
『シオとあやかしの森』は難攻不落のダンジョン攻略を目指すサバイバルシミュレーションゲームです。 プレイヤーは冒険者『シオ』となり、過酷で不思議なあやかしの森へと挑みます。
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Languages: Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote=17173萤火虫] 加入[url=http://firefly.17173.com/]17173萤火虫[/url],和我们一起用热爱点亮游戏之光[/quote] 《汐与妖异之森》是一款RPG向放置游戏,继承了犬与猫系列一贯的轻松休闲风的同时,本作加入了探索打怪升级的要素,可以说是本系列的新尝试。 [b]基本剧情:[/b] 汐在森林边救下了被盗贼攻击的村民,从村民口中得知森林突然出现了变化,妖异横行,她决心查明让森林发生变异的原因。在同伴的帮助下开始探索这片森林。熟悉犬与猫系列游戏的朋友,会看到前作人物作为汐的好友出现在游戏中。 [b]游戏特点[/b] 人物依然是可爱的日漫风,音乐轻快放松。本作简化了模拟经营要素,而增加了RPG的探索、打怪、强化、材料掉落、武器制作等要素,并且加入了伙伴的设置。游戏机制比较简单,通过探索,收集强化材料,增强自身实力、培养伙伴的技能、增加可制作的物品,击败boss,推进剧情,界面简单明了,打怪无需手动,上手几乎无难度。 游戏的主要玩法是探索,分为可根据情况自由退出的自由探索,以及目的性更高的指定探索,前者报酬比较少,后者报酬更高但是一旦HP为0,探索即告失败,不能够带出任何材料。地图随机,每隔一段时间会刷新,可以根据自己的需要探索不同的地图,探索中还需要各种道具,补充水分和体力。整个过程就是挂机,无需任何操作,想要加快进度,可以将鼠标悬停在探索格上。 游戏初始最主要的是升级载货量,否则带出的东西很少,然后就可以根据自己的需要升级了。 总之,这是一款轻松休闲的小品游戏,很适合疲劳时候放松心情或者无聊时打发时间。 更多游戏推荐请关注[url=http://steamcommunity.com/groups/17173firefly]17173萤火虫[/url]以及[url=http://store.steampowered.com/curator/31716674]17173萤火虫鉴赏家[/url]
很好玩 ,尤其又有中文版了 玩起來很舒服 汐當主角的遊戲 還記得第一款是水色散步道,那時日文看不懂都是亂衝亂撞 之後水色之塔,有很多運氣設計的爬塔遊戲 到現在這款則是類似經營
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote] 汐與妖異之森(Shio And Mysterious Forest)是一款战斗与经营想兼备的RPG游戏。[spoiler] (挂机游戏)[/spoiler]这款游戏经常在Inu to Neko Game Bundle组合包里伙同其他三款游戏一起打折出售[spoiler] (因为其他三款游戏也是同制作公司Inu to Neko的作品)[/spoiler],其他三款分别是王国的灵魂锻造师(Soul Smith of the Kingdom),诺诺的魔法杂货店(Nono's magic general shop),魔女指环大师(Witch Ring Meister)。[spoiler] [strike] 好啊你们四个游戏,汐当冒险者打怪刷素材,妮奈帮汐打造武器和装备,素材和装备全都放到诺诺和玛丽耶塔那里去卖掉,全都是一窝的。[/strike][/spoiler]我虽然没有玩过其他三款,但是我是看上了魔女的玛丽耶塔才入坑的。 [h1] 游戏体验:[/h1] 游戏的机制非常简单,玩家扮演游戏中的冒险者汐进行冒险,在地图内进行探索,往返于野外和村子之间。实际上是一个类挂机的经营游戏,这种游戏的弊端就是前期贫穷,后期暴富。当然就简单看一下游戏的优劣。 [h1] 游戏优点:[/h1] ①:几乎全程语音。 ②:游戏立绘角色可爱,并且与同公司内的三款游戏似乎是统一世界观,有客串联动行为。 [h1] 游戏弊端:[/h1] ①:挂机游戏的通病,数值堆积。 ②:重复可玩性不高,容易玩腻,缺乏新鲜度。 ③:出售系统较为鸡肋,冒险能获得有限的素材,但同时玩家需要靠贩卖加工品或者素材来专区金钱,对挂机游戏来说,这对玩家前期来说可能会非常缺乏素材。 [h1] 游戏总结:[/h1] 游戏中还增加了物品制作增加了BP点数系统,相当于制约了当月制作的总量,玩家需要考量物品的制作和月份之间的关系。总体来说游戏不没有让人非常不满意以至于大幅影响体验的地方,或者说非常新颖以至于加分的地方,中规中矩,资质平平,对于喜欢角色设定和世界观的玩家可以考虑入手。 [/quote] [quote] 加入[url=https://www.2p.com/#Steam]2P萤火虫[/url],和我们一起用热爱点亮游戏之光[/quote]
据说本作是一个人做的还用人物美术素材做了一个系列,真的是神人,本作玩起来有90年代老养成游戏那感觉了。 主角shio妹妹的感觉很是siro小白和⑨的混合体,初见,清楚,可爱,单推了,能看懂上面的话的你也已经是个合格的DD了。
Shio And Mysterious Forest is a quietly distinctive indie title that blends survival mechanics, light RPG systems, and exploratory adventure into a tightly focused experience that rewards patience and careful planning. Developed by Inu to Neko and published by Starship Studio, the game positions itself far from flashy spectacle and instead builds tension through uncertainty, attrition, and gradual mastery of its systems. From the moment players step into the strange, hostile forest, it becomes clear that this is a game about preparation and consequence, where curiosity is constantly balanced against the risk of venturing too far without adequate supplies or knowledge. The core gameplay loop revolves around repeated expeditions into the forest, each one serving as both a test of survival and an opportunity for growth. Players gather resources, forage for food, defeat hostile creatures, and uncover new areas, all while managing status effects and environmental dangers that can quickly spiral out of control if ignored. Conditions such as poisoning, paralysis, or fatigue are not merely inconveniences but genuine threats that shape decision-making moment to moment. This creates a strong sense of tension, as even small miscalculations can turn a promising run into a desperate retreat. Returning safely with collected materials feels genuinely rewarding, reinforcing the idea that survival itself is a form of progress. Progression in Shio And Mysterious Forest is deliberately paced and rooted in accumulation