
“The world you knew is already collapsed.”As an explorer in a bunker, explore a new world 500 years in the future and decide its fate. You can lead the world back to doom or bring it to peace. It all depends on your choices.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
At the end of the 21st century, world was engulfed in great war and human civilization had come to an end. Handful of people who escaped from the devastation of the war hid themselves in a huge bunker, then hundreds of years have passed. The door of the bunker is finally opened after 500 years of seclusion, the people cut off from outer world are confronted with world that has completely changed. The bunker decides to send explorers to the surface to survive. You are the explorers of the bunker.
Outer world, continent is in chaos. Several factions are fighting for supremacy and the bunker's expedition is thrown into the middle of storm. Every choices you make has a butterfly effect that can either bring peace to the world or lead to greater chaos and destruction.
Endless trials and crossroads await you. The fate of this world depends only on your choices.

Shambles is a combination of text RPG, deckbuilding and roguelike. Play as an explorer in a bunker, expedite vast world and encounter countless stories. Choose what to do in any given situation to complete missions.
When you encounters combat, turn-based card deck battle begins. Engage in strategic combat by using skills and cards to attack and defend against enemies.
Story completes in a zone, you can select next zone on the map to explore. Explore this large world by moving to zone adjacent to your current location. There are hidden zones and dungeons somewhere on the continent, you'll have opportunity to refine your character in the middle of expedition. You can enhance character's stats, buy and equip gear, unlock skills as well for next battles.
There are card and equipment can only be obtained by completing certain stories. Explore the chaotic world finding hidden elements.
Multiple endings
As an explorer, you can travel the world of Shambles and uncover its secrets, find yourself at the center of a great war, or die futilely without trace. The fate of this world and your expedition depends only on your choices.
Deckbuilding card battle
Build your own deck and utilize it to face your enemies. You can be a soldier dealing modern weapons, a knight on the battlefield, or a powerful wizard. Combine hundreds of cards, equipment and skills to create your own tactics.
A wide variety of cards, skills and equipment
Over 300 cards, 200+ skills and equipment can be combined to create completely different play styles. Try different strategies on every single expeditions.
A vast continent
This new world is now called continent of Eustea. The continent has over 100 zones for you to explore and with that comes many stories to tell. For 500 years, humans have survived in different ways, achieving new civilizations are completely different from the old ones. Explore this uncharted world and find traces of forgotten civilizations.
Record of a new world
The world outside is very different from the world you know. As a stranger from the bunker to this world, you want to leave record of it. Create a pictorial book about this unknown world including new creatures, people you've met, books and journals you've collected.
Many forks in the road
As you progress the story, you'll face crossroads needs choices. These choices can be small forks in the road or huge forks completely change your play style. Zones you explore, character's health, equipment and stats can all be forks in the road.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,但是加难度好像是纯粹折磨自己,很多debuff不是人设计的出来的
游戏不错,但是很久没更新了,期待更新完善。
根本进不了游戏,一直卡加载,垃圾东西 官方进行了回复,现在可以进游戏了,反馈还是及时的,就冲这认真态度,我得推荐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打牌也能廢土題材,傳統牌鬥結合AVG劇情,加入了裝備和技能系統,策略更靈活,不再是死板地抽牌打牌,角色的成長線也更清晰,較同類玩起來有新鮮感。
讲道理还不错,但是看官群情况作者已经跑路了,剩下几个发行天天在那发广告,购买请慎重
游戏还不错,就是从来不更新。这都1年了都没更新过了,作者估计跑路了。就是个半成品游戏,购买的要慎重。
不错!
