
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Most likely between $7.3M and $20.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 92% | approximately $12.2M |
| PlayStation | $59.99 | 95% | — |
| Xbox | $59.99 | 96% | — |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
unfortunately, I have given up on this game. I've finished the first area. The grinding and story felt like a huge slog. I've read that it gets good after the 3rd area the demon system is pretty cool, lots of demons to use and see. But im good, i dont see reason to play something for hours just to maybe start enjoying something
sb游戏,玩家是玩游戏还是做作业?打个b弱点闹麻了。稍微沉浸进去就忘记随手保存,然后被路边一条一脚踢死直接回到一小时前。手柄反馈也没有,画质也依托,不知道的还以为玩的是2014年的游戏,之前的暗喻幻想也是依托,sb阿特拉斯就该死
This was my first SMT game and it was genuinely great. It was a lot of fun :) Anywhere from the Story, Gameplay, Characters, World Design and Visuals. It feels completely unique and unlike any other Atlus game. I'll go over each one. Story: The concept of slowly achieving demigod status in a land barren of life due to the destruction caused by the war between Angels and Demons is genuinely such a sick idea. It feels like a complete 180 from the stories of Persona/Metaphor and I think its pretty refreshing. I played the Canon of Vengeance route so I can't speak for the other route but it was really solid overall. Gameplay: The more I play non Persona titles the more I think press turn is the superiour system, It genuinely feels more fun and engaging in any way. It feels like I have to think more about what I do and I get rewarded if I play well and punished if I play poorly. I would like to see press turn in a modern persona game one day, I think it could be a nice change of pace. The addition of Compendium Fusion is a great feature and hopefully will become a must have feature in all future Atlus titles, it is genuinely so simple yet so genius. It makes the act of fusing a thousand times more enjoyable, the fact that you no need to look up a fusion calculator online is so nice. I ended up fusing roughly 82% of the total compendium which is way more than I usually do in other Atlus titles, by the end I kept fusing not even because I needed new demons but just because it was fun and I felt like it, I just really liked fusing lol. Demon negotiations are also quite fun. Difficulty wise it felt kinda weird, the beginning was kinda challenging but after I got to the mid and then late game and got access to more powerful passive and skills I ended up dying less and less to the point that I barely died at all. It was also around the time where I got pretty OP and was able to decimate through everything in my path with relative ease. But then again I won't lie and say that it wasn't fun lol. I do wish however that you could swap from Normal to Hard difficulty midway through a playthrough. The game wasnt too grindy but I do wish it was easier to get money, I found myself constantly running out of Macca after like 3 fusions :( It wasn't the end of the world and it made finding Macca that much more exciting but I do wish it was easier to get Macca. compare that to Persona 3/5 where you can end up with Millions of Yen without any problem. Characters: The characters were really cool and memorable, I genuinely loved a ton of them. [spoiler] Anywhere from Tao and Yoko, to Yuzuru and Miyazu to Aogami and Tsukiyomi to even some demons like Hayataro and Amanazako. [/spoiler] They all brought something and I felt like they were all a great addition to the game. I cared about all of them and I was invested in their story. World Design and Visuals: The world genuinely looked great, I loved the artstyle of the ruined Tokyo and every place felt similar but also unique enough to explore. It was also relatively straightforward to navigate but I did find myself frequently saying "how on earth do I get up there" every time there was a miman/treasure/amalgam in an awkward location. But usually the solution was to just keep exploring and you will most likely find a way to get up there. Overall I would recommend this game if you're looking for a JRPG to play and if you've liked previous Atlus games you'll most likely enjoy this one. But you could probably start with this one as your first Atlus game and you'll still enjoy it. I would like to play more SMT games one day, they definitely look fun :)
枯燥无味真无聊啊,阿特拉斯的游戏无论画面还是玩法战斗系统地图设计都还活在十几年前,根本跟不上时代了,纯小众粉丝哥玩的游戏,路人别买,这地图和战斗刷级效率你就玩吧一玩一个不吱声
Imagine persona 5 BUT it has gameplay
If you enjoy hardcore rpgs, this may just be the game for you. As someone who feels very neutral about hardcore rpgs, all other aspects of the game, the story, the map exploration, and the characters were just... okay. So not the game for me. If you're interested, at least try out the demo first.
