
Defend your base against increasingly dangerous enemy waves each night in this minimalist survival strategy. Mine resources, build and repair defenses, and upgrade your structures, tools, and abilities to survive in this harsh world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Balance your time between exploration, construction, and defense as you manage scarce resources and adapt your strategy to unpredictable enemy waves.
Each day is a short window to explore the map, mine valuable resources, and expand your defenses.
Collect what you can before the sun sets, every resource matters when the night comes.

When darkness falls, waves of hostile creatures strike from all sides.
Your turrets hold the line as your walls take damage, repair and reinforce before the next wave arrives.

Each run is a test of endurance and resource management.
Upgrade your defenses, experiment with new layouts, and discover different strategies to last a little longer until you finally conquer the last night.
A minimalist strategy experience about survival, adaptation, and the pressure of time.
Fast-paced day/night cycle with no downtime
Procedurally generated maps for endless replayability
Build and upgrade freely, no predefined tower slots
Campaign with unique goals and enemy waves
Multiple difficulty options: Easy, Normal, Hard
Endless Mode
Custom game settings
Challenging gameplay
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was so excited for this game and I did get a decent amount of joy out of this game but its lacking alot to desire. It really needs more content, endless mode is very difficult because of how low resources get especially metal and on top of that it gets to be pretty unplayable by wave 40. Also i would like to see endless mode added to custom games. 5/10 wouldn't recommend in its current state. Oh and campaign mode is pretty bad in my opinion.
The rogue lite elements are non existent. The seen it once, seen it all prevades. There is not much to look forward to in the new run. Also, campaign is non-sense, it just endless mode with a time limit.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After demo, which I played several times I was encouraged to buy the game, even right after release. Initial playing was fine, but game is unfortunately quite boring after few hours. I was able to easily get to 30th+ wave in endless mode in third attempt, after this wave game suddenly starts to be quite difficult, the only way to prepare is start over and try to prepare for this stage much earlier, but at the same time it doesn't encourage you to try again. Demo shows almost all aspects of it, major difference are drones, that pickup resources. Campaign is very boring, but I put a lot of hope in endless mode. You can easily obatin all perks somewhere between 20 to 30 wave. Untill this it is quite fine, but once you have everything game starts to be boring and annoying, waves are harder but nothing besides that. If RNG likes you, you have plenty of resources and you just wait and add some turrets, if not, you must go around the map and look for metal. I think I will have to wait for some new features and more balanced enemies, I would also like to see more perks, buildings and turrets. Besides that I think it would be nice to have some perks out of the single game, like skills that you can evolve between games.
This game is a very competent Tower Defense/Base Building game that scratched that itch for me. It is somewhat simple but also complex in choosing what to prioritize, in order to complete each Mission. I'd say there's at least 20 hours of content as I still have 5 levels left to do in the Campaign and I'm playing on normal. I recommend this game if you are a fan of this genre
I roughly played the half of the campaign and stoped. Idea is nice, execution is nice, but the game is extremely repetitive, so it became boring quite quick. I think with less then 8 hours for the campaign it will be more of a snack rather than something to keep you for long
100% achievements. I liked it enough for 17hours. If you want a game with infinate replayability give it a miss. But if youre happy to pay for entertainment at less than $1 an hour, I recomend.
I tried it out of curiosity and it is a nice game. I love how the missions force me to change my gameplay (e.g., have to leave the base without supervision or have to stretch it out) and how the maps invite exploration (e.g., the joy of finding a stockpile is wonderous!). I wouldn't call it ground breaking but I certainly enjoy it as a relax TD. With random seeds allowing the missions for variety. Albeit the basic loop is a bit repetitive. However, you still have to choose your priorities based on the generated map.
Worth a try if you're a TD fan Decent game and hope this dev will go on to make even better games in the future. I'm rating this positively because I think the dev accomplished what they set out to do. You can play the demo and decide for yourself if its worth the full price. I was hoping for a bit more exploration based content and I think thats the main thing lacking for me. I'd like to slow the game down a bit and have more time to explore. Add some cool POIs and random encounters. Could have some skills tied to things you find only by exploring. May help create a better sense of progression and break up the repetitive nature of the game.
재미있습니다. 다음 스테이지로 넘어갈때마다 기지 구축을 처음부터 다시 해야 하기 때문에 초반에 기반 잡는걸 반복하는게 좀 힘듭니다. 캐릭터 성장 요소가 있으면 좋을거 같습니다. 스테이지 클리어 할때마다 스텟을 찍을 수 있게 해주면 좋을거 같아요. (캐릭터 걷는 속도라던지.. 들수 있는 아이템 수 증가라던가...) 다음 판으로 넘어갔는데 내가 성장했다는 성취감이 없는게 유일한 단점 입니다. 재미있어요.
Well, I feel like the review options for yes or no is unfair to this game, if there was a "Meh" option, it would be fairly accurate. The problem with this game is that there is some level of RNG involved in the missions, go find something in a mission, well, finding it might be super easy or you can explore 80% of the map and not find it and you might only have time to explore 50% of the map before your time is finished. Sure, there are probably more perfected strategies to search but you get my drift. Also part of the RNG is the chance to find a deposit and what that might be. So you might find a good balance of deposits, you might not. You might only find wood and stone and nothing else. So you can literally lose because you just don't get the RNG. Always makes you feel good when you do everything right and just get stuffed. That said, I also have a big issue with the tech tree. Repeating the same tech tree over and over and over and over and over each mission and its pretty much not even what I would consider research upgrades, just quality of life upgrades. What, you need to upgrade your movement speed from snail to marathon runner each mission, yeah, and the carrying capacity and the destroying the environment and the number of deposits and the amount and the blah blah blah. These are things that would be better off in a character upgrade and not a repeating one. The tech tree for things like upgrading defenses is abusively small, just traps, walls and final weapon. I would think having a bigger research tree and a permanent research tree would really make the game more interesting. I also find the enemies that simply outrange my defenses terrible. Spawn a bunch of enemies that simply outrange me and I can do nothing about them but watch my defenses get destroyed, then run over and repair them so they can finally hit them as they moved closer, yeah, that isn't fun in a tower defense game where you can't actually shoot back yourself. I would like some proper artillery weapons at that point as well as anti aircraft weapons and traps which don't use electricity should be able to be placed anywhere and not just in your power range. As for deposits, I want them to give resources at a far higher speed. With a bigger amount of buildings to actual make a proper base instead of just generators, mines and that is it. Just that and defenses. This game has so much potential but it just doesn't really feel like it uses it. It is a shame but yeah, it is what it is. Looks like fun and it is but before you finish even the campaign, it is a slog.
Players by region
Where this game's players are, estimated from review languages.
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