
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Most likely between $9.5M and $26.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $15.8M |
| PlayStation | $37.89 | 85% | — |
| Xbox | $9.99 | 78% | — |
| Nintendo | $39.99 | — | — |
| Epic | $39.99 | 94% |
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
本人作为国家一级武术运动员,体验下来表示师父这款游戏的武术设计是非常用心的,打击感无与伦比的爽
%60 keyifli oyun %40 delirtebilir bazı yerlerde optimizasyonda sıkıntı var. düşmana kilitlenme yok bu oyundaki en büyük eksi bazı anlarda kamera gereksiz fazla dönüyor takılıyor sistem iyi olmasına rağmen ben ve arkadaşta bu çok oluyodu ek olarak ben gibi souls oyunu oynamayanlar özellikle 4. ve 5. bossta zorlanabilir zorlanmayanda vardır ben biraz sabırsızım aynı yeri tekrar tekrar oynamayı sevmiyorum önceliğim keyif almak bossların hareketlerini ezberleyim vs gibi hiç kasmam odak kayıyor ondan dolayı yine de kötü oyun değil şimdi arenalar kısmında takılıyorum ara ara girip birilerini dövüp stres atılır en çok zorlayan sikko bossları arka arkaya koymuşlar 4 ve 5. bosslar sizi delirtebilir diğerleri zor değil
《Sifu》是一款挑戰性的功夫動作遊戲。 優點 : 戰鬥:基於白眉拳的設計,格擋、閃避、反擊都極具重量感,打擊手感真實且令人滿足。 年齡:死亡後角色會變老,攻擊更強但血量減少,增加緊張感與策略性。 場景:走廊戰搭配動態鏡頭與音樂,宛如武打電影。 重玩:每次挑戰都能學到新技巧,關卡設計不顯枯燥。 氛圍:沉浸式美術風格與節奏感強烈的配樂,增添代入感。 [spoiler]⚠️ 缺點 高難度:學習曲線陡峭,新手容易受挫,部分玩家認為難度「人為拉高」。 Boss:部分評論認為難度設計不自然,導致戰鬥體驗不均衡。 技能:部分技能實用性不足,玩家可能覺得投資回報不高。 鏡頭:在狹窄場景中鏡頭容易卡位,影響操作流暢度。 劇情:復仇故事偏傳統,缺乏新意,更多是戰鬥的背景。[/spoiler] [spoiler]📊 總結 適合玩家:喜歡高挑戰度、享受武打電影氛圍、願意花時間練習技巧的人。 不適合玩家:偏好輕鬆體驗或劇情導向的玩家,可能會覺得過於艱難或單調。[/spoiler] [spoiler]喜歡這篇評論文章,請獎勵這篇評論或幫我點讚,感謝您~!!![/spoiler]⠀ [spoiler]給您一個讚 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆⠀⠀ ⠀⠀⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇⠀⠀⠀⠀⠀ ⠀⢀⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇⠀⠀ ⠀⠈⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀[/spoiler]
SIFUDEMO
Finished the game in under 5.5hrs, actual playtime of 4.8hrs afaik. not my first playthru, completed it before on another device. What a game, i forgot how good this was
Боевая система кажется крайне неинтуитивной: непонятно, почему парирование или уклонение срабатывают не всегда. Даже если нажимать кнопки точно в тайминг, результат остаётся непредсказуемым. Неясно, в какой момент противник перехватывает инициативу и получает армор к твоим атакам. Кажется, что враг открыт и можно провести комбо или нанести тычку, но на деле он может проигнорировать атаку и мгновенно наказать. Особенно раздражают подсечки: на них физически невозможно среагировать. Со временем приходит понимание, что такой «нечестный» баланс специально заточен под систему возрождений. Иначе игрок мог бы пройти всю игру за час. Честно говоря, сложно увидеть в этом удовольствие: кажется, будто геймплей искусственно усложняют, чтобы растянуть время прохождения.
Parry timings and telegraphing of attacks are too inconsistent for a game that relies so heavily on them. It just makes for a frustrating experience
??? : 내가 부적을 지키라 했지. 뺏으라 했냐? ???(2) : 이 방법 밖엔 없습니다! 씨푸!!!
At first, I actually really enjoyed the game. Throwing punches, learning techniques, and mastering the parrying/avoiding system. The game has a unique style and kicking ass can be really satisfying. Unfortunately, there are too many things that really annoy the sh*t out of me, which completely destroyed all the fun I had. 1. This game is about precision, timing, and technique. Why the hell can enemies with a "normal" physique (huge enemies or bosses are "stronger", so okaaay I guess) just punch through my punches, but I cannot? How is this fair or "technique"? It doesn't make sense and is really annoying. Like, why am I even mastering timing & precision when being quicker is punished by the game ignoring your punches? 2. Like others have mentioned, the camera angle can sometimes suck ass, since you cannot actually see anything but your own back. I mean, come on. Someone must have tested this game at some point. Are you telling me nobody was annoyed by not seeing sh*t? 3. Also, as some others have mentioned, some doors shut you out of other possible paths or even unlockables, with no way of returning and no warning. This makes it hard to enjoy exploring the map without FOMO. 4. Maybe it's just me or a skill issue, but sometimes combos just don't register? I point perfectly towards an enemy and try to throw an item, and with the exact same gesture, 2/3 of the time the character just drops the weapon instead of throwing it. Also, what really annoys me is requiring a perfect forward-backward joystick movement to execute important combos. Why not just a combo with "hold X" or something like that to push people back? Because of the difficult angles, it's sometimes really ambiguous to find a perfect "forward" and "backward" with a joystick. But well, skill issue I guess. Finally, the game crashed mid-fight. Maybe this was just bad luck, but it still sucks. All in all, I was too annoyed to fully enjoy the game, unfortunately, although I really love challenging games with a learning curve. Maybe I will try again sometime.
Fun game, but the constant stuttering, as other people have already mentioned, ruins the game dramatically; therefore, once this problem is fixed, we can talk about the positive review later.