SMT V starts strong. Learning affinities, exploiting weaknesses, managing resources and fusing new demons is genuinely satisfying. But once I understood the system, I started enjoying it less. Many demons reuse the same skills, while difficult bosses often feel more like a check on whether you brought the right team than whether you played well. That means repeatedly rebuilding, fusing and optimizing, only for that team to become outdated again soon after. The story is unusual, but too plain to carry the experience for me. I would recommend it if you enjoy constant theorycrafting and treating every boss as a team-building puzzle. If you prefer stronger party attachment or difficulty that rewards execution more than preparation, I wouldn't recommend it. For me, the optimization eventually felt like mandatory work rather than meaningful progression.
Genuinely beautiful and fun game that makes me feel hope for the future of this franchise. Putting aside the short comings of being a re-release coming out with day 0 dlcs, this game has a lot to offer. The soundtrack is amazing, the character and world design is insane, the story has heights that i really really appreciated. The story is still probably the weakest link mainly due to how this game sort of stops bouncing off of the momentum generated in the midgame and kinda stills itself up until the ending kinda forces everything together. Still, the new content, the fixes, the new story and how better it is compared to the original make me hope that this series will continue to improve with its next title.
[i][b]Review EN/RU (Firstly in English / Затем на русском)[/b][/i] [h2]The Best JRPG Gameplay I've Ever Experienced[/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=3720826477 I won't pretend to be some kind of JRPG expert, but I've played most of Atlus' modern titles, along with plenty of games from other developers and series. The Press Turn system makes every battle tense and rewarding, largely because it punishes mistakes just as much as it rewards good decisions. You can earn extra turns by exploiting enemy weaknesses, but you can just as easily lose them by missing an attack or hitting an enemy that nulls, drains, or repels your damage. I played on Hard, and I think the game's balance is quite good—even if it's not perfect. The opening hours are challenging, the midgame loses a bit of momentum (outside of bosses, regular encounters rarely feel threatening), and then the optional superbosses at the end will absolutely put your build and your understanding of the mechanics to the test. Consumable items are genuinely useful and can completely turn a battle around when used at the right moment. Demon fusion has never been this convenient. As always with Atlus, the UI is beautiful—although I still think Persona has the edge in terms of style. The soundtrack is absolutely incredible and had me hooked within minutes. And the demon designs... well... let's just say it's probably for the best Atlus hasn't introduced demon dating yet, because I might have completely lost my mind. [h2]That said, the game does have some genuine weaknesses:[/h2] [list] [*] [h3]The story is extremely minimalist.[/h3] And, in my opinion, it simply isn't engaging enough to carry multiple playthroughs. So if you're not sure whether you'll replay the game—or you're certain you'll only finish it once—[b][i]take the girl's hand.[/i][/b] Yes, I know. That sounds a little ominous. Trust me. Yoko is a fantastic character, her route does a much better job developing many of the supporting cast, and—most importantly—you'll get four absolutely incredible villainesses. The central conflict becomes much more personal, several boss fights gain additional emotional weight, and, of course, you'll eventually be able to recruit all four demon girls. [*] [h3]The open world becomes repetitive.[/h3] To be fair, the maps have excellent vertical design, searching for secrets is fun during your first playthrough, and although many demon quests are fairly straightforward, quite a few of them surprised me with their humor and creativity. Unfortunately, once I started NG+, I quickly realized how tiring it was to run through the same deserts all over again. It doesn't help that only one of the four major regions received meaningful additions for the new story route. The other three are almost entirely reused. [*] [h3]SEGA and the DLC.