
Ship handling, maneuvering and mooring with tugboats simulator. Feel like the captain of a passenger ships, cruise liners, cargo ships, battleships or aircraft carrier.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 138reviews | 91% | — | $44.4K |
| $10.99 | 328ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun little game with a lot of potential. I rammed the Titanic and watched it sink and then rammed a carrier, before my tanker went down. It was pretty cool being able to view the tanker breaking in half from underwater!
Great Game, that's all you need to know
good game over all but should add the sultana luisitania the Andria Doria Queen Mary Queen elizabeth the united states and a few others and let battleships fire and ships can burn
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinely an impressive game for how realistic the collision physics and damage is despite the lower-end graphics.
fun
Ship Handling Simulator, developed and published by Aleksandr Turkin, is a highly specialized simulation that focuses on one of the most demanding and underrepresented aspects of maritime operations: the precise handling of large ships in confined and hazardous environments. Rather than offering a broad, exploratory sailing experience, the game narrows its scope to the technical discipline of maneuvering massive vessels where every adjustment matters. From the outset, it makes clear that this is not a casual or arcade-style experience, but a deliberate simulation built around patience, planning, and respect for inertia and scale. The core appeal of the game lies in its handling model, which emphasizes momentum and delayed response over instant control. Ships feel heavy and unwieldy in a way that reflects their real-world counterparts, forcing players to think several steps ahead before committing to a turn or speed change. Throttle management, rudder angles, bow and stern thrusters, and tugboat assistance all play essential roles in successful navigation. Simple mistakes, such as approaching a dock too quickly or misjudging a turn radius, can quickly escalate into failure, reinforcing the idea that ship handling is as much about anticipation as execution. This slow, methodical pacing can be intimidating at first, but it becomes increasingly rewarding as familiarity grows. The variety of vessels on offer adds meaningful depth to the experience. Cruise ships, cargo vessels, warships, and aircraft carriers all behave differently, with unique sizes, power responses, and turning characteristics. Switching between ship types requires players to recalibrate their approach, as strategies that work for a smaller vessel may fail entirely on a larger one. The game does a commendable job of conveying how scale affects maneuverability, especially in tight harbors or narrow channels, where even small adjustments can have significant consequences. This diversity prevents the simulation from feeling repetitive and encourages experimentation and learning. Scenario design further reinforces the game’s focus on skill development. Missions gradually escalate in complexity, introducing tighter spaces, more obstacles, and environmental factors that complicate navigation. Docking scenarios stand out as some of the most challenging and satisfying moments, often requiring careful coordination between the main ship and multiple tugboats. Weather conditions, ice hazards, and limited visibility add additional layers of difficulty, subtly influencing how the ship responds to control inputs. These elements work together to create situations where success feels earned rather than granted, especially when a difficult maneuver is completed without incident. Visually, the game is functional rather than elaborate. Ship models are clear and recognizable, and environments are designed to support gameplay clarity more than visual spectacle. While the presentation lacks the polish and detail of larger simulation titles, it remains serviceable and rarely interferes with the experience. The interface leans toward simplicity, sometimes at the cost of immersion, with large on-screen controls that can feel more utilitarian than authentic. For some players, this minimalism keeps the focus on mechanics, while others may find it detracts from the realism they expect from a simulator of this type. Community feedback reflects this duality. Many players praise the game for filling a niche that few other simulators attempt, highlighting its realistic sense of mass and movement as a major strength. At the same time, recurring critiques point to areas where depth could be expanded, such as more advanced navigation tools, radar systems, tidal modeling, or richer environmental interaction. Some aspects of ship physics are also noted as simplified, particularly in more nuanced behaviors during low-speed maneuvers. These criticisms do not undermine the core experience but do suggest room for growth, especially for players seeking professional-grade simulation depth. Ultimately, Ship Handling Simulator succeeds by committing fully to its narrow focus. It does not attempt to be a comprehensive maritime sandbox or a visually cinematic experience, but instead offers a concentrated study of ship control that rewards patience, practice, and technical curiosity. For players fascinated by maritime operations, harbor maneuvers, and the physics of massive vessels, it provides a uniquely satisfying challenge. While it may feel limited or austere to those looking for broader gameplay variety, its dedication to realism and deliberate pacing makes it a standout choice for simulation enthusiasts eager to master the subtle art of ship handling. Rating: 8/10
é muito bom mas precisa de um ótimo computador para jogar mas para isso o jogo é maravilhoso recomenda comprar
i like titanic split and i like the game.Its awsome!
sinking ships its always fun to fidget around with physics in this game even ai ships can sink i really recommend this game to anyone who likes or doesnt ship. by the way i have 122 hours on this game
its fun and i would recommend
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Players by region
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