
A haunted house where ghosts and vengeful spirits lurk around every corner. Your courage and wit will be put to the test in order to survive. Use trails and sounds as clues to progress in this exciting new roguelike escape game.
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About
"SHINONOME : Rainy Night Manor" is a roguelike game based around the concept of a haunted house from the Japanese Edo period.
The main character, Yono, in a novice Onyo student. Her main goal is to escape the haunted house alive by escaping from and exorcising the ayakashi (monsters and vengeful spirits).
You don't need action techniques to do this; you need to observe the clues left by the ayakashi, like trails and sounds, and using them to formulate strategies.
"Shinonome" is a new type of escape game, wherein you use your courage and mind to overcome challenges.
japanese Horror
Enjoy a unique and terrifying experience as you explore the old Japanese house, which combines rustic beauty with darkness.
diverse Ways to Play
Draw them in and trap them. Set up a trick and run. Draw in their natural enemies...There are countless ways to take care of the ayakashi.
This game finds its true beginning when you discover your own way to work through it.
highly Replayable
Overcome to finely detailed haunted house in "Harae". Escape from a randomly generated haunted house as you work to preserve your tools and food to survive in "Misogi". Explore the endless dungeons and towers taking short breaks at stores and kitchens inside them in "Gyou". Each of the games three modes will keep you coming back for more.
NOTE: “SHINONOME : Rainy Night Manor” continues its journey toward the official release. Even after launch, WODAN will keep updating and operating it as an ever-evolving game.
Please stay tuned for the official announcement of “SHINONOME ABYSS : The Maiden Exorcist.”
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自分はストーリーのステージだけクリアーしました。 ちょっと時間が空いた時に繰り返しやるには良いゲーム。 後半のステージになると、ちょっと理不尽だったりワンミスで数十分が無かったことになりますが それがローグライクかなーって事で割り切れれば楽しめれます。 高難易度はちょっとやってみて時間がかかりそうだったので一旦終わりと思っての感想です。
Made by some EX-Capcom and Square Enix staff, Shinonome is an interesting 2D take on survival horror. Clever strategic thinking is required to survive in ways not really seen in other titles. Beautiful art by Tatsuya Yoshikawa who worked on Breath of Fire. Playing it gives me vibes of Legend of Zelda, Onimusha, Deception, Resident Evil, and Clock Tower all rolled into one. The game both has a straight forward campaign level mode that has a few branching unlocks as well as a rougelite mode. The game can get a little brutally difficult at times which is why they may have announced the more action focused ABYSS sister game last year to appeal to a wider audience. I beg you, if you like interesting survival horror games give this a shot, I'm not sure why this game hasn't taken off more, it more than deserves it.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数少ない巫女ゲー(正確に言えばこの主人公は陰陽師的な者である)で、世界観やゲームジャンルは好き。買う前は、2Dのゲームに1950円は高すぎるのでは?と思ったが実際に買って量、質共に値段以上の価値はあった。 ・諸問題 鉄砲の弾数(装備可能数及び1ステージ全般の弾数)が少ない、仕掛けられる罠も少ないので「祓」系ステージはパズル的ではある。しかし悪く言えばそこがストレス要素。爽快なゲームとは言えずアクション性も制限される。 そもそも江戸時代かそこらの時代の日本が舞台なので、ガンアクションゲームみたいな沢山弾を消費して連射とかは世界観的には不可能。いわゆるゾンビゲームではない。 少しでも撃ちミスや罠の使い方をミスすると攻略不能になる。体力系アイテムも少ない。 アイテム装備数可能数も少ない。 アサルトライフルみたいな世界観の壊れるようなアイテムはなくても良い(火縄銃で良い)がもう少し上記これらのいろいろな制限数を緩和し、難易度を落としてほしい。 初見でステージ攻略することはほぼ不可能。何度もプレイするなり、YouTubeの攻略動画見るなり、ステージを覚えてから挑まないとクリアはかなり難しい。 クリア時の採点も結構厳しい。 実績回収が「行」モードに偏りすぎていて「祓」「禊」の実績がなさすぎるのでそこも改善してほしいかな。 世界観的に登場人物として仲間が欲しいなとも思った。主人公1人と敵しかいないので。
This game is very good 👍😊
可以
A fun little game where you investigate and fight the demons in the house. Pros: - Fun Gameplay - A lot of neat items - The sound mechanic was neat Cons: - The audio needs some fine tuning (Some parts are a little loud and grating) - Limited environments - Player base is still relativly smol Overall it's a fun little adventure I can see being a hidden gem many end up loving. I give it 3/4 inventory slots.
