
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Melhor jogo da Atlus. O cânon da Criação é infeliz no quesito história, porém o da Vingança conserta tudo.
No idea how Atlus managed to make such a bad game. I am big fun of their games and SMT/Persona formula but the "improved" re-release couldn't help this game. Annoying exploration, stupid labyrinths in empty "open world" map, tons of backtracking, no indication if chest, Miman or npc is below or above me, why bother having jump as seperate button if sometimes you can jump, sometimes you can't and you get blocked on random hills trying to go up. Just make it like in P5 where you can jump on selected places and it was more fluent than this. And have fun backtracking because there is mountain and you can't go this way or you failed to slide down and now you have to either reload or walk again. Mapping an auto run button by devs sums up a lot. Forcing players to find the exact spot to jump through roofs is okay if you really want, but don't make random holes that you can fall down and you have to repeat whole climbing again. Combat is standard press turn, it's good with some SMT moment if you are not careful or get unlucky. Making strategies for bosses and fusing demons is fun, although the Magatsuhi mechanic on enemies takes the combat to "do something, enemy gets Magatsuhi, spam blocking items, repeat". And giving MC an instakill weakness at the start of the game is certainly a choice. Plot is a big mess (if there is any), if Venegance is an improved version then ooh boy. Empty world, not much plot just few lines in each cutscene, no idea why some characters act this way, how everything started, most of the plot is resolved by standing still and talking, it's like so little happens between exploring nothingness and next main story stop that it's hard to follow what's going on, and you have no idea why certain characters starts acting their way after some time. And it's baffling, since SMT IV had an interesting twist and plot with great world buidling, and here you have an empty map with tons of walking in silence. Looks like Venegance tried to improve this a bit, but base game is not good enough to make it better. Even navigators are annoying, it could be fun to have Ippon or Mothman but hearing their SFX all the time gets tiring very quickly. And whoever thought of those achievements to get 100% and forcing to slog through multiple playthroughs of this tragic plot, just WOW. If you get this on discount, ignore that it tries to have a plot and treat like some kind of puzzle-stratetgic turn based battles then it will be fun, but otherwise sadly it's meh.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 48.4K | 93% | $9.99 | |
| $12.2M | 85.8K | 78% | $7.49 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.3M | 24.4K | 95% | $24.99 | |
| $12.1M | 32.6K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.6M | 82.9K | 92% | $59.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.6K | 123 | 68% | $19.99 | |
| $61.1K | 322 | 79% | $8.99 | |
| $462.4K | 955 | 66% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩过最好玩最有意思的回合制战斗系统;既有可以通过刷取道具达成的暴力数值解,也给玩家提供了在低等级低面板情况下能打出超高上限的可能性,比如自在吃反弹/反击自杀猴无限(笑);不少boss战都有小巧思在里头,SMTVV新加的仲魔特性更是让队伍的各种配合百花齐放。 地图方面两条线共通的有三张大地图和三张小地图(迷宫);主要不同在图3和图3收尾的小地图上,分别对应两个势力和他们的老巢;这游戏的地图探索可以说是对萌新相当友好的,独特的云上地图的游戏机制方便了玩家在探图卡关时找到突破口(除了某个北欧神话主神拼的一大坨魔方)。 剧情方面可以不抱期待,两条线都有些莫名其妙的地方。 现在写这篇东西是三周目最高难度开荒,初见剩下没打的隐藏boss一看属性600多体完全刮不动,我方输出手仅主角最高力550+未能击穿敌方护甲,暂时不想凹概率/刷属性道具,于是写一下评测)
que ricas las carajas esas demonio
imagine if persona was good
人修罗打了我一下午,给我整吐了,dps检测器,清怪不够快就会被秒或被耗死,不刷技能和属性的别打人修罗,纯折磨。撒旦也是重量级,左手高数值,右手数值高,全成就要六周目更是让人难绷,不打全成就了。 抛开人修罗和撒旦不谈,女性仲魔很色,想开银趴了
Superou todas as expectativas que eu tinha, muito bom mesmo, prato cheio para jogadores de RPG de turno. Mesmo com quase nenhuma referência a respeito da franquia (joguei metade do Nocturne e os Personas mais recentes), ainda assim fui capaz de apreciar a experiência do início ao fim. Foram pouquíssimos momentos em que o jogo me deixou entediado. O mapa é agradável de explorar, a criação de builds proporciona uma liberdade absurda na customização do seu personagem e dos aliados, e o enredo, que já começa com uma premissa interessante, vai ficando cada vez melhor conforme a história se desenrola. Até o humor (quando presente) é muito bom. Uma das melhores partes do jogo é andar por aí encontrando demônios envolvidos nas maiores presepadas de todos os tempos. Enfim, peak fiction, ótima porta de entrada pra franquia. Recomendo muito. Amém 🙏
my fault not looking into the 5/9th entry in a series and getting something completely different then usual. i am into dungeon crawling and the occult lore of shin megami tensei. here we get an open world with adhd-treatment-mechanics, the worst characters and writing and of course: a school setting. the game and the gameplay are great, even tho i feel like we now have too much power-mechanics. overall it reminds me more of digimon world than SMT. I still recommend it because they made it very convinient to skip or fast-forward the stuff i don't enjoy in the game. What is outstanding good imo is the sound design. I really enjoy playing this on good headphones. And the animations for that huge number of demons is crazy. Some of them look and move so good and the creativity is unmatched.
She shin's my megami until I tensei five times, with vengeance.
After 28 hours I could find absolutely no reason to continue playing it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.