
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Most likely between $9.5M and $26.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $15.8M |
| PlayStation | $37.89 | 85% | — |
| Xbox | $9.99 | 78% | — |
| Nintendo | $39.99 | — | — |
| Epic | $39.99 | 94% |
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
刷了30小时终于全伤大师武德结局了,很满足。 虽然游戏难度较高,但在训练场里多泡一会,熟悉一下招式,单个敌人基本就构不成威胁了。游戏最难的还是被群殴的时候。拼劲全力,狼狈地解决掉一卡车的敌人真的很有成就感。 关卡虽然很短,但是多周目的时候有多种不同的过法,可以兼顾高手刷分和低手逃课的通关体验,设计十分精妙。 最近鬼武者剑之道很火,但要我说师父的战斗系统全方位领先,觉得剑之道很好玩的也一定要试试这一款游戏,绝对的宝藏。
难玩
手残被碰,除非你很有耐心!
Me encantó, aunque todavía no lo termino (creo que me falta 1 nivel) es un juego de enorme calidad. Animaciones buenísimas que te hacen sentir de verdad un maestro de artes marciales. Es una combinación muy ingeniosa de los géneros Souls con con Hack and slash y la mécanica de los años de vida te invita siempre a querer mejorar tu rendimiento en cada nivel. Corre excelente en mi pc con algunas relentizaciones muy puntuales que asumo se deben a la compilación de shaders. Pero nada que arruine ni de lejos la experiencia.
AIZO
4/5 ⭐⭐⭐⭐☆ Le gameplay du jeu a réussi là où beaucoup ont échoué : un système de combat facile à prendre en main, tout en étant difficile à maîtriser. C'est donc un jeu très addictif où on se surprend à découvrir de nouveaux coups, de nouvelles animations, tout en restant fluide et dynamique. L'histoire est simple, basique, voir bancale, mais pas besoin de plus pour un jeu de ce genre. Le jeu en lui-même est très beau : on découvre plusieurs univers et plusieurs jeux de lumières mis en avant de manière très intéressante. C'est artistiquement réussi. Cependant, son plus gros point fort réside dans les challenges et particulièrement dans une perspective de succès à 100% : on prend réellement plaisir à se surpasser pour terminer les défis sans que ça devienne rébarbatif, car c'est toujours à portée de main (ces défis sont courts et on peut relancer à l'infini). Ces défis sont aussi tous très bien travaillés, originaux et proposent une expérience nouvelle au jeu de base. Mais même sans ça, je conseille ce jeu pour l'expérience qu'elle procure.
Extremely polished gem of a game, focused on it's core mechanics. I see why they didn't make another fighter/brawler, there's nothing to add or remove. Getting through the campaign will probably take 5-10 hours for someone new to fighting games like this. Getting good at the campaign will probably take more. It's a fun, stylish game that grabs a lot from popular action flicks, great vibes and exciting action. Each boss is very different in style and counter play, and help you learn particular methods of dealing with enemies to get through them easily. It's fine for casuals who are willing to learn and do again. Dark Souls difficulty fans will love it (working on a challenge to beat it) or hate it (no cheese builds, can't try wildly different tactics and builds, no coming back later stronger, it's all linear and player skill based, not stats or levels). And then there's arenas and master mode. Master mode is just harder with more enemy moves, but the arenas are great at showing off just how good the combat system is, the early arena challenges will beat your ass bloody even if you're decent at the campaign, and the later arena challenges make the first ones look like a joke. If you want to go deep and master the system, just unlocking all the arenas will probably take you 30+ hours, most of them are skill challenges, but many of them are training challenges, in that they want you to prove that you understand and master one particular aspect of the combat system, like throws, dodges vs. parries, knockdowns, weapons, ect. ect. There's a finely honed slowly raising skill requirement, along with expertly crafted scenarios that change between fun, hard, and instructive. The game was always good, but the arena challenges are not to be overlooked for showing off just how polished and exacting the combat system is, when you can muddle through the campaign and story only mastering one or two parts of it, the arenas will ensure you master all of it. Easily 30+ hours of game if you're into the mechanical and skill based progression and getting better. If you want a game that's a cool short experience, or one you can dump an hour or two every day after work to slowly see yourself get better, this game is a steal when it's on sale.
O JOGO É BEM CURTO, MAS PRENDI MUITO A ATENÇAO, VALE MUITO APENA, MESMO SE VC FOR MUITO BOM EM LUTAS COM EU
JOGO MUITO BOM RECOMENDO
O combate é bom, mas, infelizmente, o jogo não conseguiu me prender.