
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 22.75/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 30.7Kreviews | 97% | — | $14.3M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Descubri este juego por su banda sonora, y decidi darle una oportunidad, y fue la mejor decision, con lo pocas horas que eh jugado me ah enganchado mucho, su atmosfera, persoanjes, historia, etc, recordandome a otros juegos clasicos como los primeros resident evil, la historia se cuenta de a poco en los papeles que encuentras en el mapa, y aunque aun no lo termino me esta gustando mucho y quiero descubrir el final de esta mundo de terror, maquinas y recuerdos olvidados..
man.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 67.5K | 98% | $9.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.2M | 25.8K | 93% | $29.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $14.2M | 154K | 84% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the best story game I've ever played. hands down. There is nothing I know that can compare to Signalis. I'll explain why. TL;DR, Signalis is a story-first survival horror game that toys with memory and pursuit. It shows you a world that feels foreign until you remember that it's not, and it gives you bits and pieces of the truth that are intriguing to digest until theres a whole cake at the end of the breadcrumb trail First off, and the weaker of the game, the gameplay. The world is immersive and interactive. Almost everything has flavour text, regardless of if its actually interactable or not. There is so much to look at and so much to take in that it creates something absolutely beautiful. The rules of the game make it feel strict, to the point where you'll be conflicting yourself on every turn about what you need to bring around with you, and I've been told the game feels exactly like how a really old resident evil game feels (if youre into that). Admittedly, the game is a bit of a tedious key hunt without interesting puzzles for more than a third of the game, which is where the game is its absolute weakest. The real puzzles are unfortunately sparse (although not terribly). You'll encounter a puzzle for every maybe 40 minutes of gameplay, outside of the second gameplay area Sierpinski, where its around every hour. They make up for it by being extremely interesting and thought-provoking, though. You're forced to remember (or screenshot) images, and emergently reference collected notes in order to solve puzzles. You're made to interact in ways youve probably never done before in a game, sometimes using real-world logic. There's unfortunately a mechanic that seemed to have got forgotten early in development, but its not a terribly big deal, although it wouldve increased the immersiveness by a large margin. Next, the music. Short section, cuz its 3am. The OST for this game was created by 1000 Eyes and Cicada Sirens. These two really understand the themes of the game, to the point where you will feel immersed and connected to the game through the soundtrack, absolutely beautifully. There are intense themes, battle themes, lore themes, remorseful themes, introspective themes, every kind of theme that makes you feel exactly what youre supposed to feel in exactly the way youre supposed to feel it. I plan to learn one of the themes on piano, honestly. Next, and the absolute smoking gun of it all, is the story. This game is INTENSE on its subversion. You are going to be confused. You will be confused for a while. As a matter of fact, the game is designed around your confusion and your memory. You will not understand the full scale of the story until youve consumed every bit of lore, every piece of gameplay, every stray document, and every piece of relevant flavour text, and you'll find that its the most beautifully tragic, bittersweet media that you can currently play. You'll scramble at every new discovery and cutscene, noticing things that fit together as well as things that dont. The jigsaw puzzle that is this game's story is so strange to take in, that it feels so amazing to finally fit every bit in place. The storytelling of this game is so pronounced and interesting, that it makes the actual story feel all that much better. The immediate thing to pick up on is that it's queer-inclusive. very obviously lmao. Disregarding that, this is a complicated and loving story that hasnt been told before (there's exactly two huge similarities to any trope I can think of, and this is a game with a huuuuge range of concepts). The story was formatted with utmost care, the precision of timed story elements and the hints at the bigger picture are so well-placed that they feel like theyre exactly where they belong, even with the intended subtlety (or lack-thereof) of a photo or a huge pit, and even with the length of the game. Without getting into spoilers, Signalis shoves you into it's world without a semblance of knowledge and feeds you that knowledge through emergent details like posters and papers, strange-looking walls and puzzles. Keys that shout nothing at you and radios that whisper juuusssst what you needed to you. Safe to say that this is not your average love story lol Extra notes: Theres a really interesting dynamic between you and your playable character when it comes to memory, shifting as the game plays through. You are not the only one in the dark, but eventually you will be, and you wont even know it when it happens. On top of that, theres an added layer of cosmic horror (spoilers for emergent storytelling) [spoiler]that you think isnt really present until the latter half of the game, until you brighten the game before the Nowhere section and see that you are ALWAYS under the gaze of something you dont understand... yet[/spoiler]. Signalis is truly a masterclass of storytelling, even when the game is a tad rough around the edges (which it rarely is). I cannot recommend it any more, and as a matter of fact ive recommended it to 3 friends and out of the 2 who've played it so far, they've all loved it! Everyone knows anecdotal evidence is the best so like... yeah. good stuff. play Signalis!!!!!!!
Прикольно. Много непонятного, но в целом интересно. Стиль и музыка очень хороши, геймплей буквально второй/третий резидент, но с добавлением механики радио. Не очень страшно, но саспенс гнетущий. 7.5/10
9/10
♥♥♥♥♥ не понятно но интересно
Fun
10 часов с чем-то потратил на прохождение смотрю ютуб чел за 6 часов прошел обидно ♥♥♥
Tragic story, great game
An emotionally charged story not meant to be understood (at first) but to be felt. Beautiful, tense and haunting.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.