
Shadows of Soldiers is a competitive multiplayer third-person shooter built around tactical cover combat, squad coordination, and advanced class-based devices. Customize your soldier, adapt your loadout, and outplay enemies through positioning, teamwork, and modern military technology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A tactical third-person shooter focused on squad coordination and positioning.
Outsmart enemies using real cover tactics, class abilities, and coordinated team play in intense 8v8 battles.
Fight across multiple modes including Conquest, where teamwork and smart positioning decide the outcome.
Shadows of Soldiers is a true indie project created by just two developers, with no publisher and no large studio behind it. Everything in the game — development, updates, servers, and publishing — is built and managed entirely by the two of us (and with a small team).
Features:
• Meaningful cover-based combat
• Class-based gameplay with unique abilities
• Team-focused PvP modes
• Loadout choices that impact strategy
• Character and weapon customization



Each class offers a choice of two unique abilities, allowing you to tailor your play style to perfection.
Strategically select one ability to equip and deploy in intense battles to turn the tide in your favor.

Conquest
Join large-scale battles in Conquest mode, where teams fight to capture and control strategic objectives across diverse maps. Each battlefield has its own atmosphere and background story, shaping the flow of combat and encouraging coordinated team play.
Team Deathmatch (hosted match only)
Jump into fast-paced firefights in Team Deathmatch, where the focus is pure combat and quick engagements. These maps are designed for intense encounters, rewarding precision, awareness, and aggressive teamwork.

The game's environment becomes your greatest ally. Utilize the intricately designed cover system to shield yourself from incoming fire, survey the battlefield, and launch calculated counterattacks.

Weapon Customization
In Shadows of Soldiers gives you the freedom to modify multiple parts of your weapons, directly influencing their performance and statistics. Adjust your loadout to match your play style and create a weapon that truly fits how you fight.
Appearance Customization
Personalize your character with a plethora of armor, headgear, and outfits, making your warrior a true reflection of your style and personality.


We use Discord as our primary communication platform. Join to follow our progress, Be first to know our updates or find other like minded players to team up with.

Join our YouTube to see the latest developments or watch our streams where the team have discussions and play the game!
Development Status Notice
Shadows of Soldiers is continuously evolving and actively being developed by a small indie team. The game already offers a solid gameplay experience, but we are constantly improving systems, features, and content as development progresses.
As with any actively developed project, players may occasionally encounter bugs or ongoing balancing changes. Community feedback plays an important role in shaping the future of the game as we continue refining and expanding the experience.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 54reviews | 80% | — | $14.3K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish everything the best for this game, however in the current state it is too bare bone to recommend buying the game in the current state, however I do see the potential in the future.
Why no servers?
한국인도 하려나 싶어서 리뷰 남깁니다. 이 게임은 2016년 12월 1일 서비스 종료한 '고스트 리콘 팬텀'을 9년간 본따 만든 게임입니다. 플레이어는 그냥 [b]없다고 봐도 무방[/b]하고, 커뮤니티도 서양을 기준으로 되어있습니다. 이 게임은 완성도가 아직 [b]매우 미숙[/b]하고, 동접자도 거의 없어 매칭이 잡히기 매우 힘듭니다. 일단 팀에서는 지속적인 패치를 하고있고 '고스트 리콘 팬텀'에 대한 좋은 추억이 있으시다면 한번 구매해서 둘러보는 것도 나쁘지 않습니다만, 이 게임에 대해 완전히 모르시다면 동양 커뮤니티와 개발이 더 활성화될 때 까지 구매를 하지 않는 것을 추천드립니다. 저도 고스트 리콘 온라인과 고스트 리콘 팬텀을 좋아한 플레이어로서, 이 게임을 알리고 같이 게임을 한판이라고 하고 싶은 마음입니다만, 지금 게임의 상태는 절대 [b]추천할 수 없는 상태[/b]입니다. 9년 전, 프리서버를 만드는 커뮤니티와 카피게임을 만드는 커뮤니티가 있었는데 전자는 거의 멸망하다시피 한 상태이고, 후자의 결과물이 이 게임입니다. 이 게임을 하고 느낀 심정은 이제 놓아줄 때가 왔나 싶습니다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maĺo graczy
AWESOME GAME! BUT WHY ARE THERE NO BOTS FOR OFFLINE PLAY?? PLZ ADD BOTS, THANKS.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 81.3K | 66% | — | |
| $0 | 62 | 21% | Free | |
| $52.4K | 140 | 71% | $10.49 | |
| $0 | 745 | 71% | Free | |
| — | 986 | 66% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3K | 235 | 90% | $3.99 | |
| $14.3K | 113 | 87% | $5.99 | |
| $14.3K | 552 | 81% | $0.99 | |
| $14.3K | 67 | 97% | $9.99 | |
| $14.3K | 72 | 94% | $18.99 | |
| $14.3K | 62 | 44% | $24.99 |