for the next outing. 9/10 (Sorry Pinn, but the things you did later on made me take off a point from a perfect 10/10, understandable, but come on man). I scheduled my playthrough to go up early january, but I did a playthrough of the demo which you see at https://youtu.be/B73RYRfrGkw. Anyway, buy this, it's worth it.
You can ignore whatever my time played says. The game (probably) clocks around 15 - 25 hours depending on how much you mess around. I just have a propensity for leaving my games on overnight a bit too often. This is a good game. It's not as earth shattering or as life changing for me as it is for some of the other reviewers here, I'm sure, but it's a solid time and worth experiencing. As it says on the tin, it's a coming-of-age story, one that largely focuses on stupid teens on the cusp of adulthood and their relationships, which seems a proper fit for the lofi retro aesthetic the game has. As for what it's about, there was someone else in the reviews that compared the game's narrative to Scott Pilgrim, and I agree with that comparison, though it's also its own thing. The story focuses on the two leads, Pinn and Kani, as they navigate a weird otherworldly environment where time has stopped and their contrasting desires. After all, for those suffering from anxiety over their future, keeping things as they are, unchanging, will naturally have a certain appeal. I do not think this game handles these themes perfectly. It isn't every interaction, but I find the dialogue at times a bit stilted and inconsistent, and Pinn's single-minded simpery is almost as frustrating as Kani's stubborn dismissal of others' feelings. One could argue this is how teenagers(let's be fair here though literally any clown could be like this) behave, but sometimes Pinn was just a little TOO dense and Kani a little TOO callous. That this game is all business all the time, with a constant narrative push, also makes it harder to relate to and empathize with the main couple's struggle; I really feel the game could have used slower, quieter moments to better characterize and establish the relationship not only between Pinn and Kani, but the rest of the cast, too. A certain lightbulb and best boy Geo were great, but Shane, Jeff and Liza felt grievously underutilized. I do think the plot twists and the resulting payoff were done well though, and I did enjoy the character development and ending. That all said, most of your time in this game will be spent navigating the various zones and fighting monsters. In this, there are also highs and lows. The environments are distinctive and pretty with the occasional simple and fun mini puzzle mixed in, but the zones can be easy to get lost in since they lack landmarks, and some might find the required backtracking annoying. Likewise, the combat offers some reasonable depth with a slot-based skill and passive system, but I found many of the passives lacking and weak, and the 'viable' build variety limited, especially since the ranking system, which helps you get more cards, encourages rushdown and burst damage play styles and punishes heavily defensive or slow rolling play - though it as not as if you would necessarily want to play that way, given how frequent combat is. The enemies do offer decent variety to compete against though, so I think there's still some good fun to be had. When it comes to audio and visuals, the game evokes the GBA era, with cool and aesthetic environments and great music with a varied and vast library. I really liked the 'chill' vibe of the soundtrack, a vibe which suits the narrative and world lore well. My only complaint is that I feel like the characters could really have used more expressive portraits. It's a bit weird seeing Jeff's derpy face staring at you in a serious scene. All in all, recommended, even with the caveats I've outlined. I feel like those that resonate more with the story than I will really love it. Oh right. Geo route best route. 10/10 bromance. If you disagree you're wrong.
It's a nice game, somewhat ambitious story, but it very much over stay it's welcome with far too many and too long dungeons and combat that doesn't evolve much after the start.
Good music and nice graphics
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Players by region
Where this game's players are, estimated from review languages.
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