
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏确实是好游戏,相信很多玩家都遇到过婴儿潮以及人口老龄化,前期玩家难以评估产业规模与用工需求,作为新人肯定是想全面尝试多点开花,对生育人口完全不做限制以求更快达成全产业链自主化。以我的经验来看,大概在350人口左右可以达成初步的自给自足,至于更大的工业规模,由于没有更高人口密度的房屋使得在通勤上的时间损耗就显得得不偿失了,其实更大的问题是通勤效率没法再更进一步提升或则驻厂,另外不值一提的是电脑有点撑不住。在这个规模下避免老龄化可以使用公寓搭高级公寓的方式限制生育人口,让想生的人去生,让住在鸽子笼的人失去生育欲望,至于住宅和高级住宅则完全不考虑,建设1~2个养老院。同时保持10%左右失业人口因对突发情况,基本上就可以因对人口老龄化。 当然还有另一种方式就是以限制人口增长速度的方式发展,逐步扩建产业以消化多余人口为目的的方式也可以避免婴儿潮与老龄化,这就相当于用发展速度换人口平稳迭代,但是对玩家来说这就是不可接受的了。 总的来说这款游戏还是很不错的,通过这游戏也能以小见大(*^O^*)
四海无闲田,农夫犹饿死
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a predble and boring game, i say this as i enjoyed its simplicity and narrow scope i wanted to build a small simulated city and manage tiny amounts of resources. But that is all this game does ok, it usually struggles with keeping an enjoyable game loop. Its main issue is that it has a lot of bugs with combat, hostile NPCs are uslly nored by your own military units and this causes a minor annyance since the enemy AI is usually very predictable and easy to deal with, so the game mode with combat enable just adds this small inconvinience that does not add very much to the game. This game has the potential to be decent at best. But there seems to be a very clear disinterent on achieving anything with this game.The whole tech tree is very small, limited and not at all synergistic. There are some upgrades that feel useless. There is little to no incentive for replayability. you can get all the upgrades in a few hours. Peaceful mode can get very boring very fast since there is no chanllenge beyond having to deal with the natural disassters, combat mode just adds a very little challenge to the game and then theres nothing left to replay.
Tutorial needs serious work; do not buy this game if you don't have extensive experience in this genre, and if you do, just go back and play those games you already own and enjoy.
Too many game-breaking bugs to actually make it worth your time. It is a good game otherwise, but still needs time for development.
It’s simple: AI-generated citizen portraits are an immediate 'no-go' for me. It makes me not want to play the game. They look like they're from a completely different art style, and they just look lazy and over-aestheticized.
ai on citizen portraits 💔
Not very innovative nor engaging. Managing the economy is not intuitive at all; the game neither gives you the information you need to determine where consumption comes from nor does it seem that any settler is a net positive to the economy. That means that, no matter the size of your village, you will not be able to meet basic needs while juggling preparing for bandits and winter. Perhaps later unlocks (through a tech system), seeds, animal catches make that more manageable, but I could not sit it out. The early game is not enjoyable to me. What caused me to quit, though, was that a tiger attacked my village by walking across a wide river.
Das Spiel hat so viel Potential und macht auch viel Spaß, aber es wird einfach nicht gepflegt, immer die gleichen bugs machen das Spiel irgendwann unspielbar.
当前版本平衡性十分糟糕,我甚至怀疑是不是作者磕完大麻之后胡思乱想弄出来的在这东西。从前期到中期几乎所有资源都很难回正,人口少就算了吃的还多,一个季度单块15*15的田产出的南瓜上满12个农民都收不完,这只能硬生生看着作物在进入冬季时消失;柴火工更是抽象得不行,不论怎么砍都砍不够需要用的柴火,一看体力条他怎么又去睡觉了;前期需要的建筑奇多无比,各种资源都需要人参与生产,但前期你根本抽不够足够的人去参加生产,这边调整完另一边农田又种不上了。过完冬季,一群人在诊所面前排队,医生呢?不好意思台风打了个雷给他劈死了,你得先给死去的医生建一个墓园,另外还有一个好消息,采石场里没有人干活——大家都在诊所排队呢。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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