No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Have you ever felt, during your school days, that you simply weren't talented enough? A day when you felt discouraged after comparing yourself to someone else. A day when you gave up before even trying. A day when you wanted to say something, but couldn't find the courage to speak. Shinso Gakuen is a school-life visual novel and puzzle game that explores emotions everyone experiences at least once in their lives. The protagonist, Akira Tendo, is not a genius. He is average at sports. Average at studying. Just an ordinary boy you could find anywhere. Because of that, he struggles. He hesitates. He feels envy. And sometimes, he underestimates himself. But people can change through the encounters they have. Encounters with friends. Encounters with rivals. Encounters with adults they can truly respect. And most importantly, encounters with possibilities they never knew existed within themselves. As players progress through the story, they will take on a variety of puzzles and challenges. Yet the true theme of this game is not solving puzzles. It is learning to face yourself. This is a story for those who are living through their youth, and for those who have already left it behind. Experience laughter, friendship, challenges, emotional moments, and personal growth. By the time you reach the end, you may find yourself looking at life a little differently.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Have you ever felt, during your school days, that you simply weren't talented enough? A day when you felt discouraged after comparing yourself to someone else. A day when you gave up before even trying. A day when you wanted to say something, but couldn't find the courage to speak. Shinso Gakuen is a school-life visual novel and puzzle game that explores emotions everyone experiences at least once in their lives. The protagonist, Akira Tendo, is not a genius. He is average at sports. Average at studying. Just an ordinary boy you could find anywhere. Because of that, he struggles. He hesitates. He feels envy. And sometimes, he underestimates himself. But people can change through the encounters they have. Encounters with friends. Encounters with rivals. Encounters with adults they can truly respect. And most importantly, encounters with possibilities they never knew existed within themselves. As players progress through the story, they will take on a variety of puzzles and challenges. Yet the true theme of this game is not solving puzzles. It is learning to face yourself. This is a story for those who are living through their youth, and for those who have already left it behind. Experience laughter, friendship, challenges, emotional moments, and personal growth. By the time you reach the end, you may find yourself looking at life a little differently.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 6 | 57% | Free | |
| — | 93 | 88% | Free | |
| — | 0 | 0% | Free | |
| — | 68 | 91% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 248 | 94% | Free |