
Sickness is a visual novel centering around Suoh Tesla, an amoral high school student whose life is rapidly deteriorating. Following the deaths of his parents, a brief stay in the hospital, and the emergence of his “Sickness”, his daily life quickly devolves from carefree school days to a life of crime.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I LOVE this game! I wish there were more games like it! Not because of any graphics or anything, or even the story-line (while the pictures are nicely drawn, they're pretty average. And the story is fairly good too, but not anything spectacular) but because of the THEME! I absolutely adore the 'Dark Passenger', to use a Dexter term, that this game revolves around. And your choices to give in or not. I was a little disappointed at the limiting of the options, and that your character's personality doesn't really change all that much, no matter what you do, (and in all fairness, I DO wish he could end up dating his sister, he seems like he wants too. lol) but all in all, it's a good game. And, what's more, it's the ONLY game I have seen that touches upon this specific contriversal topic. I dearly wish there was more games like it. Especially if they have choices that allows you to dive deeper into the Sickness of the mind, and have you end up in very interesting dark place. (Likely trying to make a choice that let's you avoid the cops and/or mental institution and have an ending based on your success or failure to do such. I imagine a person like this could do a killing --literally-- working for the mafia or something. Like the Iceman did.)
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i][b]Sickness[/b][/i], truly a unique VN which is certainly not made for everyone. This VN is now 11 years old (2016), and its last story update was almost 10 years ago (2017). I’m writing a review covering each part, a story explanation, explanations of all routes, and plot holes/flaws with spoilers. [b][u]Story:[/u][/b] Prologue and 16 chapters in total. There was a backstory: Suoh and Sara were very close. The Tesla twins went to school together and shared everything. Others often gossiped about them, which also concerned their parents. Their parents tried to separate them but failed. Sara always quarreled with any girl who talked to her brother. Later, they met a classmate named Cecilia. She was detached from her parents and peers. She started liking Suoh after he saved her. Then Cecilia began interfering in. One day she also told Sara that her relationship with Suoh was wrong and that siblings should not behave that way. Sara snapped and choked Cecilia, then tried to hit her with a bat. Suoh stepped in to stop the fight, but he was accidentally struck on his head by the bat instead. Sara grabbed her fallen brother, pulled him into her lap, and repeatedly cried out his name. (In NG+) That head injury led Suoh to be hospitalised for months. The trauma caused memory loss and triggered his '[b]Sickness[/b]' (like talking to himself and seeing hallucinations). While he was in hospital, their parents died in a car accident. They left some resources for them, and the twins had to move to a city named Richmond. After recovering, Suoh dropped out of school to work so his beloved sister could study. Meanwhile, Sara handled all the household chores alongside her education. The game starts showing the dead body of Mr. Mudou. Suoh killed him because he refused to pay. Markus and Andrei helped resolve the situation. Afterward, Suoh had to listen what Markus was telling him. Markus showed him Karasu's basement, boxing alley. Suoh started training with Andrei in the gym. He also became a debt collector for Markus (unconsciously working for Karasu). Markus showed Suoh what they do, like killing a Chinese family who tricked them and couldn't pay their debt. Suoh’s life was permanently broken, and he had to do everything without letting Sara know, because it might hurt her. However, she caught him when he earned that huge amount of money. Suoh didn’t want to tell her everything, but Sara understood that his job is risky and she always told him that she loves him no matter what he does. Later, a Thai man killed Markus. Suoh took revenge by killing the Thai man. He handled the job so well that it impressed Karasu. But I don’t understand why Karasu and Sai killed Andrei. Karasu called Suoh, sending Cain to bring him, and offering him tasks with huge payment. There, Suoh met Sai, Misa, Leon, Violet, and Vincent. This is how his new life began, without his consent. Even so, he never killed innocent people. By looking at his skill Karasu offered him to help him to invade Adder. Left with no choice, Suoh accepted the offer and Sai was also threating him. He passed his first hit job by killing Durst. Following Andrei's death, Sai and Misa trained Suoh for the final mission against Adder. Later, everyone except Sai and Misa began disappearing to betray Karasu. Later Vincent's dead body was found. Misa also killed Violet for betraying Karasu. Their final mission was to invade Adder, a pharmaceutical company that secretly dealt in drugs and heavy military contracting. Karasu planned to steal their research papers and inventions, and then leave the city. Inside Adder, Suoh also encountered Leon and Cain. After that part, Suoh faces Endings 7 to 10. This visual novel has a total of [b]10[/b] endings. Which are: (Bad) (1) Stabbed by Lucia (2) Killed by Durst (3) Killed by Sai for not accepting (4) Killed by Crane (5) Shot by Sai because of Lucia (6) Shot by Leon by accepting (7) Suoh's death and later Sara's suicide (Good) (8) Sara waiting for Suoh (9) Misa waiting for Suoh (10) Cecilia waiting for Suoh [u][b]Routes explanation:[/b][/u] For me, Suoh and Sara are the true core of this VN. Other routes just feel sluggish and awkward because they came very lately in the