
Build a Counter-Strike inspired esports org from a scrappy team of five into the world #1. Sign players, train stars, negotiate sponsorships, design your merch, and call the shots on Match Day - all from a living team house where everyone has an opinion and your inbox runs the whole operation.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You're not a player. You're the one who built the team.
ShotCaller 26 is a deep Counter-Strike inspired esports-management sim. You take a five-man roster and an empty bank account and turn it into a brand and team at the top - winning silverware, courting sponsors, and managing five very human personalities who win, tilt, slump, and pop off depending on how you run the place.
The inbox is where you influence the scene. All decisions you make happen in your team house: a 3D gaming hub with all of the detail a manager needs: the roster, latest results, messaging and If you have merchandise - it is displayed on the wall proudly.
The inbox isn't just a menu - it's a core component of the game, where you leverage your team and experience against other brands, organisations and tournaments.
Tournament invites, sponsor offers, press requests, travel logistics, a coach flagging a player who needs work - it all lands as mail you actually reply to. Accept a Major invite, haggle a jersey-patch deal to the right number, book the team's flights and hotel, or wave off an editorial that wants a piece of your star. The org talks back, and you answer.
The world feels alive because of the local model driving your teams, players, brands and sponsors. They talk, negotiate, and react in character - no two conversations the same - and it all runs on your own machine, with nothing sent anywhere. It's on by default and core to how the org breathes; if you'd rather keep replies instant and canned, you can switch it off in the settings whenever you like.
"Sign them. Train them. Keep them in form. Call the shots."
Genres
Stats
Languages: English**languages with full audio support
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77K | 150 | 42% | $14.99 | |
| $181.3K | 145 | 74% | $34.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | $12.99 | |
| — | 0 | — | — | |
| — | 819 | 74% | — |