Seeing as there's already an announced and in-development quasi-sequel to this game, it's probably unlikely this game is ever going to leave Early Access (provided said quasi-sequel isn't just the full release version, when i'll really look like a clown) Either way, I think my opinion of actually giving this game a positive review is legitimate in both cases for a few reasons that i'll go over quickly. I think this game has a really cool and unique idea for a gameplay loop. It's fundamentally very well designed in a lot of ways but has two specific drawbacks that can really sour the experience. The first one is that it's kind of buggy. Not in a game crashes losing save file way (Though the game did once crash on me and lost me about 2-3 hours worth of progress at the start, which was a bug at the time, probably fixed by now), but in a general gameplay loop being kind of super buggy. Enemies will ocassionaly just decide to deal damage to you telepathically like we're sending packets to a server that doesn't exist and there's desync between me and the enemy, enemies will ocasionally forget to take damage. One of the worst examples of this is a particular mechanic with the Shuriken. The game explains very early on that it's possible, and usually recommended to throw certain items from the room next door, to avoid taking damage as much as possible. Unfortunately for everyone involved this sometimes results in throwing shurikens into a room you KNOW there are large enemies that will definitely be hit once you've thrown it, only for you to waste your shuriken as the enemy waltzes out of the room as though you just sneezed at it. It's small little irritations like that that hamper a lot of the aspects of the gameplay and lead to extremely frustrating moments that add especially because this game's difficulty is brutal. It really doesn't like pulling punches in the way its designed and can sometimes feel like you're just getting screwed over for no other reason than the game's wacky spaghetti code. The second complaint is the level designs for some of the later (pre-made levels). The game is split into two halves. There's the pre-made levels which are developer crafted and usually are closer to a sort of puzzle that you as the player need to solve. The second half are randomly-generated dungeons of all shapes and sizes. My problem is the first half, the pre-made levels. The randomly generated dungeons can definitely have a bit of a feast-or-famine situation, but it never feels too frustrating because ultimately you are keenly aware you are at the mercy of the random level generation. But the premade levels, especially the later ones, feel like they were designed specifically to mess with the player and frustrate them. The levels in the latter half start getting into a really nasty and unfun habit of basically having one good solution to the puzzle of the level, and requiring sometimes several hours worth of trial and error deaths that ultimately barely feel like they're of any fault to your own. While there's definitely room for skill expression, especially in the randomly generated dungeons, these puzzles' room for skill expression can sometimes be completely crushed when you don't solve the level in the exact way the developer intended. This is just unfun in a lot of cases, and whats worse is that it never resolves into a feeling of succeeding at a difficult challenge. I've trashed on the game a lot despite the positive review, but I felt it necessary to write the review to inform people, since it's been a good while since we've had any solid updates on the game, and with Shinonome Abyss somewhere on the horizon, I'll probably buy and play that too, since chances are, it'll patch up a lot of my complaints I had here. This game is exceedingly charming despite my problems with it, so if it seems like your kind of thing I think it's worth a shot, even at full price purely because of the variety and quantity of content you get.
Pretty interesting rogue-like still in early access, it’s hard to tell how this will develop but if it follows in the spirit of the ideas shown here, I can imagine it reaching Shiren levels of complexity. I guess my one complaint is that it’s not necessarily very frightening but that’s a small complaint.
Nesse jogo você controla Yono, uma aprendiz de exorcista que se vê em uma casa assombrada por "ayakashis", que são uma espécie de monstros/espíritos. Visualmente lembra um jogo de RPG Maker, mas eu diria que a jogabilidade se assemelha mais à um survival horror (como algum Resident Evil clássico) onde você tem recursos limitados espalhados pela casa em um espaço de itens mais limitado ainda e você vai precisar administrar o uso de itens como velas, comida para não morrer de fome e munição (mas calma, você poderá usar o cenário ao seu favor contra um ayakashi). Voltando a falar dos gráficos: Apesar de lembrar um RPG Maker, eu ainda acho que Shinonome se destaca. Os cenários não são grandes coisas (ou pelo menos eu não sou muito fã da mescla do cenário 3D com personagens 2D), mas a pixel art do jogo tem um grande charme e eu fiz questão de escolher uma imagem do jogo com o portrait da Yono porque foi um aspecto visual que achei lindo.
A little dungeon crawler, beautiful and subtle with his terror.
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