storyline. Some dialogue options are also included that don’t affect the main plot of the story, but create emotion. If you ask me which route I liked, it is definitely [b]Sara's[/b] route and my main reason to play the game, have finished it over seven times already. Routes: (a) Sara's Route: Since the start of this VN and after reading all the dialogues, you’ll see that Sara genuinely cares about Suoh, and that he cares deeply for her too. Sara also likes to cling to Suoh’s torso tightly while they sleep. He even went so far as to kill two criminals to ensure Sara's safety in Ch 4. Be careful with your choices and mostly in Ch 9 to Ch 11: take Sara against her will, meet the counsel, attempt the ceremony, and kiss her. She hides her feelings for Suoh only because she has faced so much trouble and is afraid to express them, but she truly cares about him. The story ending with her really gave me immense pleasure. (b) Misa's Route: Misa is dumb (means mute). By spending time with Misa you will easily get into this route. Dating a professional killer's daughter, who is also a killer herself. Sara dies in this route. She left her father, Sai, for you. Completing once through Misa's route, it unlocks the way to play as Misa. (c) Cecilia's Route: Only in NG+. She doesn't even have a good relationship with her parents. This route is only good for learning about the past (incident before Suoh was admitted hospital). Karasu started acting as your foster father. Sara also dies in this route. This ending is themed around some lies. (d) Lucia's route: Only in NG+ after sparing her, she isn't a good girl; she plays the victim and tricks Suoh into investing in her. Both of her endings are bad. (e) No Route: Suoh will die, and Sara will commit suicide later after finding out that her brother has died. You will see how much Sara cared about you, even if you don't pick any specific route. Except for Lucia's route, all of the other routes mentioned above are related to the main story ending; they detail Suoh's next life after completing the invasion of Adder Technology. [b][u]Plot holes/Flaws:[/u][/b] I found some plot holes and some elements which could be improved: (1) Suoh and Sara were both 17, Lucia was 16, and Misa was four months younger. Cecilia’s age hasn’t been mentioned. The ages don’t make sense. (2) Route progression is poorly designed. You must choose carefully to set in proper order. (3) Entering the main part of Sara's route is unnecessarily tough. If Suoh hadn't kissed her, she would have hidden her feelings forever. Later, she lost him and committed suicide. (4) You cannot learn everything in a single playthrough due to the limited choices, and you cannot deny/reject. (5) Even a single dialogue choice with Cecilia will lock you into her route. (6) Security logic is poor: Suoh openly revealed his face during assassination missions, never questioned about Andrei, and always received his income at home rather than directly in hand. (7) Never explained how they were handling dead bodies. Also, how could Sara not notice her beloved brother leaving the house at midnight? (8) The pacing was rushed; the entire story unfolded and ended in just a few months, lasting only from September to December. (9) Come on, are there no maternal or fraternal relatives to ask for help? There are a bunch of real stories based on sibling incest with pure love and tragic moments available to observe. Zetsubou could take ideas from them. [b][u]Conclusion:[/u][/b] I truly believe Zetsubou Games has the talent of making great VNs. I thoroughly enjoyed Sickness, its visuals, art style, immaculate music, and mostly the close bond and love between Suoh and Sara. I am truly looking for its sequel or a similar game. Rating: [b]8/10[/b]
I really enjoyed the plot and characters of this VN, but the art lets it down. With the subject matter (teenage contract killers and psychosis) this could easily have been an over-the-top, edgy juvenile mess, but it's not. There are no good people in this story, but that doesn't mean the characters aren't interesting or sympathetic. There aren't huge info-dumps about characters' backstories, and there's a decent amount of depth. There's some humour as well, which somehow doesn't feel out of place. Overall, from a writing perspective it's pretty good. The art is another matter. It's simplistic, and the different styles between CGs and sprites are jarring. The CG art in particular is quite disappointing. It looks more like storyboards rather than a finished product. This is a good visual novel, but with higher quality art it could have been great.
really fun game time flies when playing it
For my full Review, please visit my blog at: https://geekynerdykinkygamer.blogspot.com/2021/01/sickness.html?zx=77f4ce2d8245a901 This game is a great game and I would recommend it to anyone that enjoys psychological based Visual Novels.
Great game. Gives that 'Breaking Bad' vibe. Very similar to the VN 'A Warmer Shade of Summer', which also gets pretty dark. But 'Sickness' is much more intense, more complex characters and storyline. 10/10
As VNs go the writing is wayy more important than the art (so I though I'd give it a go), but in this case the writing is just as bad. They keep killing characters shortly after being introduced so you don't care about any of them. It's all extremely boring, I kept waiting for it to get good but that isn't happening, I'm very surprised at the number of positive reviews. Edit: I came back and finished it because I was curious about the story, the characters stay very troupe-y and the plot gets a bit more interesting, but It's still pretty bad, but like a little bit amusingly bad
Tells a great story, recommended. No voice acting and art is meh, but the plot is solid.
Life of crime
The game goes to dark places, but it's good.
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