
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Most likely between $7.3M and $20.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 92% | approximately $12.2M |
| PlayStation | $59.99 | 95% | — |
| Xbox | $59.99 | 96% | — |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really liked it because I'm a total fan of the persona. It's nice to see a story with a darker. Also, thank you for the Turkish language support. 📸Graphics📸 ❌ Potato ❌ Ideal ✅ Beautiful ❌ Awesome ❌ Beyond the extraordinary ❌ Graphics are not important in this game 📚 Story 📚 ❌ What does story mean? ❌ Competes with Akasya Durağı ❌ Medium ✅ It was good ❌ Super ❌ Impressive 💸 Price - Performance 💸 ❌ Free ❌ Cheap ✅ Medium ❌ Buy at Discount ❌ Expensive ❌ Too Expensive 💻 System Requirements 💻 ❌ Toaster ✅ Average PC ❌ Good PC ❌ A good Graphics card and Processor ❌ NASA PC ⌛️ Gameplay Time ⌛️ ❌ Finished in one sitting (1-2 Hours) It varies from person to person. ❌ Short (2-8 Hours) ❌ Normal (8-12 Hours) ❌ Long (12+ Hours) ✅ Too long (At least it looks like it will be that way for me) ⚙️ Difficulty ⚙️ ❌ Even my grandmother plays it ❌ Easy ❌ Medium ✅ Easy - Difficult selection 🧿 Turkish Language Support 🧿 ❌ No, but there is no need ❌ Unfortunately, no. ✅ Turkish Language Support Available. 📀 Sound - Music 📀 ✅ Makes you feel the atmosphere ❌ It is necessary to turn down the volume of the headphones during action scenes ❌ There is a disturbing amount of music ❌ Sound/Music should be turned off completely 📡 Are there any bugs? 📡 ❌ (I'm still at the beginning, I have no idea.) ✅ None (Maybe not encountered) ❌ They reduced it with the updates. But you may encounter it from time to time. ❌ Extremely 🎮 Does it wrap? 🎮 ✅ Yes ❌ Ehhh that's it ❌ No
メガテンに3Dアクションや高低差激しい迷路マップなんて望んでねーんだよ メガテン好きなら楽しめる、と思いますが、 無駄にマップ走らされます、マップでさまよう時間が攻略の2/3を占めます。 3D酔いしやすい方は全くお勧めできません。
I'm about 7 hours into the game, and holy hell, this might be one of the most boring games I've played in a long time. I came into this with pretty high expectations. It's an Atlus game, after all, and the Steam reviews are somehow overwhelmingly positive. For context, I've played every Persona game, Tokyo Mirage Session and most of the SMT games on the 3DS, so I'm definitely familiar with Atlus game. The game starts off strong during the first hour, but once you're transported to the Netherworld, everything starts going downhill. The story? Practically nonexistent. The characters? There are barely any. The side quests? Some of the most boring I've ever seen, just your standard MMO-style fetch quests. Most people seem to agree that the story isn't the game's strongest point, but they usually say the gameplay makes up for it. Unfortunately, I don't feel that way at all. Even the gameplay feels repetitive and boring. I'm genuinely struggling to find anything positive to say about it. At this point, it feels like I'm wasting my time. I keep waiting for something interesting to happen, but nothing ever does. Maybe I'll change my review later if I decide to keep playing and don't end up dropping the game, but right now I'm not enjoying it at all. And lastly, how does this game not have an auto-save feature in 2026? That's one of the most basic features any modern video game, especially a JRPG should have. It's honestly ridiculous that it's missing entirely. I was especially frustrated because I had a sudden power outage and lost several hours of progress. The game relies completely on manual saves, and I kept forgetting to save because I've gotten so used to modern games auto-saving regularly. Losing that much progress just made an already boring experience even more annoying.
