
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. 꾸미기나 물류 배치나 내가 디테일하게 뭘 시도한만큼 리턴이 없는 점이 좀 별로였음 게임 전체적으로 디테일하게 조작하는거 자체가 너무 피곤하게 짜여져있다 나름의 친절함인지 모르겠는데 디테일하게 안하고 대충 해도 마을은 잘 돌아간다 그래서 대충 하게 된다 어느 시점 넘어가면 이걸 도대체 왜 돌리고앉아있는거지? 라는 생각이 들게됨 2. 재해나 전투쪽은 만들다 만거같아서 좀 아쉽다. 솔직히 왜 넣었는지 이해가 안가는 시스템 넣지 말던가 잘 만들던가 했어야했음. 너무 인위적으로 사람을 엿먹이기 위해 짜여진 시스템이라 성취감 대신 짜증이 우선됨. 3. 칙령도 정책도 '이걸 꼭 해야겠다' 같은 선택지로서의 역할이 거의 없다. 4. 테크트리도 전후가 좀 순차적으로 가는게 아니라 비선형적으로 여기저기 흩어져있는걸 주워섬기면서 게임해야하는데, 이걸 게임 디자인으로 커버가 안되니까 툴팁으로 '이걸 먼저 해야한다' 로 응급처치를 해놓은게 느껴졌다. 그게 아니라 순차적으로 나아갈 수 있게 했어야하지 않았을까. 감상이라면 이것저것 기능상 걸어놓은건 많은데 짜임새나 디테일이 아쉬운 게임이라고 느꼈음 이런 평가가 솔직히 기준이 너무 과하다 뭘 원하는지 모르겠다는 생각이 들 수도 있는데.. 사실 이런 불평이 느껴지지 않는 게임 디자인이 갖춰져있지 않다면, 꼭 이 게임에서만 느낄수있는 새로움이 없다면. 정말 수많은 배니시드 아류 중에 이 게임을 굳이 할 이유가 없는게 아닐까 생각함
Another enjoyable city builder. It's easy to learn has an interesting upgrade system. There's only been one issue causing significant frustration but that issue could certainly come down to skill. The Military: The combat economy forces you to slowly lose your civilians as they become "reservists". These reservists do nothing and need to be further formed into military units. So the first issue is that you need to build multiple structures (which require multiple prior technologies) before you even have access to basic units. There is a part of timing and strategy that I certainly need to improve to ensure I have defenses ahead of the escalating attacks. In the meantime, you have to rely on arrow towers which struggle to cover an appropriate area for the cost and all but guarantee you're losing buildings. The raw resource investment isn't the only issue. The second part of this is time and cost. You need 200 silver and seemingly (in-game) years to train enough reservists to create a formation of basic spearmen. You cant create just 1 or 2 spearmen- the minimum number of reservists needed for a single usable squad is 8. So you're losing a considerable amount of civilians you could be using to support your ever growing needs. But resource investment and the weight on your civilian economy aren't the only issues. The killing blow is that once you disband the formation, those people are just dumped back into the civilian economy. You have to then spend the time and resources to train a new group of 8 people for the next attack. Conceptually, this doesn't make sense. So these npcs just forgot how to handle a spear after we spent years getting trained up and actually facing combat? But even in practice, this becomes a huge burden. Playing on the default settings, I've had to restart numerous times so far all due to the amount of time you have to spend learning and managing this part of the game. IMO it needs serious help to make the rest of the game feel more smooth.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Los retratos están, la mayoría si no es que todos, hechos con IA, y se nota a tres leguas de distancia aún incluso cuando los intentan mostrar de forma muy pequeña durante el juego. Lo quiero señalar porque no hay sitio en la descripción donde mencionen este hecho, lo cual me parece un engaño al público que puede estar interesado en el juego, pero no desean consumir nada que contenga este tipo de IA. Fuera de ese tema el juego en si está roto, siempre terminas llegando a un punto donde los aldeanos se ponen a quejarse de falta de agua y falta de comida cuando estoy viendo que tengo al menos 2 inventarios llenos de comida y agua que NO están tocando, los que tienes de trabajadores no van a avanzar ni aunque sea la ÚNICA construcción disponible, por alguna razón incluso en el modo fácil gastas más recursos de los que generas. El juego en sí es 0 intuitivo con como 3 tutoriales distintos que te intentan explicar demasiadas cosas a la vez y probablemente termines recordando 1/4, de paso la UI parece estar construida con las patas, las ramas de mejoras/avances son un chiste mal contado e incluso varias de ellas ni siquiera son de alguna utilidad, y para rematar, el combate está bugeado. Honestamente hay muchos de este tipos de juegos para que botes tu dinero en este. Puede llegar a ser insufrible jugarlo, lo cual me da pena pues lo recibí como regalo de un amigo por mi cumpleaños.
好玩!!
Not the greatest game ever but for what it's worth I have a good two day hyper fixation every couple of months and its fun lol. It can be a little difficult even on easy mode but I think that's what makes it fun :D
やり始めたらわからんけど、チュートリアル長すぎて萎えた
Chill, relaxing activity, sending people across the continent to mine rocks while I drink tea and build candy shops.
I picked this up as part of the Humble Bundle January Monthly bundle. So far it's really been the only game I've truly enjoyed. It's a pretty chill settlement builder, and reminds me of The Settlers 2. Satisfying building, nice music and graphics really tie this together into a nice game. However, I simply disliked the immigration process. It's absurdly slow for immigrants to come to your settlement, and unless you're villagers are making kids that subsequently become adults... Well, you'll have to really move around your workers or see production come to a halt. Accepted immigrants also brought the plague. Every single time. It happened so often I felt like it was some kind of subliminal anti-immigration message. Overall though, the hour I've played has been positive.
Leuk spel, uitdagend en vermakkelijk.
好玩,爱玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.7K | 95% | $24.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $18.7K | 257 | 66% | $2.79 | |
| $40.9K | 87 | 66% | $12.49 | |
| $33.2K | 73 | 66% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 634 | 79% | $59.99 | |
| $1.2M | 1.2K | 88% | $29.99 | |
| $1.2M | 22.4K | 83% | $2.99 | |
| $1.2M | 2.8K | 95% | $19.99 | |
| $1.2M | 2.5K | 88% | $19.99 | |
| $1.2M | 1.4K | 92% | $15.99 |