[/h3] As usual, Sega and Atlus locked several pay-to-win progression boosters behind paid DLC. To be fair, the game doesn't really require grinding... unless you're the kind of player who enjoys creating absurdly powerful demons. For example, I wanted to turn Mermaid into a legitimate endgame powerhouse—and I managed to do exactly that. But if your goal is to build several early-game demons with endgame-level stats, or simply keep your favorite low-level companions viable throughout the entire game, you'll either have to spend an enormous amount of time farming stat-boosting items... ...or buy the DLC that dramatically speeds up the entire process. Personally, I'm not a fan of monetization like this, and I think it deserves criticism. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3730513354 Despite those flaws, I ended up binging the entire game. The superbosses beat me into the ground more than once. Some of the side quests had me laughing out loud. Several tracks immediately found their way into my playlist. By the time the credits rolled, I walked away more than satisfied. If you enjoy turn-based RPGs and have somehow skipped this one, I'd wholeheartedly recommend giving it a chance. [hr][/hr] [h2]Лучший JRPG-геймплей, что мне только довелось испытать.[/h2] Я не буду строить из себя гуру жанра, но поиграл и многие современные игры Атлус, и некоторые игры других серий и разрабов. Press Turn система делает бои напряжными и увлекательными, в том числе - благодаря наказаниям. Можно как выигрывать ходы, так и потерять их, промахнувшись/ударив в null/drain/repel. Я играл на сложном, и баланс на мой взгляд выстроен вполне неплохо, хотя и не идеально. Потненько в начале, середина немного провисает (кроме боссов, особо враги не напрягают), ну и опциональные супербоссы в конце дают прикурить. Расходники полезны и в нужный момент могут перевернуть бой. Слияние демонов еще никогда не было настолько удобным. UI как обычно у этой студии приятен глазу, хотя и не настолько шикарен, как в персоне. OST просто убойный и зацепил меня с первых же минут. Дизайны демонов... ух... скажу лишь, хорошо, что Атлусы систему свиданий с демонами не ввели, иначе можно было бы потерять голову полностью. https://steamcommunity.com/sharedfiles/filedetails/?id=3726757235 [h2]Но есть у игры и объективные слабости:[/h2] [list] [*] [h3]История крайне минималистична.[/h3] И, на мой взгляд, точно не увлекательна для нескольких прохождений. Поэтому, если не уверены, сколько раз будете проходить (или если уверены, что только раз...) - [b][i]возьмите девушку за руку[/i][/b]. Да, да, знаю, звучит страшновато, но не пожалеете. Юко и сама клевая, и другие НПС раскрываются в ее истории лучше, и, самое главное, вы получите 4 шикарных злодеек. Сам конфликт будет более личным, босс-файты интереснее, и, конечно же, 4 шикарных демоницы можно будет потом завербовать! [*] [h3]Открытый мир довольно монотонен и надоедает.[/h3] На самом деле, вертикальность у карт неплоха, секреты в целом забавно искать в первый раз, квесты демонов хотя и зачастую прямолинейны, есть и всякая забавность - удивили меня приятно! Но когда я бежал НГ+, меня конечно сильно накрыло уныние пробегать эти пустыни второй раз. Не прибавляет энтузиазма и то, что только одна из 4х карт была добавлена для новой истории. 3 из 4 повторяются. [*] [h3]СЕГА и ДЛС.[/h3] Как обычно, Сега/Атлус засунули в ДЛС всякие p2w штучки, ускоряющие прогрессию. С одной стороны, гринда в игре особо нет... если только вам не захочется наворотить суперкрутых демонов. Например, мне лично хотелось сделать под финал крутую Русалку - и у меня это вполне получилось. Но если вам захочется создать под финал много раннихз демонов с супер статами, или просто таскать ранних демонов с собой всю игру, придется выложить кругленькую сумму/нафармить кучу расходников на статы. Или... купить ДЛСшки, которые этот процесс ускоряют. Я такие практики не люблю, и считаю достойными порицания. [/list] Вместе с этим, игру я прошел запоем. Настрадался с супербоссами, поорал с некоторых сайдов, закинул некоторые композиции себе в плейлист, и игрой более чем доволен.
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