Atlus无法再次创造出的奇迹。系列多年以来的积累而诞生出的最简洁、最有深度、最自洽的系统,让其他所有回合制战斗都黯然失色。它也许仍然囿于世界系/王道jrpg的一角,却也看到了各种微型叙事的可能性——东京铁塔、浅草、新宿、千代田,在已然化作废墟的东京中,城市的构造与现代性空间仍然存在,人的伤痛与故事铭刻其中。世界的毁坏与更迭已经下沉,并渗透进了你所途径的每一寸土地。不再有传统jrpg的羁绊与连结,它给你提供的是另一种连结,一种逢魔时刻:幽暗、恶堕、充满魔的世界恰恰是最折射人类的世界,东京毁灭,灰尘弥漫,反而更好地描绘出了城市的本来面貌。
我硬是一边骂魔王城,一边打完了三周目。 我一开始没想到自己会打到这份上,恶魔全书都肝到 98% 了。 [b]行,买不买先看这两行,不耽误你时间:[/b] [quote]✅你要是喜欢研究仲魔、配队、拆 BOSS,它真能把你钩住。 ❌你要是想看稳定剧情、流畅演出、舒服地图,先冷静一下。[/quote] 看完这两行觉得不对味,那这游戏真可以先放一放。 [hr][/hr] 反正魔王城得骂,剧情跳剪得骂,多周目体验也得骂。骂完说说,我为啥还打了三周目。 能让我一路打到三周目的,肯定不是意志力。 [b]最把我拴住的,还是配队和养仲魔。[/b] 这里没有一路数值碾过去的爽感。它经常会把我打到认栽:这把输了,可能真是队伍没配干净。 弱点没补、BUFF 断了、奶妈暴毙了、即死防护少带一个,都可能当场重开。 打到后期,队伍已经成排班表了。 对面是啥恶魔,大概该补什么抗性、谁回血、谁压防续 BUFF、谁负责输出,基本看一眼就知道该怎么打了。 这套系统哪里漏一块,哪里就爆炸。刚驾驭的时候,确实带劲。打久了也会有点麻:枯燥、重复。 但麻归麻,手没停。 [b]到后面我对奈落口罩的理解已经不是可选技能,是员工工牌。[/b] 人修罗、将门、撒旦这些 BOSS,已经不是普通练级就能糊过去的敌人,更像在出题考我:什么时候防御、什么时候输出、什么时候续 BUFF、什么时候不能贪,都得算。 社区能把这些 BOSS 拆成固定流程,直接发攻略。我就喜欢这个,该抄就抄,过了就是爽。 爽的不只是战斗,这些恶魔本身也够让人惦记。 ATLUS 的恶魔真耐用啊,都快包浆了。可宙斯、湿婆、别西卜、路西法这些一出来,气质和压迫感还是很顶,很多时候比主线剧情本身更有说服力。 比如阿提密斯那条支线里,[spoiler]宙斯居然会出来说话,大概意思是:“我都打不赢,女儿你打不赢也正常。”[/spoiler] 我当时就懵逼了:主线那么空,这地方居然有细节?! 它居然知道我队里带着谁。 ATLUS 明明会做这种“角色真的在旁边”的感觉,结果最像活人的,是个跟主线没关系的吉祥物…… 没错!就是创吼—— 那个 COS 主角造型的杰克霜精。 强度?机制?数值?理由? [b]毘呵 T0![/b] 其实我一开始一直以为是“嘻呵~”,仔细一看对话框,好家伙,人家说的是“毘呵~”。 后院对话里,到了某个形态之后,它会吐槽我这身造型像忍者,还问我会不会漫画里的忍术。又说:“这件服装做起来有点困难吼……” 就这么两三句,一下子生命力就来了。 它会观察我、会吐槽我,会一脚把神魔大战那种沉重感,踢回“毘呵”的地面上。 这些小东西经常藏在角落里。主线最需要它们的时候,反而没有。 [hr][/hr] 说到主线,我脑壳又开始痛了。 创世线那剧情节奏真的很怪。我在达识里跑十几个小时,出来听一段设定讲座;再去下一张图跑十几个小时,再出来听设定。很多时候感觉,剧情像是在后台挂机,等我把地图跑完了才想起来该上班。 人物也没好到哪去。太宰在创世线里像突然魔怔了,[spoiler]前面还是没主见、想证明自己的普通人,后面突然对秩序痴迷到不行。[/spoiler]我甚至怀疑中间是不是少了一部太宰外传。 复仇线是好一点。 洋子一路跟着我,路上也会说几句,太宰和亚必迭的相处也补了一点,角色更像在现场。 可有些地方已经不是“少一点演出”了,是我这边情绪都还没落地,剧情已经跑下一段去了。 更难受的是,前面明明花了那么多时间写他们怎么相处,到了关键场面反而接不上。 也不是非要它煽情。 但都走到这儿了,总不能装没这回事吧…… 敦田兄妹就是典型。前面兄妹俩的事都交代到这份上了,后面居然没下文了。 [b]下面是复仇线敦田兄妹的大剧透,没打完的别点黑条。[/b] [spoiler]结弦死了之后,宫津那边的反应少得离谱。她明明是害怕成为哥哥的累赘才投靠孔苏的,结果哥哥没了以后,她一丁点后续戏份都没有。 我人都愣了:人呢?出来哭一下啊,这角色我都算你塑造过了。[/spoiler] 气归气,我回去又找了两小时未满。 还没缓过来,复仇线终局又给我来了一下。 [b]后面要说复仇线终局了,没打完的别点黑条。[/b] [spoiler]这里明明就该让我打一场啊。 形态换了,老伙计也回来了,我脑子里直接响起那种音乐:弦乐铺!合唱进!鼓点噔噔噔! 我都准备好酣畅淋漓干 BOSS 一场了。 我都准备好把天剑丛云拍它脸上了。 这怎么看都该接一场二番战吧? 结果没有。 过场一播,提亚马特直接被收掉了…… 我 BGM 都听见了,结果你就给我看这个?😭[/spoiler] 更烦的是,这种别扭不只在演出里。 打完回头再看,恶魔合体这套老把戏,其实也挺瘆人。 剧情里这些恶魔一个个有来头、有立场,结果到了我手里,转头就合体,变素材、变技能包、变成下一只恶魔。 我可以刚把一个恶魔打死,回头就把它从恶魔全书里掏出来;也可以把两个有个体意识的恶魔搅一搅,端出来一个新恶魔。 没人提我为什么能随手掏出这么多恶魔,也没人管恶魔全书和邪教的世界到底是个什么东西。 [b]剧情里我是创毘,系统里我是移动邪教仓库。[/b] 恶魔合体明明是主角最恐怖的能力之一,剧情却完全不拿它当回事。