
Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds.
Most likely between $6M and $16.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $17.49 | 90% | approximately $9.9M |
| Xbox | $19.99 | 84% | Top 100 |
| Nintendo | $19.99 | — | — |
| PlayStation | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love it, devs! Keep up the good work.
Muito bom
Yup, 'tis fun.
Pretty generic stuff to be honest. You'd be better served by any of the other top-down dungeon crawlers.
Amazing game with metric tons of replay ability!
ДЕРЬМО ♥♥♥♥♥♥
たのしかたです
epic game super fun roguelike
geniales Spiel sowohl solo als auch im Coop, bin süchtig
I'm enjoying it and I can tell there's very high replayability with I think 8 character classes and a lot of options on character build. There's a lot of grind for upgrade materials but the minute-to-minute gameplay makes it not feel like slog. +It's engaging and fun. +The bosses are challenging. +Vibe is cool. I started playing this after beating Hades and wanted something similar. It satisfied my need to hack and slash with roguelike progression. Only real downside is that there doesn't seem to be much story or purpose to the grind, it's very arcade in that aspect. I say this because it feels like there could be a cool story to these characters but it only goes so far as to establish a vibe. I look forward to trying out the multiplayer once I have a better grasp and level up my characters a little more.