
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Most likely between $80.3M and $227.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had wanted to buy this game for a long time, but the price point and negative reviews put me off. I finally had the chance to play it for a good number of hours during a free trial, and I can now form an opinion on why the game is so controversial. Here are the pros and cons. First of all, the game feels great to play, is addictive, and looks beautiful. I really liked that entire districts are now built across tiles, helping the city look organic. I also appreciated moving away from the concept of builders as separate units, it eliminated unnecessary micromanagement. I absolutely loved that your settlers can no longer be stolen, only killed. I liked the new army management system, you no longer need to make countless micro movements to get units from point A to point B, as they can be conveniently grouped under commanders. I liked the new system for managing unique resources and their associated bonuses. I also liked that ships can now navigate rivers and that hostile units are clearly highlighted. Now for the downsides. The first and most annoying issue is the "eras" system. I don’t know whose idea it was to have players suddenly halt the game mid-session, change absolutely everything, and restart from scratch, but it’s a bad idea. I want the game session to flow seamlessly. The previous installment had a perfectly fine system of ages, I don't know why they felt the need to introduce this nonsense with eras. It is also incredibly annoying that a new era prevents you from building Wonders from previous eras, or at least finishing the ones already in progress. Furthermore, detaching leaders from their civilizations is completely absurd. No, having Napoleon lead the Maya isn't a "refreshing" gameplay idea, it’s a lazy stopgap used because the developers failed to include enough gameplay mechanics to ensure variety. The policy system has deteriorated, policy cards are now simplistic, and their quantity is severely limited. Espionage and trade have been stripped of their status as distinct, complex activities, all that remains are rudimentary fragments lacking proper management mechanics. The leaders are dull and uninspiring and, frankly, rather minor figures. Have we really run out of truly great historical names? Overall, the game feels unfinished and lacks critical mechanics. Fundamentally, there is nothing here to sustain long term play, by the Steam Age, a session turns into a "skip turn" button-pressing simulator. I see wonderful potential in this game, given how solid its core feel, but it needs at least two major overhauls and a far greater number of interesting leaders to become a worthy entry in the franchise. At which point I would happily buy it, even at a premium price. P.S. I also remembered that I liked being able to build multiple structures in a single tile, it certainly improves tile managemenею Иut at the same time, it’s annoying that as time goes on, you have to replace old, useful buildings with new ones. No, I don’t want to destroy a hospital to build a residential buildings. I would be great to add a third building slot per tile for the modern times, or whatever else works.
Estrategia en 5D
Jogo com dinâmica totalmente diferente das anteriores, o que faz parte. Porém a jogabilidade extremamente confusa e travada. Até as cores dos países/cidades estados/barbaros são confusas.
They dropped the ball so hard on this. Civ 7 feels like a summarized version of Civilization, designed for 5-year-olds. It’s the simplest Civ game ever. If you were going to make it this dumbed down, you might as well have given it a different name instead of calling it Civilization. AND THIS COST $100 ON RELEASE. What a joke. The fact that there are always three times more players playing Civ 6 than Civ 7 speaks volumes.
I've always wanted to play this game as a kid, I enjoyed it a lot, 10/10.
дефотний юніті шрифт мінус вайб юай гавна
Игра пока что сырая, конечно. И свою стоимость совсем не оправдывает Мало контента, мало достижений, интересные идеи со сменой цивилизаций, но сейчас совершенно нет баланса в механиках. Не хватает аналитических тулов из civ 6, линз на карту, цивилопедия пустая Я, конечно, в моменте при}{уел от необходимости депать в эту игру всю получку, чтобы получать...лидера? другую цивилизацию? Впечатление черной дыры для денег. MVP, у которого еще много впереди, чтобы достойно называться полноценной игрой. Видимо, текущая ценовая политика обоснована корректным прогнозом по продажам: - Цель выйти на 100 денг - Давайте сделаем хорошую игру и продадим её 100 людям за 1 денег - Долбоеб? Мы продадим дрист-чебурек 4 людям по 25 денег Буду апдейтить, что хочется по мере игры: 1. Достижения смешные/интересные. Можно не так много, как в 6 циве, но точно больше 40 2. Линзу/карту для ж/д дорог 3. Мировые события. Как кризисная чума, только, например, бум на торговлю или всемирная выставка или олимпийские игры. Но с контентом. Пронести огонь, например. 4. Более удобный UI для просмотра ресурсов по городам. Сейчас названия столбцов не закреплены, по ним неудобно ориентироваться. Также неудобно смотреть сколько ресурсов даёт отдельный город в этой таблице, так как там сейчас намешено всего. Вот бы можно было свернуть и посмотреть тоталы по городам 5. Экспансионизм у ИИ - сейчас ИИшки на любом уровне сложности занимают даже самую тупую дыру - лишь бы влезть. 6. Карфаген очень несбалансированный на низких сложностях 7. Баланс в силы/способности платных и бесплатных лидеров/цивилизаций
Une honte
am i the only one that likes this game? I'm having a blast in it. The end game is a little lackluster, however I do enjoy the changes and how the game interacts with you. I'd definitely recommend on sale for sure. I do not recommend the over priced exp packs, I have no clue why they're so outrageous.
As a fan of the series since the first, I couldn't pass up an opportunity to take the free weekend play offer. Visually, its very strong, and it has a lot of positive play tweaks, such as managing settlement expansion and construction without builders. Combat and exploration are improved, and the terrains hills and cliffs now add potential environmental strategy, which I enjoyed. The experience itself seems somewhat too streamlined, thinner than the more immersive experience of past games, and I can only conclude that this is an expansion of the continued push to build a game that works on PC and consoles, rather than the former PC centric releases in the franchise. Despite much of the fan distain from this release, I'd honestly expected to want to purchase it after playing, which I feel no draw to do. A sad entry into an otherwise timeless franchise, that doesn't make you want that one more turn.