它好像只是一个 UI,成了 ATLUS 和我之间的秘密。 两边各干各的,互相装不认识。 [hr][/hr] 不过这些顶多算怪。真让我生理不适的,还得是那个魔王城。 我能接受 ARKANE 那种复杂地图。它是在教我理解空间:捷径、入口、结构、绕路,最后都会变成我掌握了这个地方。 SMT V 的迷宫不是这样。它绕了半天,也没让我多做什么选择,纯拖时间。 我靠,这算不算踩一捧一啊?但没例子又说不清……算了,别跑远,说魔王城吧。 风压机关、掉层、重爬、长路线、断路、返工。我刚以为这次终于能过,它马上就让我掉下去了…… [b]魔王城这破迷宫不是让我探索,是在消耗我的耐心。[/b] 复杂地图爽就爽在:“哦,原来这里能这么走。” 魔王城让我觉得: “哦,原来我下班后又迷路走回公司了。🤮” 第一次走叫探索,第二次纯是打工。 问题是这工还不打不行,神意在老板手里。 万古神殿也好不到哪去,一样又臭又长。 最离谱的是,三周目开头选牵不牵手的时候,我选择牵手进复仇线——决定性理由居然是:我实在不想再玩创世线那个狗日的魔王城。🤬 迷宫恶心到能影响路线选择,真有你的啊,ATLUS。 但这还没完。更磨人的地方,是系统还在让我重新打卡上班。 等级、仲魔和养成成果是继承了,但未满要重新收集,祸冢要重新打,商店也得重新解锁,支线状态也会重置。 我明明只是想看不同路线的新剧情,结果系统像在柜台后面递表:不好意思,重新上岗,达识这边还缺人手。 未满重置我还能理解,祸冢重置我是真觉得没意义。 上周目明明已经打过,神意升级权限也解锁过,结果下周目御严都攒够了,才发现还得再清一遍。 一个已经创过世的创毘,还得满地图找红色肉瘤,重新证明自己有资格领悟神意。 [pullquote]这就是行政手续。[/pullquote] 复仇线那几个结局,想看全也挺烦:不是创世线那种终盘选一下就完事,而是看你一路怎么选。 三周目下来,人是真的刷麻了。 我现在还剩创世线 LAW 和 CHAOS 两个结局没看。累到我甚至认真考虑过直接下别人的存档,把剩下的成就补了算了。 说出来挺丢人的,可我真的有点受不了把已经玩烂了的流程再刷一遍。 [hr][/hr] 故事经常没讲利索,人物关系经常没接上,迷宫也是真的折磨人。 [b]但我还是打完了三周目。[/b] 我一边骂它的地图,一边研究技能怎么配。一边嫌剧情莫名其妙,一边想看看复仇线到底改了什么。嘴上说角色老像在替编剧讲话,手上还是把创吼养到满级。 我没法说这破游戏做得很漂亮。 [b]它更像一台外壳裂开的机器,漏风,硌手,偶尔还夹人。可核心零件真转起来的时候,你别说,真挺好玩的。[/b] 更烦的是,机器都裂成这样了—— 🤤创吼对我笑,创吼对我笑~
From a purely mechanical standpoint this is the best JRPG I've ever played. The Press Turn system is engaging and strategic as ever, and there's virtually infinite potential for build-making and team composition between the hundreds of unique demons and all the many ways you can customize them. There's also just so much love put into the presentation of every demon, from their animations to the unique moves a large portion of them have, to the Demon Haunt dialogue which as far as I can tell is almost totally unique for every single demon in the game. They even comment on ongoing story events sometimes; the amount of attention given to every single demon is insane considering there's nearly 300 of them. Story-wise, it's probably one of the *weakest* JRPGs I've ever played. The characters are bland and forgettable, and even the "better" Vengeance story is pretty barebones compared to what you might expect from the genre. If you're looking for a compelling story and loveable characters you aren't going to find them here. But if you're the kind of sicko who likes JRPGs for the mechanics, this is exactly the game for you.
Genuinely my game of the decade. I had missed it at launch and picked it up this year. Two full back to back play throughs, no new game +. Not something I’ve done for a game in almost 30 years. It was that good. Play the creation route first, but don’t miss vengeance.
