
A Roguelite VR Mech bullethell Shooter, you will pilot your mech through an onslaught of endless bullets and enemies! Each battle is a crucial test of your reaction skills and strategic planning. Continuously upgrade and enhance your mech until all adversaries are vanquished!
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Languages: English*, Russian, Simplified Chinese, Portuguese - Portugal*languages with full audio support
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[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & early impressions here: https://youtu.be/4HS0NZwVOKo This is a budget-priced rogue-lite mech bullet hell wave shooter mixed with a little bit of an endless runner. Given the budget price, this is an easy recommend for me. I wasn't expecting much, but I genuinely had fun. The game has an interesting gameplay loop. It plays like a lot of the recent Vampire Survivor Clones, but for VR. You're in first person and you're operating a giant mech as you aim, shoot, and evade. The controls are pretty simple joystick controls (no throttle), with left trigger for missile lock and right trigger for the cannon fire. You can also press both grips to launch a massive special attack. After a while, you get bonus upgrades which you can use to improve your weapons, get some health back, or improve shields or exp, etc. There's obviously some RNG involved with the upgrades you get and some quick thinking with trying to get synergies from your chosen path. There's also bonuses you can pick up along the way. Lastly, there are permanent upgrades you can make to your mech as well so that the next run is just a bit easier. My biggest criticism is that the scales seem to be a bit off. The mech is just maybe a bit too big and while I understand it should feel big, it does also end up making movement feel slow & combat maybe not feel as crisp as it should. I had a difficult time judging if I was going to get hit or not. There is a nice variety of enemies and dangers to be aware of (many different bullet patterns to evade, while also having to keep an eye on the terrain to avoid running into obstacles). Game is running on the Unity Engine. On my RTX 3080, I was getting a steady 72 fps. I did not experience any serious issues or bugs, but I did notice some misspellings. I would like to see some graphical options as well. It would be cool to have different mechs to purchase as well. [b]Rate 6.5/10.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
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Isn’t a blockbuster, but it’s worth the dive. At first, I thought it might get boring due to its simplicity, but weaving through bullet storms turned out to be more thrilling than expected. It's quite funny. A slight drawback is the game feels more like a shooter than a true mech experience. The mechs are there, mainly during upgrades and game setup, but I wish they were more integrated into the core gameplay. Overall, it's a fun ride, especially for its price. Would recommend if you’re into dodging more than just bullets.
While the game art doesn't match the game itself, the game itself is actually fun. I've spent my nights playing this game, and as of now, I'm 7 hours into it, and I love it. However, for the developers, if they are reading this, could you provide a gamma option or just brighten the game? It's a little dark from the start. I'd like to see more LED lights, turning it into a light show. Also, changing the enemy spawns; they always spawn in the same location. Could you also give us more options on the color or design of the cockpit? Adding an option for music and sound from the enemies would be great too. Finally, could you add new enemy types like the ones on the front cover? Games like this could do a lot more in the VR market. As of now, the game is pretty entertaining, but I'd like to see greater features in the next update... Player2 can you work with index controls i cant use the nuke
感觉像是VR版的《雷电》系列,虽然我开的似乎是机甲? 既然都已经是VR游戏了,要是可以体感移动躲避弹幕那就更好了!
一款有点像创战纪风格的游戏,第一次用VR来玩射击游戏,这种体验很特别,沉浸感很强。身体不自主的开始躲子弹(笑哭)难度对于资深老玩家来说还行啦,开场的格纳库很圈粉,戏份可以更多一点
2024.07.14 ファーストインプレッション ひたすら前に前進するSTGなのでスペースハリアVRみたいな物かなと購入 大体想像通りでお値段相当かそれ以上は楽しめると思う 装備を購入して強化していくらしく始めたばかりでは爽快感は足りない サバイバー系同様にレベルアップでパワーアップ ゲームオーバーまでに稼いだお金で永続強化 不満点は以下 ・ゲーム終了方法が不明 Quest3からVD経由で繋いでいる為かSteamVRメニューが表示できない 仕方ないのでデスクトップからAlt+F4を仮想キーボードで押して終了させた ・強化の説明不足で入手したらどれくらいの見返りがあるかが想像できない やりこめば判ると思うが弱い内ほど早く強くなりたいもので無駄作業はしたくない ・当たり判定が不明確で当たるか当たらないかが判別できない 巨大兵器のコクピットからの視点なので判りづらくても当然と言えば当然なんだが ゲームとしては頂けない
I received this as a gift, but this is definitely worth their full $5 asking price. This is a completely seated VR game. No large playspace needed. While clearly made by a smaller studio, this game actually has a lot going for it. The game is engaging and fun. The main gameplay is a standard/basic Rogue-lite loop where you play the game from start over and over while gaining credits to upgrade yourself at the main menu, so that you are stronger and stronger for repeat playthroughs. Each playthrough has you start at lvl 1 and each time you level up, you pick from 3 random upgrades. This is the only place they added variety in your playthroughs. All enemy patterns, maps, and bosses are the same each time. In essence, this means that in all other regards, this is a SHMUP style game. So you will be dodging bullets while attacking the enemies. It is entrancing and an enjoyable experience and I feel SHMUP fans will feel right at home. I have NOT finished the game yet, so take my opinions with a grain of salt. My biggest concerns at this point are a lack of depth and dull start for each loop. While the gameplay and levels are enjoyable, it was fairly simplistic in enemy patterns, and the playspace you are allowed to move in feels a little small. Repeating the same starting level gets tedious pretty quickly as it feels like you have to grind the slow start to get to the more challenging levels. This gets more noticeable as you upgrade yourself. It also feels that almost all of the upgrades are just stat upgrades. I would have loved to see some that changed the runs themselves. (e.g. New weapons to use, new levels to go to, new enemies to fight, etc.) Their map designs are fairly simplistic with a repeating landscape that you are hurtling forwards through. Notwithstanding, the maps really fit the vibe of the game and wind up looking great. I enjoyed the environments they designed quite a bit. There was definitely polish put in on game experience. The main menu looks amazing and there is animation when you start the game. I always appreciate developers that put in these little immersion details. The visuals in this game are quite well done. Unfortunately the same can't be said about sound design. Some of the sounds get repetitive and don't sound great, such as some of the special weapon shooting sound effects. Nothing that can't be ignored/overlooked. I'm honestly hopeful for a sequel or for the devs to surprise us with some other new fun experience. They truly made something fun and I hope they make more.
Die!Die!Die! DA~DA~DA~DA~DA~DA~DA!
Overall, it's quite fun but the content is somewhat limited and the enemies are a bit dull.
挺有意思也很有性价比的射击肉鸽游戏!开场的机器人全身场景很也很帅!!喜欢!!!
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