
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 22/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am still simping off of the aesthetic and Elster. Call me back.
I feel like I'm missing something that everyone else sees with this game, but this just isn't it for me. This game is an interesting experience, but I can't say it's really that enjoyable as a game. I ended this game wishing I could have experienced it without having to play it, and as a result I can't recommend it. Signalis is a horror game with some combat, exploration, and puzzle mechanics. It is clearly an homage to classic horror games in that you have a limited inventory, slow aim / gun firing mechanics, and mostly fixed camera angles. What this game does very well is its atmosphere. The game is certainly spooky, and suffused with an occasional glitchy CRT-feel to it. It very successfully imparts the feeling of a futuristic industrial base where something has gone horribly wrong. The story is not so much narrative as it is the suggestion of a story. The world feels deeper than what they show you, and while there's a clear motivator for the protagonist, don't expect a clear beginning-to-end sort of storyline, the game very much relies on vibes instead, which I'd say it generally does very well. This is all fine if the game was a more limited visually-driven or story-driven experience, but you do get weapons, manage ammunition, fight monsters, and explore maps which require keys to doors, and the game does all of this terribly. The game shows its "retro" feel in the worst way during the core gameplay. Each "stage" is basically a map where you go around finding keys to locked doors. First, you find a key, then you find the door that's unlocked by that key. Behind that door is two keys to two different doors, and behind those doors are more keys which are used to exit the stage. The entire playable portion of this game is this. Just this. You are limited to 6 inventory slots. Want to take a healing item, gun, and ammunition for that gun? That's 3 slots right there. If you want to be more prepared for combat and want a utility item as well, that's a 4th slot. Did you find ammo for two different guns you're not holding? That takes the last 2 slots. Oh, you found the key you're looking for? Nope, inventory full, time to run back to the save room, stash your stuff, run back to the key to get it, then run across the map again to unlock the door which has a different key behind it which again requires you to run across the map to unlock THAT door. It's all just so tedious. Fighting enemies usually consists of aiming at them, waiting 3-4 seconds for the reticle to narrow so you do more damage, then firing once. Repeat 2-4 times depending on enemy strength. Enemies never drop items, and they don't even stay down! As you run back and forth across the map, they'll occasionally pop back up, meaning that if you can just run past enemies, it is always the preferred path because they never cross from room to room. This can mean triggering the horror scream sound effect and combat music very briefly as you cross a hallway from one room to another when trying to quickly cross the map. You will also be called upon to solve puzzles, find clues, etc. The puzzles are generally fine, except you often don't get the context for a puzzle until you've explored the entire stage. Missing a single room to explore can mean the difference between continuing or being hard stuck in a spot. There is also an interesting combination of the standard 2D pixel view during the majority of the game intermixed with 3D first-person segments when investigating items. Again, this gives a strong retro feel to some of the puzzles, if that's a big draw for you. Overall, despite the interesting vibes the game gives off, it's just such a chore to play. I had to push through pretty hard to complete it, and I'm annoyed that each stage was basically just more of the same. I kept wondering if something would change, and it just didn't. In my view, you're better off watching a playthrough than bothering playing it yourself.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154.1K | 84% | $6.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.1M | 86.5K | 79% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sanat eseri
Signalis es un survival horror fuertemente inspirado en clasicos del genero como Silent Hill y Resident Evil. No tengo mucho para decir sobre este juego, pienso que es sobresaliente en cada uno de sus apartados, y tiene esta cosa con los puzzles que te hacen soltar demasiada dopamina cuando los resolves sin ayudas. ta bueno, jugalo Pd: si todavia no te convence jugarlo, tiene sesbian lex
DONT MISS THE FREQUENCIES PAGE half of my 3 hour first time playthrough was skimming for the sword frequency, when i got lost i looked it up and realized i missed a whole page. Still a banger game that everyone should play though
Best yuri game out there
it's so peak...
游戏性中等,但是剧情非常非常非常丰满
yeah
10/10 gut wrenching experience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.