
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Most likely between $7.3M and $20.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 92% | approximately $12.2M |
| PlayStation | $59.99 | 95% | — |
| Xbox | $59.99 | 96% | — |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lacks nuance of proceeding games. Mythology implemented felt very lack luster and b-rate horror flick implementation, not the fun to watch and laugh kind. The whole release the game then "psych here's the full game!" was... wow... wow. Last game I'll get in the SMT series. SMT is just the same story told over and over again essentially. You play one you played them all. Just play 3 and call it good. Ultimately nothing too new, stories in SMT fairly all the same gambit told slightly different. Nothing ground breaking or "oh wow that's new and different" but I think the SMT fan base is probably rather insular so it won't matter to those deeply attached to the series, they know their audience.
She Mega-ming on my Tensei until I V: Vengeance
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Ass Beating Experience....10/10
Not perfect. FAR from it. Still, at some point it really hooked me, so I wanted to at least reach the end and beat one of the superbosses (the nostalgic one, [spoiler]from that other game[/spoiler]). I soon found out that it would take A LOT of commitment. I was hoping to be done with this game in just a few quick jogs, but once I reached the final stretch it turned into a full blown marathon. I'd call it a difficulty spike, but to be honest it could've been that I'd reached a point in the game where planning and developing a strategy became mandatory (it was the first seemingly "final" boss, aka [spoiler]Tiamat[/spoiler]). After it was finally over I sat there for a solid minute. It didn't change my worldview or anything, but it sorta made me care about it. So here we are. Story sucks until the big obvious twist, then not so much, then it really doesn't matter. It's funny how your character has no agency whatsoever, but every single npc you meet wants to suck you off. Traversal is occasionally cool, but otherwise a massive pain. The systems are definitely the highlight for me. The way they all seamlessly blend together kept me in after I almost dropped the game during a forced story section early on ([spoiler]the school[/spoiler]). Combined with all the interactions with your demons they really make this a high quality rpg to experience. [b]8/10 [/b] Pretty sure I'll NEVER come back for the other endings, but I feel some remorse in not going for one other superboss who i don't even know how to find ([spoiler]Masakado[/spoiler]) so who knows. I'd rather 100% this game than Expedition 33 if that means anything. k bye.
One of the best games I've ever played. The amount of depth and character in this game is astounding. There's so much charm throughout the story from the side quests to the random character dialogue. While the story isn't the most in-depth, it's adequate enough and is carried by the gameplay. This gameplay is so addicting. I've played this game off and on since December of 2025. I haven't even completed the game yet and I've already put in about 60 hours. The biggest regret I have with this game is not starting it sooner. I completely understand why Atlus is so cherished by millions of fans. SMT may not be as popular as Persona but damn that gameplay loop is so damn potent. Here's to another 20 hours of superb gameplay!
The story fell through for me in the second arc. To much forced exposition and letting the evil guy monologue while I, the player, stand there just off screen and let it happen. It ruins immersion and highlights that this is a story and we need X to happen for us to get to the next part. They COULD have done the same without having my character stand just outside arms reach and watch it all happen without moving...
Best game I've played (Jrpg/turned based combat) style wise in a very long time.
76 horas para completar o jogo na rota da vigança (Final da Lei), eu não tenho palavras para descrever esse jogo, pegaram tudo que já era bom em SMT 3 e melhoram absurdamente, diria que é o ápice da série em gameplay, do qual é de longe o ponto mais forte do jogo, fora a direção de arte, ost, história (no qual é muito boa, mas tem diversas quedas). Posso garantir que esse é o melhor jogo da Atlus nessa década e não há o que discutir, espero que o futuro SMT 6 seja tão bom quanto esse em gameplay. 10/10
Jack Frost said he's not allowed 300ft from the school.