
SFD is a unique hybrid of tactical RPG and roguelike. Manage a party of adventurers as you attempt to be one of the few to conquer the Sigma Finite Dungeon.
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Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On the good side: The movement mechanics, pushing, and synergy with traps and aoe spells is very good. The classes are good, however there should be more choices at hiring points to fill the role you need. On the other hand, the game steps into a common general puddle of problems: no heal at the end of combat combined with heal spells. This creates the situation where every fight goes like this: kill most enemies, heal all allies to full while keeping the last enemy busy, kill the last enemy. Although sometimes there is time pressure with infinitely respawning (and in some cases multiplying) skeletons, I still feel that this creates a lot of unnecessary manouvering. Also, destroying every box manually wastes a lot of time. Additionally, the rogue mode seems especially unbalanced: for example, if your one character is stunned, you cannot help it. I wish there were multiple options for starting heroes and a hard mode.
Lovely and addictive. Need this game to be a 100 times bigger though. Maybe with quests and all the other usual RPG stuff. BUT any game I love I always want to see much more of.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool fast little indie tactics procedural generated dungeon crawling game, enjoyed it :) 100% Achievements was fast too, a few days, 20 hours or so for both runs, one on easy and one on normal. https://steamcommunity.com/sharedfiles/filedetails/?id=2814616967
I've only played 30 minutes and I can already tell this is a winner. I can't wait to get this on a Steam Deck, figure out some control mappings and lost a hundred hours to this.
Clear and fun
闲到睡觉
This is exactly what I look for in a tactical RPG. For anyone who's already finished the game: do you hire a larger number of characters for action economy or do you keep a small team to ramp up the xp gain per head?
Petit jeu stratégique au tour par tour très (trop?) punitif. Les mobs deviennent bien plus vite plus forts que nos persos et si le personnage principal meurt c'est un game over. un peu trop frustrant, dommage il y a moyen d'avoir un jeu sympa avec un meilleur dosage de la difficulté
Very fun. I played it obsessively. It would be cool if the mole from Mail Mole was in the game.
Very cool little game
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Players by region
Where this game's players are, estimated from review languages.
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| $20.1K | 75 | 96% | $14.99 | |
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| $20.1K | 220 | 81% | $4.94 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $114.5K | 220 | 92% | $13.99 | |
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| $1.2M | 3.3K | 89% | $14.99 |