
A new adventure for Shiren and Koppa begins!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A few months after their previous adventure in Tsukikage Village...
Shiren the Wanderer and Koppa, his talking ferret partner, received a vision of a distant land and a girl in distress. It led them to the mysterious Serpentcoil Island.
But they're not alone. Rumors speak of lost pirate gold hidden away within the depths of Serpentcoil Island, and a powerful monster at its highest mountain peak, said to hold an exquisite treasure in its belly. Adventurers and warriors have flocked from all over the realm, eager for a chance at fortune.
What is the connection between the mystery girl and the monster?
What is the truth behind the secrets and treasures scattered throughout the island?
A new adventure for Shiren and Koppa begins!
◇The ""Mystery Dungeon"" Awaits!
In the Mystery Dungeon, the layout of its many floors, the tools you obtain within, and the presence of both friends and foes are different every time you enter. The situation changes each time, so it's up to you to prepare and adapt to unexpected challenges as they appear. Arm yourself with knowledge of the dungeon's threats, collect useful resources, and gather allies to make it through. Strive to reach the dungeon's deepest depths and highest summits!
◇Convenient Gameplay Features
Take advantage of useful features designed to make your experience smoother and more enjoyable. Important functions include being able to assign multiple projectiles and magic staves to a hotbar for ease of access or the ability to track your own steps on the mini-map.
◇Online Rescues!
Should a player collapse in the middle of their dungeon adventure, they can call on other players for a Rescue to get them back on track. Rescued players can pick up right where they left off without losing any progress. There are plenty of new online features to expand the range of gameplay.
■About the game
Advance the story by speaking to characters and completing dungeons!
Explore a wide range of dungeons each with their own unique difficulty!
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
色々なタイプのダンジョンがあり楽しいです。 再挑戦での99Fに挑むのでなければひとつひとつは難易度は低めのダンジョンが多いです。 アスカ外伝を1000時間ぐらいしてたのでだいたい一発初回でクリアできています。
If you love the Pokemon Mystery Dungeon games. Get this! Its made by the same devs. The Shiren games also precede the Pkmn Mystery Dungeon games. This is the original series (Together with Dragon Quest Mystery Dungeon) before they made all those spinnoffs/crossovers. Shiren is the father of the modern rougelike genre, was already there before the genre got so popular with games like binding of isaac etc. The start of Shiren 6 is a bit easier and more newcomer friendly then previous Shiren games, but there is still lots of late game content for roguelike hardcore fans. The change to 3D graphics from the beautiful pixel art of the older entries, takes a bit getting used to it. The new environments, character designs and dungeon designs look fantastic tho. I wish the series would get more popularity, hopefully with a new Pkm Mystery Dungeon on the horizon. "Copium"
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developed and published by Spike Chunsoft Co., Ltd., Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is a masterfully crafted roguelike RPG that successfully revives one of the genre's most respected franchises. The game follows the wandering adventurer Shiren and his faithful companion Koppa as they journey to the enigmatic Serpentcoil Island, a place surrounded by legends, hidden treasures, and dangerous mysteries. Driven by rumors of a powerful monster and a vision involving a girl in peril, the pair embark on an adventure that combines exploration, survival, and discovery within a constantly changing world. The narrative provides enough motivation to push players forward without overshadowing the core gameplay. The real story emerges through the countless adventures, failures, and victories experienced during dungeon exploration. Every expedition feels like a unique tale shaped by chance, skill, and decision-making. This approach perfectly suits the roguelike format, allowing the gameplay itself to generate memorable moments rather than relying entirely on scripted events. The heart of the experience lies within its procedurally generated dungeons. Every visit presents new layouts, different item placements, and unpredictable enemy encounters. Familiarity with a dungeon never guarantees success because circumstances constantly change. A run that begins with powerful equipment and abundant resources may suddenly collapse due to a series of unfortunate events, while an apparently doomed attempt can transform into a triumphant journey through clever decision-making and adaptability. This unpredictability creates a sense of excitement that remains compelling even after dozens of hours. Unlike many modern games that soften failure through extensive permanent upgrades, Serpentcoil Island remains loyal to the traditional roguelike formula. Defeat carries meaningful consequences, and progress is largely tied to the player's growing knowledge rather than character progression. Learning enemy behavior, understanding item interactions, identifying dangerous situations, and mastering resource