
Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds.
Most likely between $6M and $16.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $17.49 | 90% | approximately $9.9M |
| Xbox | $19.99 | 84% | Top 100 |
| Nintendo | $19.99 | — | — |
| PlayStation | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我想请问制作组有没有自己玩过近战?如果你们玩过,为什么还要把这坨屎拿出来给我玩?如果你们没玩过,你为什么要把近战做出来?我这辈子没写过差评,第一次送给你们这个nc制作组了
神经病,单机游戏刷组队任务。
이런 쇼바;; 하다 보니까 평가 남기는 것도 잊었다 뭐 그정도는 아닌데 그정두는 되는 갓-겜이니 해봐라 덕스코프도 해야 하는데 이 겜 하느랴 아직 손 터치만 해뒀다;; 초반은 스킬 쿨이 길어서 느리게 굴러가고 몹도 좀 오래 때려야 잡히고 그러는데 최종 보스로 안 들어가고 이어서 하면 로그라이크에서 점점 강해지니까 핵앤슬 언저리 느낌으로 변하고 한 번 더 이어서 하면 몹 개박살 내면서 와ㅏㅏ바ㅏ밥바박 잡는 핵앤슬 느낌 제대로 느껴 볼 수 있다 최종 보스를 잡던 죽어서 못 잡던 간에 일단 선택창에 캐릭 렙업은 되는데 최종 보스 잡아줘야 데자뷰 시스템 이점이 크다 잘 살아서 체죵봇스 꼭 잡아라 캐릭터 렙업 좀 하면서 패시브 같은 것도 올리는데 이게 개쌔지는 건 아니어도 조금씩 강해지거나 이점 챙기고 나오는 스킬이나 정수 밴 넣어서 안 나오게도 하다 보니 시간 금방 지나가더라 나두 이거 평가 쓰는 거 까먹고 있다가 며칠 지나서 16시간이나 했다고 나오더라 ㄷㄷ
"It gets better after 10 hours bro!" - so I bought it and played less than an hour, its a grindy life sucking mess that uses the roguelike feature to level up your character so slowly that its painful to play. If you like this great, happy for you, if you can put the time in to background level your weakass awfully constructed character to where your passives nuke everything around you, more power to you... however as someone who wants to buy a game and play it and feel rewarded for the time, even if thats a small amount, this is not the game for you. You literally play a ming vase in a bowling alley, with the promise that in a few weeks you can take one strike without being destroyed. Thats not the game for me.
Lacerta goes Pew Pew Mist goes Bam Bam Vesper goes Whack Whack Shell goes Wah Wah Aurena goes Slash Slash Yubar goes Zzzt Zzzt Nachia goes Woof Woof Bismuth goes !@#$%^&$^&^@$@%#*^&@#*&!!!
One of the best roguelikes I have ever played. Highly recommended! =)
MOBAでやるRisk of Rain ぶっ壊れビルドでフレンドを牽引しよう、して下さい
太肝了,把成就和外观挂钩事合理的,把成就和游戏内容解锁感觉并不合理,特别事一些比较难的成就,比如无伤击杀第二关boss,无伤过第一关之类的,对轻度玩家来说可能没法通过正常途径游玩全部内容。再一个局外的问题,成就锁技能,想解锁有的成就得先受苦至少一局,毕竟已解锁的技能大概率和解锁条件不是那么适配。在一个每开一个新角色想解锁完整b d大概率得30级左右,大概得通关4次左右?才行,在加上既视感解锁,一定得带着通关才解锁,这个设定巨s b,精粹还好,有12个格子,腾点位置带没用的问题不大,记忆格子就4个,输出技能要一个吧,盾要一个吧,在加上配合构筑的,腾位置麻烦的很。 优点的话构筑确实挺多的,4个技能+1个专属被动,每个主动技能3个增强槽位,各种搭配挺多的,不开高难,4绿清醒梦全点上还是挺简单的
Sehr empfehlenswert. Das Spielt macht absolut Bock, besonders mit Freunden, kann aber auch gut solo gezockt werden. Die Charaktere finde ich ansprechend und sehr abwechslungsreich gestaltet. Jeder Charakter hat durch die steigenden Level und Freischaltungen alternative Fähigkeiten zur Auswahl und kann auch je nach Situation Solo / Koop nochmal darauf angepasst werden. Es gibt sicher noch viel mehr zu sagen, aber Fazit: Wer ähnliche Spiele dieser Art gern mag und auch mal mit Freunden durchstarten will, kann hier bedenkenlos zugreifen.
i want more content now now now now now now now