
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 21.6/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genuinly top 5 games ive ever played
Absolutely incredible game. Art style is absolutely gorgeous. Worldbuilding and lore is top of the line. Gameplay is simple but very satisfying. And story is heart-wrenching and beautifully written. It may be short but is SO VERY worth it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154K | 84% | $6.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 25.8K | 93% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $14.1M | 12.5K | 94% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.1K | 12 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the best horror games ever!!!!! I love how the story is told and leaves room for players own interpretation. I cannot recommend it enough if you love the horror game genre.
Signalis is less an homage to the horror games of the past - it is a requiem. Every shuddering pixel and chilling note beckon us forward.
8/10. Ожидал явно меньшего, а по факту получил очень крутой сурвайвал хоррор. Сюжет крутой, стилистика тоже, даже мелкий инвентарь не душит. Для любителей загадок в стиле резика по типу "сходи туда, возьми ключ, открой дверь и так по кругу" будет в самый раз. 8/10 чисто из за Нигде, это чистый ад
si el sexo es tan bueno porque no se llama signalis?
Holy beard of marx, this was such a beautiful game! Let me get into the meat and potatoes right away: Visuals, absolutely fantastic! The art is so gorgeous to look at, it's not even funny. Everything is looking really cool, atmospheric and vibey. The sound effects and the great music that accompany the visuals were also extremely well done. You can see and hear the actual talent and love put into this amazing game everywhere. Gameplay and mechanics were also really nice. It's like a modernized version of those classic resident evils. It's fun, it forces you to think and plan ahead, it's brilliant. My only nitpicking would be not being able to drop stuff after picking them as the 6 inventory slots really limit what you can grab and not. There's a "destroy" option but like, I'm a player that conserves everything I can. So of course I will grab it and carry it to my storage, then I will come back and get the actual thing I need. Which's just a little bit cumbersome. Since it's just walking to the place I been already and getting the thing I couldn't carry. Is this is a big problem? Of course not. It's a design decision I respect. Outside of that, everything else superb. From combat to puzzles. It's so well done. And now the most important of 'em all, the ♥♥♥♥♥♥♥♥ story. It really broke me. The feelings and the plot was enough to make this game one of my all time favorites right away. It even pushed me into verge of tears a few times, since I get really emotional when the story's a certain type. You'll know what I'm talking about if you played it. That cruel beauty. That sweet sorrow. It hurts, but you are glad to witness it. I overwhelmingly suggest it to you. It's a must play experience. A cruel but beautiful piece of art! [spoiler]I don't know why but the Space Deutsche Demokratische Republik have been cooking nothing but absolute baddie replikas fresh from the oven. Gollyyy, absolute Ws.[/spoiler]
Incredible atmosphere and game feel. The level design and key items makes backtracking actually enjoyable and it feels rewarding to explore and deduct where to head next. No complains at all roughly 6hrs in
Really good game, feels a little undercooked at times which can easily be attributed to the tiny dev team but some off the best art direction ever
the ultimate lesbian simulator
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.