
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Most likely between $9.5M and $26.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $15.8M |
| PlayStation | $37.89 | 85% | — |
| Xbox | $9.99 | 78% | — |
| Nintendo | $39.99 | — | — |
| Epic | $39.99 | 94% |
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
本人作为国家一级武术运动员,体验下来表示师父这款游戏的武术设计是非常用心的,打击感无与伦比的爽
Fun game, but the constant stuttering, as other people have already mentioned, ruins the game dramatically; therefore, once this problem is fixed, we can talk about the positive review later.
《Sifu》是一款挑戰性的功夫動作遊戲。 優點 : 戰鬥:基於白眉拳的設計,格擋、閃避、反擊都極具重量感,打擊手感真實且令人滿足。 年齡:死亡後角色會變老,攻擊更強但血量減少,增加緊張感與策略性。 場景:走廊戰搭配動態鏡頭與音樂,宛如武打電影。 重玩:每次挑戰都能學到新技巧,關卡設計不顯枯燥。 氛圍:沉浸式美術風格與節奏感強烈的配樂,增添代入感。 [spoiler]⚠️ 缺點 高難度:學習曲線陡峭,新手容易受挫,部分玩家認為難度「人為拉高」。 Boss:部分評論認為難度設計不自然,導致戰鬥體驗不均衡。 技能:部分技能實用性不足,玩家可能覺得投資回報不高。 鏡頭:在狹窄場景中鏡頭容易卡位,影響操作流暢度。 劇情:復仇故事偏傳統,缺乏新意,更多是戰鬥的背景。[/spoiler] [spoiler]📊 總結 適合玩家:喜歡高挑戰度、享受武打電影氛圍、願意花時間練習技巧的人。 不適合玩家:偏好輕鬆體驗或劇情導向的玩家,可能會覺得過於艱難或單調。[/spoiler] [spoiler]喜歡這篇評論文章,請獎勵這篇評論或幫我點讚,感謝您~!!![/spoiler]⠀ [spoiler]給您一個讚 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆⠀⠀ ⠀⠀⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇⠀⠀⠀⠀⠀ ⠀⢀⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇⠀⠀ ⠀⠈⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀[/spoiler]
I see on my fu
很难想象这是外国人做的游戏,动作和意境真的没话说
这游戏难度梯度设计有大问题,抛去boss不谈,45岁通关中等难度,第二关的难度要远高于剩下几关。第一关一个小时两命就过了,第二关重复打了6个小时才把命控制在30岁以下,当时给我难的都不敢打后面关卡了,结果这两天玩了345才发现难度比第二关差远了。45岁有近20岁都是打扬打的,这玩意不让用技能是真难打。武德结局就不打了,光普通打都费这劲,武德估计能要我命。
动作设计算是可圈可点,很难受的受击反馈根本不知道防没防住,这个闪避更是纯看你玩家本人岁数大不大,没有任何提示就算了还分上下段,摁反应,还有这个勾槽的死亡惩罚,几乎没有养成升级要素,技能也不会搓也不知道有什么用。作为一个只狼的白金玩家,魂系忠实玩家都完全没有玩下去的欲望,玩到后面直接弃了。唯一推荐游玩的是低血压患者。
Trash
视角跟史一样,经常性的飞出一个精英怪一套下来干你半血,还有竞技场更是答辩
Incredible concept, very satisfying to play with a very deep, fluid system once you get your hands on it and the artistic direction is on point. I've started in Master right away and I've really enjoyed the challenge offered. Why the negative review then? The game is sadly suffering from stuttering, random crashes every now and then and is completely ruined by one of the most annoying and unstable camera system a game like this can have. I'm still trying to find a solution for the random crashes, but with no luck yet.