
Take on the role of the famous detective Sherlock Holmes and get ready to avoid numerous traps and to solve riddles. A mysterious murder, numerous suspects, and the famous mummy for a case that appears to be not that easy...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Russian*, Spanish - Spain**languages with full audio support
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has a ton of crashing, glitching, and soft lock issues. I've spent more time trying to fix such issues than playing the game, and when I do get to play it, essential steps to solving the puzzles are nearly impossible to find and are anti-intuitive. ultimately gave up trying to play the game as soon as I reached level 4 'cause it's just not worth my time.
This game did not run on my Windows 10, but it worked perfect when I switched to Arch Linux. Now for the review: Just don't try it. Really. The game is not intuitive at all. The first level is fine, but beyond that, every puzzle just doesn't feel fair. I bet if Sherlock Holmes himself played this, he would also be lobotomized by every obscure object placement. Not to mention that every hidden object has like 10x10 pixel that you can't even notice upon your thousandth glance. Also, unlike Resident Evil or any other functional puzzle game, this game doesn't distinguish interactable puzzles from display objects that you can observe. This create a gameplay where you wack a very specific item to every clickable object across every room and hallways. I'll give you an example: There's a fork, which is on the hallway at the second level, that you can pick up. This fork is also like 10x10 pixel. My first intuition was to use this fork on the stuck key at the door, but the game is too intelligent for me. Turns out, you will need to use that fork to open up a safe hidden behind a painting. Huh? that's not intuitive or intelligent at all. To make it worse, there's a "hole" on the painting which is also a 10x10 pixel that you wouldn't even know that is interactable, because you would assume that a crack on an old painting is normal, assuming you noticed there's a hole in the first place. Just don't try the game man.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect 😎
评分:1/5 评测:福尔摩斯系列的第一部,是个第一人称指向点击游戏,感觉和其他解谜游戏没有太大区别,并没有必须游玩的必要,毕竟操作优化得这么差也确实不适合游玩。顺便附上steam上《福尔摩斯》系列的发布顺序供游玩参考:《木乃伊之谜》《银耳环》《觉醒》《复仇》《波斯地毯之谜》《开膛手杰克》《巴斯克维尔的猎犬》《遗嘱》《罪与罚》《恶魔之女》《第一章》,其中第三部的觉醒目前有重置版
Tiene muchos fallos esta versión, aunque el juego sea decente (con puzles muy cuestionables) el que sea injugable requiere que tengas mucha paciencia si quieres probarlo
I really wanted to like this game, and there is occasionally something to enjoy here, but to actually play through this game was a genuinely horrible experience. The main thing holding it back in 2026 is the fact that it just does not run well on modern hardware. There are a few guides on Steam that can help getting it running and solve the mouse bug (fairly straightforward, but requires downloading a newer version of the DXWnd software the game needs and setting up a game profile in this programme), but in the end despite my best efforts to get it to run in fullscreen, I eventually ended up playing it in an 800x600 window, in which my mouse behaved very erratically (moving faster left and up than right and down, which was infuriating and disorienting and honestly made me almost travel sick; fine control for puzzles and even turning the view was nightmarishly difficult). Even then, it seems almost guaranteed to crash when loading the next chapter unless you skip the preceding cutscene with spacebar. It often crashes during other cutscenes as well, or when trying to load after getting a game over screen. It would often fail to launch after a crash unless I restarted Steam, or in some cases my whole computer. In addition, the puzzles are generally poor. The first and second chapters I thought were okay, I was on board at that point and could work almost everything out by myself, but it only got more and more painful from there. The problem is that the majority of 'puzzles' are basically just finding some items lying around and working out where to place or use them. Some of these uses are intuitive; many are not. This is compounded by the fact that you often need to be near pixel-perfect in order to pick up items, most of which do not stand out from the environment at all and are not at all obvious as interactables. By the end of the game I was consulting a guide before I left each room just to check I'd found everything before moving on. Also, save regularly, not just because of the crashes, but because there are a few timed sections, one of which is extremely unforgiving and barely gives you enough time to resolve even if you already know the solution. The next major weakness is that there is a massive ludonarrative dissonance. The puzzles rarely have much bearing on the story, and in general it does not feel like a Sherlock Holmes story at all. The opening and ending cutscenes were the only bits that really felt like Holmes, with the rest of the game being more the kind of puzzles you'd expect from a survival horror game than the sort of wit/knowledge/observation-based deduction Holmes is famous for. The writing, dialogue, and documents throughout are also clunky, often featuring bad grammar (to the