
Sign of Silence is a 4-player cooperative horror game set in dreadful outskirts of Danwille town. Whether you will escape the place or stay here forever depends on cautious and coordinated actions of the whole team!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This co-op horror game relies way too much on clumsy stealth mechanics that feel more frustrating than scary. Sneaking through the forest without triggering enemy sound detection sounds fun on paper, but cheap monster spawns and bugs ruin the tension. Save your money and play a better horror night with friends instead.
SCAM GAME SCAM DEV
THANK YOU this was all I wanted was to play the game single player offline and you fixed it, thats all I wanted.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Portuguese - Portugal, Thai*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
refund the money we spent for this game. this was a waste and we cant even play this game. dont recomend this game to anyone.
The game does not work anymore. It use to be good but they broke it and never fixed it. It doesn't sometimes work it never works. DO NOT BUY.
GAME HAS BEEN DEAD FOR YEARS DONT BUY DONT BUY DONT BUY DONT BUY
[h3]Its feels like playstore core![/h3] parece um daqueles jogos mobile, eu dou valor ao meu dinheiro com o que eu compro, não sei aonde essa galera de 2020 diz que a proposta dele é interessante. Prefiro trabalhar contando escada rolante no shopping. 4/10
Sign of Silence is a cooperative survival horror experience that builds its identity around restraint, tension, and vulnerability rather than constant confrontation. Developed and published by Renderise, the game drops players into a bleak and hostile wilderness following a catastrophic accident that leaves them stranded far from safety. What initially feels like a familiar setup quickly transforms into something more oppressive, as the surrounding forest becomes an active threat rather than a passive backdrop. Isolation is a core theme throughout the experience, reinforced by the absence of reliable communication, limited resources, and an ever-present sense that something unseen is watching and listening. The game’s most defining mechanic is its emphasis on sound and awareness. Noise is not merely atmospheric but actively dangerous, as many of the entities roaming the environment respond aggressively to footsteps, running, or careless movement. This transforms even simple navigation into a nerve-wracking exercise, where players must constantly weigh the urgency of their objectives against the risks of making themselves heard. The result is a slow, deliberate pace that demands patience and discipline, rewarding players who stay calm under pressure while punishing impulsive decisions. Rather than empowering players through weapons or combat prowess, the game encourages avoidance, stealth, and careful coordination. Enemy encounters are designed to instill dread rather than provide action-driven thrills. Creatures often appear suddenly or linger just beyond visibility, forcing players to rely on sound cues and instinct rather than direct engagement. Many threats feel overwhelming and unavoidable if approached incorrectly, reinforcing the idea that survival hinges on awareness rather than strength. This design choice helps maintain tension throughout the experience, as players are rarely allowed to feel safe or in control for long. Each encounter feels like a test of composure, especially when panic threatens to override careful planning. Cooperative play is where Sign of Silence finds much of its identity and impact. While the game can technically be played solo, it is clearly designed around teamwork and shared responsibility. Players must communicate constantly, warn each other of danger, divide tasks, and make collective decisions about when to move or hide. Fear becomes more intense when shared, as one player’s mistake can endanger the entire group. Moments of quiet coordination, whispered warnings, and frantic escapes create memorable experiences that are difficult to replicate alone. However, reliance on multiplayer also means the experience is heavily influenced by group dynamics and technical stability, which can occasionally undermine immersion if coordination or connectivity falters. Narrative elements are woven subtly into the environment rather than delivered through overt exposition. Clues scattered throughout the forest hint at a dark history tied to rituals, disappearances, and forces beyond human understanding. These fragments encourage exploration and curiosity, gradually painting a picture of why the area is so hostile and what fate may await those who linger too long. The story never fully explains itself, instead allowing players to piece together meaning through observation and interpretation, which complements the game’s atmosphere of uncertainty and dread. Visually and audibly, the game prioritizes mood over spectacle. The environments are dim, fog-laden, and intentionally disorienting, reinforcing the sense of being lost in hostile territory. Lighting is used sparingly, often creating silhouettes and shadows that blur the line between scenery and threat. Sound design is especially effective, with ambient noises, distant movements, and sudden audio cues keeping players constantly alert. Silence itself becomes a tool of fear, making every unexpected sound feel amplified and dangerous. Overall, Sign of Silence is a slow-burning horror experience that thrives on tension, teamwork, and vulnerability. It may not appeal to players seeking fast-paced action or constant stimulation, but for those who appreciate atmospheric horror and cooperative survival built around careful play, it offers a haunting and memorable journey. Its strengths lie in its ability to make players feel powerless and exposed, turning simple actions into sources of anxiety. While technical roughness and pacing issues can occasionally disrupt the experience, the game succeeds in delivering a distinctive form of horror that lingers long after the session ends. Rating: 5/10
RIP
разраб наркоман
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Players by region
Where this game's players are, estimated from review languages.
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