
An intense single-player FPS featuring a stylish movement system, completely destructible levels, and an acclaimed OST.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 4.4/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 10.3Kreviews | 95% | — | $404.7K |
| $24.99 | 385ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game for creative ideas, but it's difficulty level on default difficulty is punishing.
топ
This is one of the most badass games ever. Its like Superhot + Mirrors edge + Titanfall. Also the soundtrack SLAPS(graphics too). I beat the game on hard mode in a single day, it was a freaking blast. I kept thinking about the game after I beat it so I came back and started a new game plus on a higher difficulty and swapped my arm cannon out for dual wielding; its friggin awesome. Highly recommend if you're a fellow speed junkie(not THAT kind, shut up). Game seems to go on sale fairly often but the game's so good that if you can reasonably afford it, then I recommend buying at full price to support the dev.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 4 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
| $24.99 |
| 144ratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very fast and fluid FPS game with a neat environment destruction twist. There's a lot of content here, although it does feel somewhat repetitive - this won't really be an issue though if you enjoy the core gameplay as much as I did. I completed the core campaign and can definitely see myself coming back to this to try the randomly generated short campaign or arena modes (arena mode looks like it comes with a neat gear and cosmetic unlock system as well). I'd recommend giving the demo a try to see if the game is for you before diving in!
I need more movement shooters with a weird flip mechanic that somehow works well
환불하는걸 깜빡함
My impression of this game might be accurately summed up as "They created a speedrun simulator, but forgot to make an actual video game". It has to be a record for me to grow bored of a game within a single hour, but thats honestly how I felt by chapter 3: - A short tutorial introduces you to the movement mechanics of the game, which are pretty good (although I think they lean a bit too much into style over substance with how your character wobbles around while sliding/diving) - Thats it mechanically for the game, the combat sandbox doesn't meaningfully change again - Every single enemy in the game is "Human goon with gun that you just point your gun at and press trigger until dead" - Every combat arena looks the same (painted in a different color) - Every stage has "Shoot inanimate thing #6239" or "Shoot all the goons" as a goal - The game has all the standard FPS guns you'd expect like shotgun/smg/ar/sniper/pistol/etc and they honestly all feel kinda the same - If bosses exist, they certainly aren't within the first third of the game - Calling this "story mode" is borderline misleading, this game doesn't even have a Mario level excuse plot, actually just nothing there at all [b] Most critically though [/b], the game has all these fancy movement techs and keeps telling you that they can be used to evade enemy shots, but you notice pretty quickly [b] you don't need any of them [/b]. If you have even half decent aim, you can just sprint around the level, press timeslow when you see an enemy, kill them and regenerate more of your bullet time meter than you used to kill said enemy. The level geometry also is simple and same-y enough that you don't need to do any fancy tricks like in the tutorial. To sum this up, it appears this game hyperfocused on movement/style to the detriment of everything else and then failed to create levels or mechanics or enemies that actually force to player to engage with said systems. This combined with the fact that the entirety of the sandbox is available within the first 5 minutes (the arm cannon doesn't really change that much, even though voxel destruction physics are always welcome) makes this a game of "you better hope you can create your own fun somehow. because the game certainly isn't going to do it for you" and that absolutely wasn't working for me.
爽,很爽,非常爽,特别的爽 超高的机动性,没有拖泥带水地移动卡手,全方位的方向移动,只要你想,甚至可以在空中旋转720°再完美下落。 枪械的多种可能性,每种类型的枪械都有许多样式,用完子弹直接拿敌人的枪械继续杀 劲爆的电子音乐,配合高速移动时施展的子弹时间,见人就是爽杀
鼠标右键是子弹时间
Играется круто. Главное - целиться в голову.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 6.8K | 93% | $9.99 | |
| $598.8K | 1.4K | 95% | $19.99 | |
| $560 | 6 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $404.5K | 1.1K | 91% | $14.99 | |
| $404.5K | 912 | 71% | $14.99 | |
| $404.4K | 1.1K | 91% | $7.99 | |
| $404.4K | 1.8K | 77% | $6.95 | |
| $405.2K | 1.3K | 81% | $9.99 | |
| $405.2K | 1.3K | 75% | $9.99 |