
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Most likely between $21.1M and $59.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 80% | approximately $35.1M |
| PlayStation | $69.99 | 87% | — |
| Xbox | $69.99 | 86% | — |
| GOG | $69.99 | 76% | — |
| Epic | $69.99 | 92% |
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
整体斯巴拉稀的斯捏!演出赛高,画面赛高,音效赛高,交互体验赛高,动作设计赛高,解谜赛高,本地化文本翻译赛高,剧情赛高。小夏斯锅一! 蝶莫捏,武器系统设计打咩!没有升级,没有精细的区分不同种类武器的打击感,没有武器栏位解锁,打咩,打咩,像新手蛋子的干活!多周目新增内容较少,打咩,打咩,像人手不足的干活!各角色的模型相貌制作水准打咩,完全没有做出各位脸模的神采,打咩,打咩,打咩。 湾湾的开发者还需要干巴爹哦,可以明显感受到很认真努力的干活,但技术实力和开发经验不够。
Está bueno. Entretenido, muy bello visualmente. Me encantó el cuidado al detalle en los escenarios. Toooodo hace sentido y toooodo está super detallado. La historia está muy buena, me gustó el uso del diario para explicar a cada personaje, enemigo, e historias. Sin embargo ... ¿qué es eso de que debes acabarlo 4 veces para ver el final completo? naaaaah, están mal de la cabeza jajaja
Pica
great game
игра гомна
# ★★★★★ — A Masterclass in Psychological Horror **Silent Hill f** doesn't just revive the franchise — it reinvents it, trading the fog-drenched American town for the claustrophobic dread of 1960s rural Japan, and the result is the most unsettling game I've played in years. **Atmosphere: 10/10.** The village of Ebisugaoka is a character in itself. Sunlight-bleached fields twist into rusted, organic nightmarescapes, and the shift between the two worlds is seamless and deeply unnerving. The sound design deserves special praise — distant festival drums, something skittering just out of sight, and a score that knows exactly when to go silent. **Story: 9/10.** Hinako's journey through guilt, family, and small-town secrets is genuinely affecting. The writing trusts the player to piece things together, and the multiple endings give real weight to your choices. **Gameplay: 9/10.** Combat is tense but fair, with a crafting system that keeps resource management meaningful. Exploration rewards curiosity, and the puzzles hit that perfect sweet spot — clever without being obscure. **A few minor quibbles** — some enemy types repeat a bit too often, and one late-game section drags slightly — but they barely register against everything the game does right. Silent Hill f proves that survival horror isn't about jump scares; it's about the slow, creeping dread of something being *wrong*. Konami and the dev team delivered a haunting, beautiful nightmare that honors the series' legacy while fearlessly forging its own identity. **Verdict:** Essential for horror fans. Turn the lights off, put on headphones, and let Ebisugaoka get under your skin.
Played a single playthrough of this game and had a fun experience. It isn't a typical Silent Hill game but it definitely is an interesting take on the series that I truly enjoyed. For many die hard fans it may not be what they are looking for, but as a separate entry that isn't related to the rest of the series I thought the story was enjoyable and the gameplay loop was pretty fun. Some issues I had with the game was the jumpscares and the monsters became less scary and more of an annoying obstacle that I either had to avoid or fight with little consequence. Yes you can increase the difficulty and such but the initial fear I had went away. I truly do feel it turned more into a souls-like towards the end rather than it keeping it's fear factor. Still, I would reccomend playing this game and believe it's worth experiencing yourself.
Good
Pretty good, too much combat in the later parts but still fun
100/90