
Signal is a third-person adventure game full of unknowns and dangers, where the player takes on the role of a father searching for his daughter, facing extreme life and death decisions, the player must rise to the challenge of finding clues and solving puzzles in order to have a chance of survival.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
设置保存不了,进游戏直接爆显存。。。
Não carrega o jogo além dos menus e ainda esta tudo em coreano.
太差了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 30 reviews with recorded playtime.
免费 有中文 没成就
F0U0C0K
3070TI一转身卡顿一帧一帧的,跑起来转向不能,射击手感稀烂
还不如个辣鸡半成品
我有点不理解,怎么对这个游戏怨气这么大,这游戏不就是鼠标灵敏度过高又不能调,偶尔会不能下蹲必须退出重进,退出重进会刷新整个地图的东西,完全没有打击感,boss比较幽默,武器完全不平衡,怪之间血量变化断层,技能幽默,升级没东西加点,概率掉出世界死亡读档,3秒开一枪的连发手枪,像是在模仿遗迹等等而已吗?这游戏优点又不是没有,首先它免费,其次能让我一个完全不懂什么叫打击感的人理解什么叫没有打击感,而且它免费,这还不够吗?就不能宽容点吗?[spoiler]有其他游戏玩的不建议浪费时间在这个游戏上,[/spoiler]玩玩还是可以的,反正免费,就当体验一下遗迹supermini了 ———————————————— 三个副本都打完了,怎么有副本正常走路到不了boss点的啊,难怪传送点初始全开的,而且这boss也太蠢了,只会原地踏步是吧,我一个弹夹没打完就死了
There is minimal content, almost two levels, and the gameplay is monotonous.
Signal
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 57 | 74% | Free | |
| $4.4K | 38 | 74% | $5.99 | |
| $1.8K | 5 | 40% | $16.99 | |
| $1.5K | 7 | 86% | $8.99 | |
| $829 | 6 | 33% | $5.99 | |
| $417 | 2 | 50% | $7.99 |