You like Atlus games? You like some grind? Some weirdness and delving into the darker side of things? Go for it.
ストーリーは弱め、バトルと育成と探索に特化型の真女神転生3の系列。 ゲームバランスについてはDLC無しハード1周目での感想になります。 Good 仲魔との会話パターンが豊富で愛着が湧く。 スキルのバリエーションが過去作よりも増え、新規悪魔を作る意欲を掻き立ててくれる。 一行動で優勢劣勢がひっくり返るバトルの中毒性は非常に高い。 被ダメと消費MPが高めに設定されているため、ハードボスはストックの入れ替えとアイテムを注ぎ込みながらの総力戦になる調整がなされている。 レベルが足りなくとも、仲魔の構成やバトル中の行動を最適化することで工夫して乗り切ることが可能である絶妙なバランス設定。 マップはそれほど広くないものの、高低差があり、様々なアイテムやイベントが散りばめられていてて密度が高い。 序盤から終盤まで満遍なくコンテンツ(クエスト等)が用意されている。 Bad 人間キャラクター(高校生)中心にシナリオが進むため、真1,2のようなスケールの大きさは感じにくい。 セーブと拠点へのテレポートがどこでもできるため、緊張感が薄い。そのぶん失敗時のリトライ性が高いので良し悪しではある。 合体で作った悪魔が直後のマップで通常出現することが多々ある。 入り組んだマップが多く、今作の主人公は機動力が高いこともあり、3D酔いを引き起こしやすい。 終盤は貫通や万能属性で殴るゲームになるため、戦闘面の面白みは大きく減退する。 エンディングは多いものの、展開の変化はエンディングとその直前のみに限定されているため、シナリオ面でのリプレイ性は低い。 実績について 6周+αが必須。創世の女神編と復讐の女神編で展開とマップが変わるものの、大筋にはそこまで変化がないため周回は完全作業。時限実績は創世の女神編と復讐の女神編それぞれ中盤に1つずつ。ただ、実績全取得のために周回必須なためコンプリートする人は初回では気にする必要はない。情報無しの初回プレイが楽しいため、初回は実績気にせずにプレイすることを推奨。 真4と同finalから更にとっつきやすくなったメガテン。1周目はとても楽しめました。 現在の世相を反映してなのか、lawとchaosの描写に変化を感じられました。世紀末の雰囲気に強く影響を受けている真1や2同様に時代性を記録する一作になるのかもしれません。
Que jogo gostoso, tudo a sua maneira foi uma delicia do começo ao fim, com bom progresso e uma ótima evolução. Nos SMT em si, eu só tive contato com o 3, mas venho tendo essa saga jogos da ATLUS e vendo/acompanhando o que foi o progresso evolutivo ai da dona. E cara, disparado na minha percepção o 3 foi o mais dificil até agora, sem comparação. Então por conta ai da falta de ter jogado os demais Shin Megami Tensei, o 3 vai acabar sendo citado aos montes e usado como régua pra parametrização. A primeira mudança e que pra mim eu fui MUITO grato, foi permitir salvar a qualquer momento, o que eu sofria de morrer e voltar la NA PUTA QUE O PARIU por que o save era no começo do mapa é PUTARIA. Mudou também o jeito do encontro, ficou igual Persona, que pra mim tanto faz eu saio foguetando todo vagabundo que entra na minha frente, PORÉM, é muito bom na hora que eu queria ignorar por completo e seguir reto, então no fim ainda é um ponto positivo. Lembro de algumas vezes depois de morrer algumas vezes e voltar lá atrászão no 3, ficava bolado por ser parado pelos demons aleatoriamente. Inclusive os demons grandão no mapa são daora pra porra. Tem muita sidequest e algumas (maioria) com