
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Most likely between $9.5M and $26.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $15.8M |
| PlayStation | $37.89 | 85% | — |
| Xbox | $9.99 | 78% | — |
| Nintendo | $39.99 | — | — |
| Epic | $39.99 | 94% |
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 法国人做的超爽武侠格斗游戏[/h2] 可选女主很帅!!沉浸体验武术大师的白眉拳杀招,好优秀的动作格斗游戏,一招一式拳拳到肉的扎实感,还是得挨过打才能感受出制作组在其中所花费的心思,不同招式在混战中的随机应变才是最好玩的地方。 主角被灭门之日,凭借神秘家传吊坠侥幸逃生,她每一次复活的代价就是增长一岁,年岁的增长会带来力量的上升但也会让生命值越来越少。这设定也就让人很有兴致为了更大的容错反复刷更年轻的通关岁数。复仇就是主线,其中也有不少致敬知名武侠片甚至杀死比尔的段落,何况每一关的场景设计都很有特色,不同风格的关卡都特别赏心悦目。 无论是场景还是招式动作等等的细节都看得出制作组下了大功夫,武术指导痴迷中国功夫,专门在国内拜师学艺好几年,整个开发团队也有很多武术爱好者在武馆学习。比如场景的新中式庭院、港式老居民楼的布局和外面围着的竹棚架、甚至是一些风水布置,都不是随便的元素堆砌,包括我用的粤配也特别带感,这竟然是个法国游戏哎......
I see on my fu
Trash
Incredible concept, very satisfying to play with a very deep, fluid system once you get your hands on it and the artistic direction is on point. I've started in Master right away and I've really enjoyed the challenge offered. Why the negative review then? The game is sadly suffering from stuttering, random crashes every now and then and is completely ruined by one of the most annoying and unstable camera system a game like this can have. I'm still trying to find a solution for the random crashes, but with no luck yet.
очко болит, но в целом терпимо
这游戏难度梯度设计有大问题,抛去boss不谈,45岁通关中等难度,第二关的难度要远高于剩下几关。第一关一个小时两命就过了,第二关重复打了6个小时才把命控制在30岁以下,当时给我难的都不敢打后面关卡了,结果这两天玩了345才发现难度比第二关差远了。45岁有近20岁都是打扬打的,这玩意不让用技能是真难打。武德结局就不打了,光普通打都费这劲,武德估计能要我命。
ilk bolumde emekli maasim yatti
动作设计算是可圈可点,很难受的受击反馈根本不知道防没防住,这个闪避更是纯看你玩家本人岁数大不大,没有任何提示就算了还分上下段,摁反应,还有这个勾槽的死亡惩罚,几乎没有养成升级要素,技能也不会搓也不知道有什么用。作为一个只狼的白金玩家,魂系忠实玩家都完全没有玩下去的欲望,玩到后面直接弃了。唯一推荐游玩的是低血压患者。
very sylish and satisfying beat em up, very replayable, cool progression, nice art style, classic revenge story. some distracting elements because being published by kepler means the game is pretty pozzed; cartoonish amounts of blacks (game is set in china btw) and you get to beat up a lot of women, which is pretty funny but most of them are built like 'roided up trannyzillas. still excellent.
Ni hao