
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty decent SMT game. I have played 3, 4, 4a, and this one now. I don't think if you're weren't sold on previous SMT that this one will sway you. I'd give it a 7/10. Almost an 8/10 but one rather scummy thing rather displeased me. That is endgame is a hell of a grind and I chose not to do it for the super boss content because they sell a DLC that makes the grind way less of a grind. ATLUS always tends towards the DLC heavy stuff but this crosses the line for me. Specifically I'm referring to the mitama DLC. I only found out about it because I was trying to shorten the grind and everyone was like "get the mitama DLC". I played through the Canon of Vengence route. The first 15 hours felt rather slow but the mid-section of the game rather picked up and I found I was actually invested in the characters. I played through on Hard as my first play through and found it rather a roller coaster in difficulty. I'd have no issues for a few bosses then suddenly wall on regular enemies that'd destroy my party until I could get another level or two. Then it'd be fine again until suddenly another spike where regular enemies decimated again. If you want to give SMT a shot, I'd recommend this over Nocturne. I think the 4th game is the best but sadly still trapped on the Nintendo 3/DS.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 48.4K | 93% | $9.99 | |
| $12.2M | 85.8K | 78% | $7.49 | |
| $12.2M | 21.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.3M | 24.4K | 95% | $24.99 | |
| $12.1M | 32.6K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.6M | 82.9K | 92% | $59.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.6K | 123 | 68% | $19.99 | |
| $61.1K | 322 | 79% | $8.99 | |
| $462.4K | 956 | 66% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No need for Ryujinx/Yuzu anymore letss gooooooooo
페르소나 시리즈와 메타포 리판타지오가 얼마나 잘 만든 게임들인지 알려주는 게임 - 범죄 수준의 맵 디자인. 유비식 수집 요소를 직관성, 일관성이 떨어지는 맵에다 여기저기 심어놓고 미니맵을 고저차 없이 하나로 뭉뚱그려서 알아볼 수가 없음. 맵을 볼 때마다 한숨만 나옴. - 등장인물 전원이 사이코패스 아닌가 싶은 스토리와 감정선. 뭔 고등학생들이 해탈한 것 마냥 누가 죽든 무슨 일이 벌어지든 감정에 변화가 없음. - 의도적인 플레이타임 늘리기 요소들. 엔딩을 인질로 시작부분에 넣어 놓은 스토리 분기점, 극히 제한적인 필드에서의 몬스터 처리 방법, 다회차를 요구하면서도 스킵이 안되는 엔딩 크레딧 등 플레이타임을 억지로 늘리는 요소들이 많음. - 머리에 안 남는 BGM. 페르소나나 메타포는 한번 엔딩보면 머릿속에 하나 쯤은 남는 BGM이 있는데 이 게임은 온 맵에 기괴한 소리들만 가득 차 있어서 기억에 남는 음악이 없음. 전투나 육성은 아틀러스 고유의 재미가 있어서 붙잡고 있긴 했지만, 위의 단점들 외에도 여러 단점들 때문에 누가 남에게 추천할 수 있냐고 묻는다면 시간이 많이 남는 사람이 아니고선 추천 못할듯.
以前只玩过P3、P4、P5,觉得P系列里面来自不同文化、地区、宗教、神话的各种怪物、神明同时在一个游戏里面出现就很有意思,正好真女神转生vv打折,我就抱着试试看的想法买来玩玩,没想到原来这里面的怪物(统称仲魔吧,游戏里面这么叫的)数量更多,而且不同仲魔性格不同、文化不同,他们的与主角的对话也有各自的特点。来源于同一个神话的仲魔还会互相对话,非常的考究。 这游戏的战斗和P系列比较类似,但是多了一个祸时系统,积攒祸灵条可以释放比较强力的技能(比如当前回合内任何攻击必定暴击),而且做任务会解锁不同类型仲魔的特殊祸时技能,这就使得互相放技能打weak的战斗多了一点策略性,需要考虑在什么时候放祸时技能?上场哪些仲魔、放什么祸时技能比较适合之类的问题(虽然我基本没怎么考虑,无脑打暴击) 总的来说很好玩,主线还没打完,打完再来评价
Meu primeiro contato com a franquia foi [b]SMT III[/b], que me surpreendeu bastante. SMT V mantém a essência da série, mas traz várias melhorias, principalmente na exploração, com mapas melhores e a remoção dos encontros aleatórios. As batalhas também ficaram mais agradáveis graças às animações dos demônios e ações únicas que dão mais personalidade a cada um. Os personagens principais são bem trabalhados e, comparado à atmosfera mais sombria de SMT III, SMT V é mais leve e acessível, sendo uma [b]boa porta de entrada para a franquia[/b]. Também recomendo jogar pelo menos duas vezes, já que [b]Canon of Creation[/b] e [b]Canon of Vengeance[/b] possuem diferenças consideráveis e oferecem experiências bem distintas. [b]Para quem gosta de JRPGs e combate por turnos, é uma experiência que vale muito a pena.[/b] [b]Minha nota: 4.9/5[/b]
By far the best JRPG of this Generation IMO. I played the original on the switch and was expecting only very little to change. But this version fixes the story problems of the original. Plus their are new areas and demons to fuse and recruit. The fusion system is far more addicting than Persona 3. The difficulty is pretty good in this game. Hard is ACTUALLY HARD. The Skeleton bosses feel much more difficult than in the original DLC. Hard recommend for anyone that enjoys the mainline Series.
Mi sta piacendo molto, prima volta per me con un shin megami . Fluido quanto basta è necessario però portare a termine le secondarie se non si vuole avere troppa difficoltà con le boss fight. Video di intermezzo non sono assolutamente ne lunghi ne tediosi. Preso con sconto ne vale assolutamente la pena. Fantastica la meccanica delle fusioni dei demoni, ci vuole un pò per capirla ma dopo si apre un mondo di personalizzazioni.
太豪丸辣!!!!贯穿的神气保持蓄力女巫诅咒强化糖球龙眼兽眼物理盈满兆倍盈满的胧一闪!!!!合成新恶魔很爽,在后院和恶魔聊天很爽,用对策打boss很爽,做支线任务很爽,特殊合体收美女帅哥当仲魔很爽,恶魔性格塑造非常丰满,很有特点,最支持人外的一集!!但是四魂刷得想吐,魔王城的吹风机很逆天,不能随地大小爬大小起飞让跑图枯燥无味而且艰难,根本找不到目标点。。但是!!!还是好爽啊!!!美人鱼真好看,杰克霜精真可爱,好玩好玩嘿嘿嘿
6
spent 6 hours in the netherworld for them to tell me to go back in good game metaphor refantazio demolishes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.