
Sid Meier's Civilization III: Complete, the latest offering in the Sid Meier's Civilization III franchise, provides gaming fans with Sid Meier's Civilization III, the highly-addictive journey of discovery.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−20% | 7.8Kreviews | 89% | — | $752.7K |
| $5.99 | 464ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best Civilizations game. Not even close.
One of my all time favorite games. Well worth the cost of a latte! Seriously wish it was supported on Mac-IOS!!
The newer Civilization games have more complexity and sophisticated features. However, I feel Civ3 has the best overall gameplay and fun.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1 a.m. – just one more turn, then bed 5 a.m. – okay, one more turn now, and then definitely bed 8 a.m. – well, I'll finish the game when I get home from work
Civilization III is undeniably dated, frequently unfair, and sometimes exhausting. It is also, in my opinion, still the best game in the series. My Steam playtime is comparable to what I have accumulated in Civilization V and VI, but that number barely reflects how much time I have actually spent with the game. Long before I owned it digitally, I played thousands of hours from a physical disc that was eventually worn down by years of use. There is no shortage of flaws. The limited resolution makes the game feel its age, while the AI manages to be both shamelessly cheating and absolutely incompetent. It begins with advantages, appears to produce units from nowhere, and readily coordinates with other civilizations against the player. Despite all of that, it may still ignore an exposed city in order to attack some strategically irrelevant unit nearby. Combat can be equally unforgiving. Unit strength improves your odds, but never guarantees an outcome. In theory, an elite tank should have nothing to fear from a primitive barbarian warrior. In practice, the RNG may decide otherwise. Losing an advanced unit to something that should barely be able to damage it is absurd, memorable, and occasionally infuriating. Yet many of the game’s limitations are also part of its appeal. Civ III lacks most of the systems added by later entries: there is no religion, no World Congress, no hex grid, and no one-unit-per-tile restriction. Victory conditions other than domination often feel secondary, and the late game is largely an escalating cycle of production, expansion, and war. That sounds simplistic, but it gives the game a focus that its successors sometimes lack. In newer Civilization games, I often reach a stage where victory is already certain, yet the game continues for dozens of turns. Armies become trapped in gridlock and cultural or scientific victories turn into extended waiting periods, even if it is clear, that nobody can challenge you anymore. The difficult part is no longer winning; it is finding the patience to reach the victory screen. Civ III is not exactly streamlined. A single late-game turn can take an hour when enormous doomstacks of units need to be moved individually. The AI will defend its final cities with tooth and nail send wave after wave of units into your territory. To survive, you respond by building equally armies of your own. It is slow, messy, and at times more like administrative work than entertainment. But it also creates moments that no later entry has managed to reproduce. Few things in the series give you the same dopamine rush as earning your first Great Leader and forming an army. For all its age and rough edges, Civilization III remains the Civilization game I am most likely to finish—and the one I am always tempted to start again.
I've played this game before I knew about steam. This game is great for computers that can't run the newer version and is straight to the point with basic graphics. This is for the strategy of Civilization.
dark souls 2 of civ games
Peak Civ3 experience is looking through old forums from 20 years ago trying to figure out how to add custom music. Also playing a 2 year-long send-by-email game with your cousin who got called up to the National Guard halfway through the game and had to take an 8 month break.
Gameplay didn't age well, and takes a lot of tinkering to get running on a modern system. The claims that Civ 3 has the best gameplay of the series are flat out wrong. There are several arbitrary and needlessly punishing mechanics, like stacks of 8x barbarian horsemen that can spawn right in front of your settlers that can essentially put you in an unrecoverable state. UI is old but serviceable once you get the hang of it. Moving units can be a little clunky, it's easy to forget a unit making a multi-turn move or a fortified/sleeping unit. This game is also quite difficult to get running on a modern system. Unless you played this when you were 10y/o and really have the rose colored glasses for it the later games in the series are better in basically every way. Not worth the hassle in 2026.
This isn't the best game of the series, but it holds up very well and it is a great value for what you will pay for it. It will basically cost you about a penny per hour at the current price!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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