point that the actual intended meaning is sometimes hard to deduce) and occasional spelling errors. This is not helped by the appalling and grating voice acting. Some reviews here seem to regard the voice acting as fun bad, and there is a small bit of that ('my manor is going to be blown up!'), but Holmes' voice acting is not fun, it is just painful. It is one of the most shockingly bad attempts at a British accent I have ever heard, but it is done entirely earnestly and in the most obnoxious tone ever. Lines are often repeated incessantly, such as in the final puzzle, where every one of the 5 or 6 items required to be placed prompts the same 'it's almost ready!' voice line. The actor who played Watson, who only appears in the final cutscene, was the only one I thought gave it a good shot (though again, his impression of a British accent left a lot to be desired). I can imagine that I would have enjoyed this more if I played it as a child on my Windows 98 computer, where I would only have had to contend with the unintuitive gameplay, and (presumably) less of the crashing and nightmare-inducing mouse control issues. As it is though, it is a very hard sell. I understand that anyone wanting to play this is probably in the same boat I was, wanting to start this franchise from the very beginning. However, I really think that this is a game that would be much better enjoyed through watching a longplay of it on YouTube. The story is barely there and I doubt it has any bearing whatsoever on later entries in the series. It is not a long game, but the technical issues and fiddly-ness of playing it on modern hardware drags it out a lot. Ultimately, if you do want to play it, look for the guides on Steam about fixing DXWnd to resolve the mouse issues. You may be able to get it running fullscreen; I could not. Even when I did get it running in some semblance of fullscreen, I found it most stable just using the default settings (use x,y coordinates and 800x600), as mentioned above. Save often. I recommend keeping a guide handy, as some of the items required are damn near impossible to find unless you know what to look for and where (hairpin is the worst). Also, potential spoilers here, but one of the last puzzles is a nonogram. Use the white pieces for the background, the black ones for the main shape. I spent an hour on it the wrong way round and had to do it from scratch (there is a solution online if you just want to copy it and save yourself the pain).
Не играбельный кусок кода , который запускается в окне с дерганой мышью Мой итог 0/10
It's honestly a miracle I was able to not only get this working but somehow get through this weirdly confusing game. Yes, it is being given away for free and for that, thanks Frogwares. Now, at least, I can move on to perhaps another Sherlock Holmes game, I heard they get better.
Played this game way back in the day and only once, which is telling, lol. I love the Frogwares Holmes series but this one is definitely an early attempt (it is the very first one), and it shows. It is just feels jank AF and poorly implemented. The voice acting is TERRIBLE, like most adventure games at the time had some pretty hit or miss VA, but this one is just beyond the pail, with Holmes sounding super nasally and whiny. However, despite the dated appearance and heavily-pixelated backgrounds, I think the setting is very interesting--a secluded English mansion, full of ancient Egyptian artifacts, on the outskirts of London with an apparent mummy running around loose and the occupants of the house mysteriously vanished. The mystery starts off rather intriguing but ultimately is a bit of a letdown, but not horrendously so. The music is boring and repetitive and very "90s mystical synth," which feels out of place. Actually a lot of this game feels both very outdated and ahead of its time for 2003. The game feels very much like a 90s game similar to Myst but you've got almost-360-degree camera movement (which is VERY jank on today's hardware). And the setting, ambience, and gameplay feels very much like the escape room genre of games very popular in the last few years (which I think are also heavily influenced by some of the same 90s adventure games). Also, this game IS still playable on Windows 11 but you should follow one of the Steam guides and you must use the program DxWnd in order to get the game to run properly and mitigate some of the jank. Also, you will likely need a guide as a fair amount of the puzzles are not designed well or just designed to be frustrating, like a lot of adventure games from the 90s were as well. Overall, despite all the issues, I do find some charm in this game, mostly for its setting and ambience. It does still feel, maybe not quite Holmes-ian, but still of the period. The follow-up game, "Secret of the Silver Earring," is much more classic Holmes in my mind and actually begins the series to actually feel like piecing together and solving mysteries rather than just escape room puzzles. So I will recommend this game but only to die-hard adventure game fans, especially vintage ones, or those who really like the setting and are interested in playing all of the Frogwares Holmes games.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
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| $87.2K | 441 | 88% | $9.99 |