management gradually transforms players from vulnerable beginners into capable explorers. This design philosophy makes every achievement feel genuinely earned. Combat is turn-based and deceptively complex. Every movement, attack, and item use advances time, meaning even seemingly simple encounters require careful thought. Success depends on positioning, timing, and understanding the capabilities of both allies and enemies. A poorly considered move can quickly spiral into disaster, while clever use of the game's extensive item system can turn impossible situations into victories. The strategic depth hidden beneath the straightforward controls is one of the game's greatest strengths. Items play an enormous role in shaping each adventure. Weapons, shields, scrolls, staffs, herbs, jars, and numerous special tools offer endless possibilities for creative problem-solving. Many items serve multiple purposes depending on the situation, encouraging experimentation and strategic thinking. The game consistently rewards players who understand these systems and use them intelligently. Discovering new item combinations and applications remains enjoyable throughout the entire experience. Resource management is another critical element. Hunger, inventory space, equipment durability, and limited supplies create constant pressure. Players must carefully decide what to carry, what to consume, and what to save for future emergencies. Every choice has consequences, and poor planning can lead to disaster several floors later. This persistent tension keeps exploration engaging and ensures that even routine decisions feel meaningful. One of the most impressive aspects of Serpentcoil Island is how it balances accessibility with challenge. While the game remains difficult, numerous quality-of-life improvements make the experience smoother than previous entries. Features such as quick-access hotbars, movement shortcuts, detailed maps, and enhanced information displays reduce unnecessary frustration without diminishing the underlying challenge. These refinements make the game more approachable for newcomers while preserving the demanding gameplay longtime fans expect. The online rescue system is another welcome addition. Players who fall during a difficult run can request assistance from others, potentially saving progress that would otherwise be lost. This feature introduces a sense of community without compromising the single-player focus. It also creates memorable moments where players help each other overcome some of the game's most brutal challenges. Visually, the game embraces a colorful and charming presentation that contrasts with its often unforgiving difficulty. Characters are expressive, environments are vibrant, and enemy designs are imaginative. The cheerful aesthetic helps make failures easier to accept while giving the world a distinct personality. Combined with an excellent soundtrack and polished interface, the presentation successfully supports the addictive gameplay loop. The greatest challenge facing new players is patience. Serpentcoil Island is not designed to provide constant victories or rapid progression. Failure is frequent, especially during the early hours, and success often requires learning through repeated mistakes. However, players who embrace this process will discover one of the most rewarding roguelike experiences available. Every conquered dungeon, every successful rescue, and every completed run feels meaningful because the game never hands out accomplishments easily. Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is a brilliant example of traditional roguelike design adapted for modern audiences. It combines deep strategic gameplay, endless replayability, memorable dungeon exploration, and thoughtful quality-of-life improvements into a package that remains engaging for both newcomers and veterans. Its demanding but fair challenge, coupled with its charming presentation and remarkably deep mechanics, makes it one of the strongest entries in the Mystery Dungeon series and one of the finest roguelikes released in recent years. Rating: 8/10
This is a good game but the artstyle is kind of rough and your attacks have a 100% chance to miss when you most need it. Would recommend if PMD wasn't right there. Maybe you can try it once you exhausted all the PMD games and if it didn't cost 40$ (20$ is fine though). Will update once I beat Heart of Serpentcoil Island.
The game is hard but it is fun to keep on retrying. The graphics are terrible but it doesn't matter once you start playing. Allowing you to bring items into dungeons is a dumb system.
This game is just as addictive as the previous Shiren 5. It strays from Shiren 5 with a more classic approach, more like the Table Top mountain game from way back when. But they made this game more punishing- you can never go back. That means once you set out, the only way back is by falling and losing everything. Challenge accepted!
This game makes me want to die. It's great.
这游戏随便玩玩就几百小时了,steam端、ns端、手机端都买了,就希望这系列继续出下去。
深度不足 耐玩的迷宫不多 看在难得出的续作上勉强给个好评 看下来多年前的外传已经是巅峰, 要是有个画面增强并且增加6代便利改进的外传复刻版, 那就完美了
過去最高の不思議のダンジョンでした。面白い。動作も軽い、安定している。操作性も良好。若干新要素が少ない気がするのがわずかに残念でした。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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