
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredibly fun game, love the press turn combat approach to turn based games and the replayability of the game is top notch
打折了再回来玩
this the best and most replayable game i know of. I’m on my third play through and it never gets old. the minimalist story works massively in its favor for replayability and the aesthetics, monster collecting, leveling, fusion, as well as turn based combat are unmatched. The only thing I would really want in a sequel are more interiors/dungeons to pair with the overworld but that’s a small thing. Overall I just keep coming back for more because it’s the perfect game to immerse myself in for weeks on end, and the fact it originally launched on switch means playing it on steam deck is an easy recommendation. Also the fact you’re constantly talking to and recruiting monsters means the world never feels lonely or empty, you’re always hanging out with your party throughout the game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 48.4K | 93% | $9.99 | |
| $12.2M | 85.8K | 78% | $7.49 | |
| $12.2M | 21.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.3M | 19.2K | 95% | $24.99 | |
| $12.3M | 30.4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.6M | 82.9K | 92% | $59.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.6K | 124 | 69% | $19.99 | |
| $52.2K | 275 | 78% | $8.99 | |
| $462.4K | 956 | 66% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
level design goes crazy, builds on the original smtv and basically breathes entire new life into it. 5/5
Second Namaah fight is completely luck based. If they decide to pull out their super power in the first turn then the second they AoE your team down three shots in a row and kill everyone regardless of health and weaknesses. You have to just repeat over and over until they don't attempt the ultimate ♥♥♥♥♥♥♥♥ until you have had a few turns and can finish off her little dog first. 0/10 luck based games are a waste of money.
Young Men
Si te gusta persona deberías probarlo.
Vaya yogazo atlus saca ya algo que solo me queda el smt3 y 2 etrian odyssey
The gameplay is fun, but the story is meh. SMT IV is much better IMO, because the story and characters in this game felt too shallow. I know the Vengeance route add more to the story and all, but still lack of development. Epic, yeah. But clearly lack something. I only gave this a thumbs up because it's smt game, with familiar and enjoyable gameplay.
~一款JRPG游戏,故事算不上出彩,剧情篇幅虽长,却包含大量无法加速的过场动画——剧情是经典的日式高中生救世模板。游戏设有多重结局,但想要全部体验必须从头开始重新游玩。同伴太宰长着一张“我迟早要黑化”的脸,故事走向也毫不意外地印证了这点。还有他们学校那身印花校服真的很难看。相比之下,游戏中的恶魔(即各神话生物)的故事编排和任务设计就贴切得多。 ~地图整体不错,采用箱庭式探索,配合云上视角和“祸径”传送,跑图很方便。此外还有200多个藏在各处的“未满”可供收集,它们的位置并不难找,还可以花钱直接显示剩余位置——这些“未满”给的“御严”是强化主角的关键。 ~战斗为回合制。敌我双方只要打出暴击,或利用弱点属性攻击,就能增加一次行动次数;反之,若攻击被闪避、被敌人抗性阻挡或吸收,就会减少一次行动次数。打Boss前一定要用“万里眼镜”查清技能和抗性再作应对。正因如此,全体攻击并不吃香,后期还要利用被动技能把抗性补满。 ~队友配置上,除了固定的剧情角色,主要靠途中说服(收买)恶魔成为仲魔,以及后续用它们合成更强力的仲魔。不过如果不花“御严”学神意,仲魔是不能用道具的。战斗中可以用行动次数换替补仲魔上场,但当前仲魔一旦被打倒,战斗中就会少一个出战位置。不过队友倒下没关系,只有主角阵亡才会直接游戏结束。 ~除了收服恶魔成为仲魔,还要收集它们的灵体。主角和仲魔都需要通过融合灵体来自由构筑技能,主角还可以通过灵体修改抗性。 ~游戏没有自动保存,一定要勤存档。游戏中除了咒杀技能带有概率即死效果,还有不少敌人的被动特性也会以一定几率触发即死。咒杀可以通过调整抗性来解决,但碰上这类特性敌人就只能看运气了。至于我方带有这类特性的仲魔,我至今没见触发过一次。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.