
Command legendary fleets across 240 years of Age of Sail warfare. 19 historical scenarios — Trafalgar, the Nile, the Armada. Real wind physics, three-layer damage, and full PvP. Your fleet. Your tactics. Your history.
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About
From the Spanish Armada in 1588 to Navarino in 1827, Ship of the Line is a serious naval strategy simulation covering nearly 240 years of warfare under sail.
Read the wind, form the line of battle, concentrate your broadsides, and break the enemy fleet.
▶ Currently in Early Access — The game is already fully playable from beginning to end, while historical scenarios, ships, and systems continue to expand.
Fight with historical ships and admirals in battles recreated across the Age of Sail.
The scenarios are divided into two categories.
• 39 Historical Battles — The Spanish Armada, Hansando, Myeongnyang, Noryang, the Siege of Suncheon, the Kentish Knock, Lowestoft, Solebay, Texel, Beachy Head, Havana, Minorca, Quiberon Bay, Flamborough Head, the Penobscot Expedition, Chesapeake, Dogger Bank, the Saintes, the Glorious First of June, Camperdown, Cape St. Vincent, the Nile, Copenhagen, Algeciras, Trafalgar, Grand Port, Lissa, the Bombardment of Algiers, Navarino, and more.
• 3 Large-Scale Reconstructions — Recreate major fleet engagements at full scale while commanding from your flagship through period communication systems such as flags, sound signals, and lights.
These include Trafalgar with 73 ships, the Battle of the Nile at night in a reconstructed Aboukir Bay, and an introductory Dogger Bank engagement with 7 ships of the line against 6.
The American War of Independence.
Choose Britain, France, Spain, the Netherlands, or the United States, and take command of an entire national navy.
• One strategic map stretching from the North Sea and English Channel to Gibraltar, the western Mediterranean, the Caribbean, and the coast of North America
• Shipyards and construction queues, research, crew recruitment and training, officer management, logistics, and finance
• Assign fleets to blockade, escort, commerce raiding, and reconnaissance missions while competing for control of the sea
• When fleets meet, the campaign transitions directly into a tactical naval battle. Battles you do not wish to fight can be auto-resolved
• Wars are decided by victory points rather than a simple checklist. Territory, fleet strength, trade, war exhaustion, national survival, and strategic objectives are weighted differently for each nation
This is not a casual game.
The real mechanics of Age of Sail warfare shape every engagement.
• Wind and the Weather Gauge — Square-rigged sailing ships cannot sail directly into the wind. Gain the weather gauge and seize the initiative.
• Line of Battle — Form your ships into a battle line and concentrate broadside fire in a single direction.
• Raking Fire — Cross an enemy ship's bow or stern and fire down the length of her decks for devastating damage.
• Ammunition Types — Round shot smashes hulls, chain shot tears through rigging and reduces mobility, while grapeshot cuts down crews.
• Boarding — Come alongside, throw grappling hooks, cross the decks, and capture enemy vessels.
• Sails, Masts, and Damage Control — Set full sail for maximum speed. Lose a mast and your ship may become nearly helpless. Fire spreads, flooding rises, and deciding where to send pumps and firefighting crews can determine whether a ship survives.
• Anchoring and Emergency Departure — Anchor and fight like a floating battery, or cut the cable and escape when caught by surprise.
• 30 Ship Classes — From massive first-rate ships of the line to frigates and sloops, every class differs in speed, firepower, and durability.
The battle does not end at the waterline.
• Forts and Batteries — Stone fortifications, fieldworks built from earth and sandbags, and East Asian fortresses can all become part of the battlefield. Bombard walls and support troops ashore with naval gunfire.
• Amphibious Operations — Land troops by boat, or bring a ship directly alongside and send men from the deck onto fortifications.
• Shoals, Reefs, Currents, Night, and Weather — The environment changes the battle. Deep-draft ships can run aground in shallow waters.
• You Cannot See Beyond the Horizon — A lookout may initially report nothing more than “sails sighted.” Identification requires closing the distance.
In large fleet engagements, you do not directly control every ship.
You directly command only your flagship, while subordinate ships receive orders through period communication methods including flags, sound, light signals, and dispatches.
Every signal has a limited range. If relay ships are poorly positioned, orders may never reach distant squadrons.
Captains and officers have different abilities and personalities. Their signal decoding speed and tactical judgment will vary.
Not every ship will acknowledge an order at the same time.
And information that has not been reported to you simply remains unknown.
Your task is not to control everything. Your task is to make decisions despite the things you cannot control.