虽然我肉鸽总是玩不明白,但是世界观真的好喜欢好喜欢
游戏不是纯无脑打牌,属性点会放大卡牌数值,天赋树和装备得按流派规划,跑团味挺浓。随机事件和分支多,几局都没重复,叠甲流、暴击流都能玩,新版DLC也加了内容,总体性价比不错。
Shambles: Sons of Apocalypse is an ambitious blend of narrative RPG, roguelike progression, deckbuilding, and turn-based strategy that succeeds in delivering a memorable post-apocalyptic adventure. Developed by EXLIX and published by GRAVITY, the game takes place centuries after humanity escaped to underground shelters to survive a devastating global catastrophe. Five hundred years later, civilization is finally prepared to step back onto the surface, placing players in the role of an explorer tasked with uncovering the truth about a world that has changed beyond recognition. Rather than relying solely on combat, the game builds its identity around exploration, storytelling, and the consequences of every decision, creating an experience that feels as much like an interactive novel as it does a strategy RPG. The world itself is one of the game's strongest achievements. Instead of presenting a lifeless wasteland, the setting introduces new societies, competing factions, forgotten technologies, and political conflicts that have emerged during humanity's long absence. Every destination has its own history and motivations, encouraging players to investigate every conversation and event rather than rushing toward the next objective. The narrative constantly presents moral dilemmas and branching choices that influence future encounters, relationships, and ultimately the ending. This emphasis on player agency gives the adventure genuine replay value, as different decisions can significantly reshape both the story and the fate of the continent. Gameplay successfully combines several genres into a surprisingly cohesive system. Combat revolves around deckbuilding mechanics where collected cards determine attacks, defensive options, and special abilities during turn-based battles. Building an effective deck requires thoughtful planning, especially as new equipment, skills, and upgrades become available throughout the journey. The game encourages experimentation by offering a wide selection of weapons, magical abilities, and character enhancements that support numerous playstyles. Whether focusing on overwhelming offense, defensive endurance, or balanced tactical approaches, players have the freedom to create builds that reflect their preferred strategy. Roguelike progression further strengthens replayability by making every expedition feel distinct while rewarding careful preparation and resource management. Outside of combat, exploration remains consistently rewarding. The continent is packed with cities, hidden locations, dangerous dungeons, unexpected events, and optional discoveries that enrich both gameplay and worldbuilding. Many valuable rewards are tied to exploration rather than straightforward progression, motivating players to venture off the main path whenever possible. An extensive encyclopedia records creatures, historical information, important figures, and discoveries made throughout the adventure, reinforcing the feeling of documenting an unfamiliar civilization instead of merely completing objectives. This attention to lore gives the setting considerable depth and makes uncovering new information almost as satisfying as earning stronger equipment. The presentation complements the game's design philosophy well. While it does not rely on cutting-edge visuals, its detailed illustrations, atmospheric environments, and strong writing effectively immerse players in its bleak yet fascinating setting. Dialogue and descriptive storytelling carry much of the emotional impact, allowing relationships, political conflicts, and major plot developments to unfold naturally. Players who appreciate reading and narrative-driven experiences will likely find the storytelling engaging, although those looking for nonstop action may find the deliberate pacing slower than expected. Even so, the careful balance between story sequences and strategic gameplay keeps the experience engaging over lengthy play sessions. One of the game's biggest strengths is its impressive longevity. Multiple endings, branching storylines, collectible lore, hidden events, and diverse deck combinations encourage repeat playthroughs without making them feel repetitive. Every expedition offers opportunities to experiment with different alliances, combat builds, and decision paths, ensuring that subsequent runs reveal new content and alternate outcomes. This design philosophy rewards curiosity and thoughtful planning rather than simply grinding for stronger statistics. Shambles: Sons of Apocalypse is a remarkably creative fusion of several genres that rarely feels disjointed despite the complexity of its systems. Its combination of meaningful narrative choices, strategic card battles, rewarding exploration, and extensive replayability results in an experience that stands apart from more conventional RPGs. Although the abundance of mechanics and text-heavy presentation may require patience from newcomers, players willing to invest the time will discover a rich and highly replayable adventure filled with memorable decisions and satisfying tactical depth. EXLIX has crafted an engaging post-apocalyptic journey, while GRAVITY has published a title that confidently appeals to fans of deep strategy and story-driven role-playing. Rating: 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.