
Take control over 3 special purpose naval vessels. Complete various missions on dangerous waters of Baltic Sea. Take part in recovery of objects from the bottom of the sea. Transport heavy cargo to its final destination, also including rescue and transport missions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i honestly dont reccomend it for FIFTEEN DOLLARS!! got it on sale for less than a single us dollar (with tax included) its fun for a few mins then gets a bit boring, might play when i dont know what to play again
и как в аэтих облаках играть полная инверсия управления и белы й экран круто удолите ее сразу со стима пи ....ры
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Spanish - Spain, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jak dla mnie nudna może kiedyś zagram ale na dzień dzisiejszy szkoda czasu
bakmadan geçin ;)
Otimo jogo, pena que tem poucas missoes!
Kupiłem tą grę w koszyku za 5zł i jest ok.
Nie w moim stylu.
I bought this game for $1.49.... i played 30 minutes. Its trash.
ładowanie kontenerów mnie przerosło
Ships 2017, developed by FragOut and published by Games Box and SIG Publishing, is a maritime simulation that aims to capture the slower, more methodical side of operating industrial vessels rather than the action-heavy depictions often seen in naval games. It places players in control of specialized ships tasked with cargo transport, rescue operations, and technical maritime work, all set against the backdrop of the Baltic Sea. The concept itself is appealing in its uniqueness, offering a glimpse into a niche rarely explored in games, but its execution reveals a number of limitations that shape the overall experience. The gameplay is built around completing structured missions that emphasize precision and patience. Players are required to navigate large vessels through tight waterways, dock carefully, and operate onboard equipment such as cranes to load and unload cargo. There is a clear attempt to simulate real-world maritime procedures, and when everything comes together, there can be a sense of accomplishment in successfully completing a complex maneuver. The deliberate pace reinforces the idea of authenticity, encouraging players to approach each task with care rather than rushing through it. However, this same focus on realism often results in a sluggish and repetitive experience. Movement is slow, and many tasks involve repeating similar actions with little variation, which can quickly diminish the sense of engagement. Missions rarely evolve beyond their initial structure, and the lack of new mechanics or escalating challenges makes progression feel flat. What begins as an interesting simulation gradually turns into a routine, where the novelty of the concept struggles to sustain long-term interest. Control mechanics present another challenge. While the weight and inertia of the ships are intended to reflect their real-world counterparts, the controls frequently feel unrefined and cumbersome. Maneuvering vessels or operating equipment can be frustrating, as interactions lack the responsiveness needed to feel intuitive. This can make even basic tasks feel unnecessarily difficult, not because of their complexity, but because of the way they are implemented. Over time, this lack of polish becomes one of the most noticeable aspects of the experience. The inclusion of crew management introduces a layer of interaction that has potential but is not fully realized. Assigning crew members to handle specific tasks or emergencies adds a sense of responsibility, particularly during rescue scenarios or critical situations. These moments hint at a deeper simulation that could have added meaningful variety to the gameplay. Unfortunately, the system remains fairly shallow, and its impact is limited, leaving it feeling more like a supplementary feature than a core mechanic. Visually, the game struggles to create a convincing maritime atmosphere. While the environments are functional, they lack detail and vibrancy, making the world feel static and underdeveloped. Water effects, lighting, and environmental interactions fall short of expectations for a simulation of this type, which reduces immersion. Given how much of the experience involves observing the surroundings, this lack of visual polish becomes increasingly noticeable over time. Technical issues further detract from the experience. Bugs, inconsistent performance, and occasional mission disruptions can interrupt gameplay, making it difficult to fully engage with the simulation. These problems are particularly impactful in a game that relies on precision and consistency, as even minor issues can break the sense of immersion and progression. Despite its shortcomings, Ships 2017 does offer something distinctive for players interested in maritime operations. Its focus on civilian ship management and realistic tasks sets it apart from more conventional titles, and there are moments where its systems align to create a satisfying sense of control and accomplishment. For dedicated simulation enthusiasts, this niche appeal may be enough to justify exploring what it has to offer. Ultimately, Ships 2017 is a game with an interesting concept that falls short of its potential due to technical limitations and a lack of refinement. It provides a basic framework for a maritime simulation but struggles to maintain engagement or deliver a polished experience. While it may appeal to a specific audience willing to overlook its flaws, most players will likely find its repetitive structure and rough execution difficult to ignore. Rating: 4/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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