• Create your own battles by configuring terrain, fleets, wind, weather, and victory conditions
• Publish scenarios to the Steam Workshop
• Subscribe to battles created by other commanders and play them directly
• Custom Battles — Build both sides from a catalog containing data for more than 2,784 ships and create your own engagements.
• Solo Play — Fight tactical AI that reads formations, evaluates the battlefield, and responds using period doctrine. Fully playable offline with no internet connection required.
• Multiplayer — Challenge other commanders in PvP battles and points-based skirmishes.
An 8-stage tutorial teaches you everything from the basics to fleet combat:
Ship information, sailing and tacking, gunnery, fleet organization, line-of-battle combat, boarding, escaping shoals, and a final battle.
Historical battles and ships will continue to be added on the road to full release, while tactical AI, ship balance, and multiplayer systems continue to improve.
Players who purchase during Early Access will receive future content additions at no additional cost.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
If you fondly remember the old Avalon Hill board game "Wooden Ships and Iron Men" then this might be your kind of game. If you've sailed the literary seas with Hornblower, Aubrey or Bolitho, this might be your kind of game. The basics are all here: Solid, chain or round shot, full and battle sail, wind direction and speed, hull, sail and crew damage, boarding actions. The ships handle well, there's no stopping and turning on a dime. When you can pull off crossing the "T" and avoiding return fire by planning ahead, it feels more like a proper wargame than a clickfest. There are single ship vs ship engagements to Trafalgar sized fleet actions. Good variety of scenarios from all over the globe. It's got several warts befitting an Early Access game, but the one man band behind the game is responsive on the forums. Even in the early state it's in for the money it's well worth a buy for fans of the genre, and if it continues to improve and evolve Ship of the Line may become the choice of the naval wargamer who wants more tactics and less sea monsters and power ups when they clear for action.
I am really enjoying this game. I am still learning it and not sure I am ready for the larger battles yet. I very much like the fact that it includes lesser known battles (at least for some of us) such as the Korean naval battles of Admiral Yi (makes me want to watch the movies again), the Anglo-Dutch wars, and the battle of Navarino. The ships are subject to wind and tide, and the fog, friction, and chaos of war are in your face. It would be great to add a scenario editor. The Battles of Suffren vs Hughes off India would be great in this game (just the right size), and I would love to see the twilight of galley warfare from the Med with battles such as Lepanto and the maritime struggles between Venice and Genoa. This game has great potential and the price is very reasonable. Most importantly, it is great FUN!
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Languages: English, Japanese, Korean, Simplified Chinese
This is a unique naval warfare simulation game on the market at present. It excels in its meticulous physical mechanisms and can accurately simulate the appearance of naval battles from the 16th to the 19th century. It is an excellent real-time wargame for naval warfare simulation! Highly recommended! 这是一款目前市面上绝无仅有的风帆时代海战模拟游戏,以其严谨的物理机制见长,能够很好地模拟16至19世纪海战的面貌,是一款十分优秀的海战模拟实时兵棋游戏!强烈推荐!
Absolute garbage. I completed the tutorial and still didnt know how to move my ships or scroll across the map. The first scenario my ships started engaging enemy ships that were off the map and unable to be seen. I still dont know how to select multiple ships. Also fleets appear as single ships for some reason? Deeply disappointed in this fakeslop game.
Needs a lot of work, but off to a good start. The world needs a good historical Age of Sail game. I would give it a thumbs up just for being the only game I've ever seen with a Battle of Penobscot Bay scenario.
It has all the ingredients to become the best digital tabletop-style wargame featuring ships of the line on the market. I believe it’s a solo developer, yet they are active on the forum and have implemented noticeable improvements in just a few days. It’s visually appealing, atmospheric, and offers great replayability. It’s still in Early Access but has just enough content to satisfy; at this price, it’s a steal. Once the campaign mode and—hopefully—a mission editor where you can deploy your own forces are added, it’s going to be amazing. Right now, it is highly playable and enjoyable. Highly recommended for fans of ships of the line and other sailing vessels.
Brilliant! Just brilliant AND GETTING BETTER!
cool little game. it may be a little simple atm while the dev is working on it but its full of passion and the dev is very engaging and is taking plenty of feedback from its audience. my suggestion is to climb aboard and help him make the game we all want! been watching this game since its release, it went from 2d sprites in basic scenarios to full fledge campaigns with lovely 3d ship models. give it a go. i have. $7 can either get u 10 chicken nuggets or a nice little age of sail game :)
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