historinha, um contexto do por que tu ta fazendo aquilo e é muito daora fazer. Porque no 3 eu não lembro de ter essa vontade toda de sair fazendo tudo, e aqui eu tive. Enquanto no Persona tem toda essa didática de social link, tu se apegar as pessoas e etc, tu quase mal acaba tendo contato e dialogo com os demons (personas lá né.) e aqui é total o foco, apesar que o foco do jogo é total essas visão filosófico e a porra toda de certo e errado. Mas é muito daora ver como cada demon pensa, como eles agem, até tem alguns diálogos e interações especificas se tu tem certo demon e conversa com outro ele aparece pra conversar no teu lugar. É umas paradas muito foda de ver, todas que eu vi eu fiz, se eu não fiz é porque eu não vi kkkkk. [spoiler]Minhas favoritas são as que tu meio que controla o demon (tu só ta na perspectiva dele), é uma mecânica simples mas são as mais daorinha, pelo contexto da side e por tu ir vendo as coisas de outra perspectiva.[/spoiler] A variação das maneiras de contratar os demons são MUITO BOAS. tem uma variedade legal e eles são bem distintos de certo modo, tinha uns que eu pelejei pra caralho pra recrutar. [spoiler] MUITO FODA QUANDO LANÇAM UM "QUEM É ESSE POKÉMON?" VERSÃO DEMONS KKKKKKKKK[/spoiler] O jogo é muito lindo, muito fluidinho, os golpes e principalmente os únicos são maravilhosos e muito gosto ver a animação deles, sempre que era um golpe único eu fazia questão de ver, achava MUITO FODA. Acho que o que eu mais gostei foi a quantidade de diálogo e cutscene a mais que tem em comparação ao 3, foi bom e por mais que tenha esse ar filosófico do caralho, toda essa discussão de bem e mal, eu senti entender melhor a história (O 3 eu entendi porcaria nenhuma). E a história é boa por si só, vários momentos eu fiquei pegado e imerso ali nela, fiquei até tristão em algumas partes. Tem referência que só a porra nesse jogo, e eu não deve ter pego nem uns 10%, mas só as que eu identifiquei (ou acho que identifiquei né) eu já fiquei felizão e achei do caralho kkkkkkkk. Pra fechar, as músicas são OK. Algumas são básicas e o clichezinho de cenário e combate, e outras são pancada, bangers que só a porra. Então ta nos parametros padrão, algo que se espera. Mas eu fiquei entre duas favoritas, mas por fim eu fico com essa por só tocar especificamente no combate dela, achei MUITO foda essa música dela: https://youtu.be/h88kzYMz2pw?si=7Ye4Qw0M76Mcf9cv