
A dynamic clicker puzzle simulating real physics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shoot. Push. Repeat., developed and published by CrewLab, is a minimalist physics-based puzzle game that builds its entire identity around experimentation and motion. Rather than relying on elaborate narratives, flashy visuals, or layered mechanics, the game focuses on a single clear objective: guide a blue ball to its target by manipulating the environment through controlled pushes and shots. The simplicity of the concept masks a surprisingly engaging series of challenges that reward patience, timing, and a willingness to test different approaches. Each level presents a self-contained puzzle space filled with platforms, obstacles, and interactive elements. The player’s primary tools are limited but versatile—by shooting or pushing objects into motion, you trigger chain reactions governed by gravity and momentum. Success depends on understanding how these physical interactions unfold. Sometimes a single precise action is enough to set events in motion; other times, solving a puzzle requires carefully sequencing multiple interactions. The beauty of the design lies in its clarity: every object behaves according to consistent physical rules, encouraging players to learn through observation. The game’s presentation is intentionally sparse. The 2D side-view layout keeps all relevant elements visible at once, allowing players to focus entirely on trajectories and spatial relationships. There are no unnecessary distractions or decorative flourishes that might obscure the puzzle’s structure. This stripped-down aesthetic reinforces the core design philosophy—each level is a contained problem waiting to be solved. Sound design is similarly understated, offering light audio feedback without overwhelming the contemplative pacing. Difficulty scales gradually across the game’s progression. Early levels introduce the mechanics gently, allowing players to experiment with movement and collision without significant pressure. As new obstacles and configurations are introduced, puzzles become more intricate. Later stages may require anticipating complex sequences of bounces or subtle adjustments in force. Although the core mechanics never change dramatically, the variety in level design keeps the experience from becoming monotonous. Each new layout presents a different spatial challenge built from the same foundational rules. One of the defining features of Shoot. Push. Repeat. is its emphasis on experimentation. Because puzzles rely on physics rather than rigid logic chains, trial and error becomes part of the learning process. Small adjustments in timing or angle can dramatically change outcomes. While this adds replay value and encourages creative thinking, it can also occasionally result in unpredictability. Players seeking perfectly deterministic puzzle solutions may sometimes find the physics interactions slightly inconsistent, though many others appreciate the organic nature of the system. The game is structured for short sessions. Levels are concise, and progress can be made in quick bursts. This makes it particularly well-suited for players looking for casual yet mentally stimulating gameplay. There are achievements and light progression incentives, but the primary motivation remains the satisfaction of solving each contained challenge. The lack of narrative framing or extended campaigns reinforces its identity as a focused puzzle experience rather than a story-driven adventure. Community reception reflects appreciation for its straightforward yet clever design. Many players highlight the relaxing quality of its pacing and the satisfying nature of watching a well-planned chain reaction unfold successfully. Its accessible price point and modest scope position it as an approachable entry within the indie puzzle genre. Ultimately, Shoot. Push. Repeat. succeeds by committing fully to its central mechanic. It does not attempt to overcomplicate or embellish its design. Instead, it offers a sequence of thoughtfully constructed physics puzzles that invite experimentation and reward persistence. For players who enjoy spatial reasoning and the tactile pleasure of manipulating momentum within a clean, minimalist framework, it provides a focused and quietly satisfying experience. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра мусор убил несколько часов на все достижения лучше бы дарк солс на максимальной сложности проходил чем это, 0/10 худшая игра для ачивок в которую я играл, никогда у меня так не бомбило от игр. Здесь ужасные тайминги, проигрыши от того что шарик захотел и сам покатился в начале уровня, полнейшей рандом действий. Никогда в это не играйте если не хотите бомбить после прохождения!!!
👍
nice
Um jogo bem legal para se passar o tempo, fases interessantes de se fazer. E claro como sempre, não pode faltar as recompensas para dar um grau no perfil depois.
Some levels were RNG for me, I had to repeat some levels at least 3 times until I could succeed because of this BS. Level 41 was pain in the butt. Why make it so hard?
Good puzzle game, better graphics than most of the similar ones.
The only thing missing is an unrealistic time limit to complete the levels, that would completely ruin the game.
Simple Meh Uninspired
6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 129 | 78% | $0.49 | |
| $1.2K | 60 | 63% | $0.99 | |
| $1.2K | 80 | 60% | $0.99 | |
| $1.2K | 64 | 72% | $0.99 | |
| $1.2K | 77 | 57% | $0.99 | |
| $1.2K | 126 | 93% | $0.99 |