
1000 adorable sheep!The popular single-player card game Shephy, is now available on Steam.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 211reviews | 74% | — | $3K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正解の動きがほとんど決まっているため、ドローで詰むことが多々あります。 数回程度なら楽しめるとは思います
カード1枚1枚がかわいいです。ゲーム自体もシンプルに羊をふやすだけではなく、羊の数を調整する必要がありストーリーでは手こずる程度には奥深い。新作あったらまたこの羊ちゃん達をみてみたいなぁ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the cute art outweighs losing 6 times in a row and who would've known there was a story mode with unique modifiers!?!?!
🐑👎
Por algún motivo los creadores de guilty gear y blazblue hicieron un juego de cartas sobre ovejas y es una maravilla
Shephy, developed and published by Arc System Works, is a small-scale card game that disguises a surprisingly intricate puzzle system beneath an intentionally simple and whimsical premise. At a glance, it appears almost lighthearted to a fault, asking players to grow a flock of sheep to an absurdly large number, but once the mechanics unfold, it becomes clear that this is a tightly designed and often unforgiving experience built around careful planning and efficient use of limited resources. The core objective is deceptively straightforward. You begin with a single sheep and must eventually reach a flock of one thousand within a fixed number of rounds. To do this, you manage a small field of sheep cards, each representing different values, while using event cards that can manipulate those values in a variety of ways. Some cards allow you to duplicate sheep or combine them into larger numbers, while others introduce complications that can reduce your flock or force difficult sacrifices. The simplicity of the rules makes the game easy to understand, but the way these elements interact creates a layered system that requires foresight and adaptability. Every turn presents a set of decisions that can have long-term consequences. You are constantly balancing the need to grow your flock with the risk of losing progress, and there is rarely a perfect move available. The limited hand size and mandatory card usage mean that you are often forced to act even when the situation is not ideal. This creates a steady tension throughout each run, as you attempt to maintain control while working toward your goal. The randomness of the card draw adds another variable, ensuring that no two attempts play out exactly the same, but it also introduces an element of unpredictability that can sometimes feel punishing. One of the defining aspects of Shephy is its difficulty. Early attempts are likely to end in failure, not because the rules are unclear, but because the game demands a deeper understanding of its systems than it initially suggests. Success comes from learning how different cards interact, recognizing patterns, and planning several steps ahead. Over time, the seemingly chaotic structure begins to reveal a more logical framework, and the process of mastering it becomes one of the most rewarding parts of the experience. However, this learning curve can be steep, and players who prefer more forgiving or immediately accessible games may find it discouraging. The game includes additional modes that introduce slight variations to the core rules, offering alternative challenges and extending its replay value. These modes provide some diversity, but they do not fundamentally change the nature of the gameplay. The experience remains centered on the same core mechanics, and the longevity of the game largely depends on how much enjoyment the player finds in refining their strategy and improving their efficiency. Visually, Shephy adopts a charming and understated style. The artwork features soft, cartoon-like illustrations that give the sheep a gentle, almost storybook quality. This aesthetic creates a contrast with the more demanding aspects of the gameplay, making the experience feel approachable even when it becomes challenging. There is also a subtle layer of humor in the presentation, with certain events and scenarios introducing unexpected or slightly surreal elements that add personality to the game. Despite its charm, the presentation is relatively minimal. The interface is functional but not particularly dynamic, and the audio design remains consistent without offering much variation. These elements serve their purpose but do little to elevate the experience beyond its core mechanics. The focus is clearly on the gameplay, and everything else is designed to support it rather than stand out. The main limitation of Shephy lies in its narrow scope. While the core system is well-crafted, it does not evolve significantly over time. Once players become familiar with the mechanics and develop effective strategies, the experience can begin to feel repetitive. The randomness of the card system helps maintain some level of unpredictability, but it is not always enough to keep the gameplay feeling fresh during extended sessions. As a result, the game is often best enjoyed in shorter bursts rather than long play sessions. Ultimately, Shephy is a game that thrives on its ability to transform a simple idea into a complex and engaging challenge. It offers a unique take on card-based gameplay, combining logic, strategy, and a touch of randomness into a cohesive system that rewards careful thought and persistence. At the same time, its limited variety and reliance on repetition prevent it from achieving broader appeal. In the end, it stands as a distinctive and thoughtfully designed puzzle experience that will resonate most with players who enjoy strategic problem-solving and are willing to invest time in mastering its mechanics. Its charm and depth make it memorable, even if its scope keeps it from reaching greater heights. Rating: 7/10
おもろ、羊がキュート
有点无聊
私には合いませんでした、ひたすら良いカード順になるまでリトライを押すだけのゲームです。運要素が全てとは言いませんがたいした戦略もありません。クリアした喜びよりイライラさせられたストレスのほうが多いです、ただし価格的にはアナログ版に比べかなり安く買えたのでそこは良かったです。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $141.5K | 511 | 71% | $9.99 | |
| $3.3K | 39 | 95% | $2.99 | |
| $774 | 10 | 100% | $4.99 | |
| $446 | 16 | 94% | $1.99 | |
| $999K | 2.5K | 91% | $14.99 | |
| $26.5K | 327 | 93% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 70 | 60% | $1.99 | |
| $3K | 63 | 70% | $1.99 | |
| $3K | 105 | 83% | $1.99 | |
| $3K | 64 | 61% | $2.99 | |
| $3K | 60 | 88% | $3.99 | |
| $3K | 54 | 76% | $3.99 |