rather than sudden power spikes. Materials brought back from the forest can be used to craft better equipment, unlock new tools, and improve Shio’s chances of surviving deeper, more dangerous areas. Rather than overwhelming the player with complex systems all at once, the game gradually expands its mechanics, encouraging experimentation and learning through failure. This steady sense of advancement gives meaning to each expedition, as even unsuccessful runs often provide valuable insight or resources that make future attempts more viable. Narratively, the game keeps things restrained and functional, focusing on atmosphere and motivation rather than dense storytelling. Shio’s journey begins with the discovery that a nearby forest has become increasingly dangerous, threatening the surrounding village and those who depend on it. This simple setup provides enough emotional grounding to justify the repeated risks the player takes, while leaving room for the environment and gameplay to do most of the storytelling. The forest itself feels like a character, filled with subtle hints of corruption and mystery that gradually unfold as players push further inward. Visually, the game adopts an understated, anime-influenced art style that prioritizes clarity and mood over technical polish. Environments are readable and distinct, helping players quickly assess threats and resources, while character designs maintain a charming simplicity that fits the game’s indie scale. Sound design plays a key role in reinforcing atmosphere, with quiet ambient audio and restrained effects heightening the sense of isolation and danger during exploration. While the presentation is modest, it consistently supports the game’s tone and mechanics rather than distracting from them. One important consideration for prospective players is accessibility. The game relies heavily on text for item descriptions, system explanations, and progression cues, and the lack of a full English localization may present a challenge for some audiences. For players comfortable navigating non-English interfaces or willing to learn through trial and error, this is manageable, but it does mean the game is best suited to those who enjoy deciphering systems independently. This design choice, intentional or not, further reinforces the game’s niche appeal and old-school sensibility. Overall, Shio And Mysterious Forest is a thoughtful and systems-driven indie experience that caters to players who value tension, planning, and gradual mastery over instant gratification. Its survival mechanics are demanding without feeling arbitrary, its progression loop is steady and satisfying, and its mysterious setting encourages careful exploration rather than reckless advancement. While it may not resonate with players seeking fast-paced action or heavy narrative focus, it offers a quietly rewarding journey for those willing to engage with its deliberate rhythm and unforgiving forest. Rating: 6/10
たぶん「フリーム」で無料ゲームを公開されていた方だと… そちらは楽しめたのでこちらも買っておきます。
还可以,操作简单,适合打发时间的游戏,只是到后来第7关BOSS怎么也过不去了,哪位高手能指导我一下啊。全都强化完了,药带的是30%的,其他小摆件全都在道具栏了,但还是差一点点啊。
不好玩 上手後一直重複一樣的東西 劇情有跟沒有一樣 一大堆東西等著玩家解鎖 超不方便
刷是这游戏的核心,随便刷刷就能通关,没有难度,如果想打最终BOSS我就说两句吧。 前中期想过得轻松点学武器防劣化的技能,武器库没开武器用得越久越好,吸血是最好的过渡属性有更好无也行。武器我只做过几把,多数是中期没武器用被迫制作,最后一把是打最终BOSS制作的命中和暴击点全满的安德里奥剑。 五星地图开始负面状态非常恶心,建议学异常攻击回避,不学就恶心一点。组一个攻击组队伍和买卖组队伍,前者探索过关用(菲尔+列弗+缇可)建议学命中+输出技能,后者买卖的时候挂上在没技能加成下获得金币都能x1.5(弥生+索菲亚)因为后一组有点弱挂上的时候进提前刷出的低级地图。 我为了刷钱而买卖的次数就五六次左右,做好存着卖一波就行。关于金币前中期靠金币关+魔法十字镐缓解,最关键还是快速过关到掉龙鳞的关卡,然后带上掉落加1的靴子刷龙鳞卖,中期足够过渡了,后期建议卖水色项链、最贵的花和木雕,钱会够就是会卡升级的会员卡,点自动多刷拿地图奖励,没办法这是最恶心的解锁科技材料。 —————————————————— 最后说一个最无赖打BOSS的方法,三个人的技能学命中、防劣化其他技能随意,找一把最后一击加成100%+的武器,然后打造三四把去低级图刷到使用次数为一,再去打BOSS,估计两三刀就打死对面。
前期还不错,到了中期就开始无聊了。
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