
The first-ever true MMO sidecar racing game is here! Play with up to 39 friends!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About






Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Hungarian, Portuguese - Brazil, Portuguese - Portugal, Swedish, Danish +7 more
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 80reviews | 78% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
R.I.P.
My friend rams me and i go strait to the wall but he keeps driving like nothing happened this game is ♥♥♥♥ the worst thing known to man, i wouldn't wish to my worst enemy to play this game. the physics in this game are top notch. The graphics are from another world but none the less i think its a horrible and diminishing experience that needs to be experienced by everyone so that they can better appreciate games. I showed my grandma this game and she got a hart attack this needs to be studied further, its fascinating how bad it is.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun, I love this game dev. It would be cool if they made a racing lawn mower game.
Buen juego.
Better than Need for Speed!
game of the year
задумка цікава а по факту дірьмо 1/10 удали це та зроби з усіма видами мото технікі колясочних гонок по бездорожю і там стрильне + тюнінг всівозможний !! а ще краще візьми мене гейм-дизайнером заробим грошей на проекті!
Fun and competitive! Pro tip: Turn off all assistance then dominate.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Engine Evolution cloud" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This EOS infested abandoned cash grab tried to fill a niche that doesn't exist... people desperate to do motorcycle sidecar racing, but wrong, because real motorcycle sidecar racing included a passenger, both times it happened. I don't know anyone who wants to deliberately play a mobile app tier cash grab of a sport implemented incorrectly. Probably why this failed so hard. Amongst many other reasons we'll get into. So, "Sidecar Evolution 2024" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The developers abandoned this 1 year and 6 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. Despite not being able to finish the game, the developers apparently had all the time in the world to build that fully functional cash shop, and financial transaction back-end system into the game. That shows the developers primary goal was just to set out to gouge cash from Steam gamers just like mobile devs do with mobile peasants. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. Now on to pricing and value for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Mój kumpel, z którym gram w Counter Strike, powiedział, że jeśli opublikuję recenzję Sidecar Evolution 2024 i zdobędę 100 lajków i 50 nagród, to kupi mi RTX 4060. Więc po prostu to tu zostawię. Pomóż mi, stary.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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