
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《真・女神转生 Ⅴ Vengeance》作为完整版,补齐了原作不少短板,整体体验完整度很高。剧情上新增复仇女神篇,中期开始走向完全不一样的故事,围绕复仇、秩序与混沌展开,人物刻画比原版更饱满,新增角色也有足够戏份,剧本依旧保持系列冷峻的基调,少有煽情桥段,每一次抉择都伴随着沉重代价,同时游戏拥有多结局设计,不同选择会导向截然不同的走向,需要反复游玩才能看全全部内容。视觉方面,末世东京的废墟场景氛围感做得很到位,破败都市、异次元地貌层次分明,祸径的加入让跑图流畅不少,不过部分远景细节比较一般。恶魔立绘质量很在线,各种神话神魔设计风格鲜明,好看和诡异并存,但是人类角色的 3D 建模表现力就普通一些,不如立绘出彩。玩法依旧是系列经典的弱点回合制,祸灵系统丰富了战斗策略,恶魔合体、交涉收集的乐趣依旧很足,战斗里的技能动画表现力十分帅气,大招演出观感很过瘾,难度依旧硬核,稍有失误就会被 boss 团灭,探索地图能拿到不少养成资源,玩起来很耗时间。背景音乐水准很高,大地图氛围曲压抑空旷,战斗 BGM 张力十足,boss 战曲目记忆点很强,和末世神魔的世界观契合度很高,整体是很扎实的 JRPG。
I love the story and Combat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game story of angles and demons a must have!
Second Namaah fight is completely luck based. If they decide to pull out their super power in the first turn then the second they AoE your team down three shots in a row and kill everyone regardless of health and weaknesses. You have to just repeat over and over until they don't attempt the ultimate ♥♥♥♥♥♥♥♥ until you have had a few turns and can finish off her little dog first. 0/10 luck based games are a waste of money.
Young Men
streamlined and dumbed down, I am going back to play the PS2 version of Nocturne
不会玩睡着的“宝可梦”,能体会到回合制“战斗爽”顶级rpg游戏
진짜 재미있는데... 내가 2개의 스토리를 다 할 수 있을까?
感觉打击感很差。可能是因为血条太短了,还有普通攻击打到别人身上像砍到橡胶人一样,ui更是一坨大分。感觉打击感不如4代ppt啊都。希望手感这块可以向隔壁暗喻幻想学学。地图希望别再做你这个开放世界了,太空了,你要做给我做好了呀,做一张超大地图然后赛一堆小垃圾是什么意思,我捡都懒得捡。而且太空了导致没有氛围感啊。一张大地图不管在哪都只有一种氛围。以前4代的时候,每个营地都有不同的风格,而且和在外面狩猎恶魔的地图不同,很有安全感。外面的地图也很有末世感。这一代的奇形怪状立方体的美术风格真是难绷啊,为什么到处散落着破碎的立方体啊,特别是魔王城和新宿,遮天蔽日一大坨,看了只觉得莫名其妙,只有最后至高天入口的几何体才让我感觉到神性。还有为什么人的伤口要改成祸灵流失一样的粒子特效呀,老老实实飙血不好吗,每次有人死了,我都要怀疑他是不是真的死了。 但是真女神转生我喜欢你希望可以出第六部
최고
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.6M | 82.9K | 92% | $59.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.6K | 124 | 69% | $19.99 | |
| $61.1K | 322 | 79% | $8.99 | |
| $462.4K | 956 | 66% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 48.4K | 93% | $9.99 | |
| $12.2M | 85.8K | 78% | $7.49 | |
| $12.2M | 21.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.3M | 19.2K | 95% | $24.99 | |
| $12.3M | 30.4K | 94% | $19.99 |