
The New World lies before you with all its peril, promise and infinite possibility. Your colonists anxiously follow you to shore. The treasures of an entire continent await you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Colonization brings Sid Meiers best AI playing skills to keep every game unique and interesting. Play as one of four colonial powers and build, nay, rule the world... keep the price of silver high by not selling too much at once... and mix the boatloads to hide the silver purchases. good luck.
Simple graphics, great gameplay and no rush. This is a game before everything was about looting the player during the game.
I remember playing this a long time ago when this was the state of the art in computer graphics and music. It's still a solid game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un classique, rien à enlever, rien à ajouter.
Колонизация это прикольно, Америка - пример, Америке - можно.
Komplexe Wirtschaft mit historischem Hintergrund Man braucht aber relativ lange bis man eine Nation komplett durchgespielt hat.
[h1] More Than Strategy: A Nation Built [/h1] I have played this game since 1995, and along with Civilization, it was one of the first titles that made me fall in love with strategy games. While Civ is incredible in its complexity and elegance, Colonization offers something more personal and direct. Much like Crusader Kings would do years later, it lets you develop individual people and shows how the fight for independence is a true social construction. More than that, it proves that independence demands a massive, coordinated effort from every settlement—spanning infrastructure, political and religious reform, education, and both military and financial strategy. All of this is seamlessly integrated into engaging gameplay where you manage neighbors (friendly or hostiles), taxes, exploration, and a soundtrack that remains one of my absolute favorites to this day. At least once a year, I replay this wonderful game (even if I'm not very good at it. I recommend it not out of nostalgia, but for its undeniable quality.
Treinta años después mantiene la magia. Qué tremendo juego, por favor.
Grafika boli ale ma swój niezapomniany klimat
Rauhallinen strategia
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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