
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Big lack of proper tutorials, I seem the game quite difficult. Hopefully theyll do a big update for that, otherwise dont see myself polaying as its quite confusing.
- całkiem przyjemna grafika (malunki w menu i podczas ładowania gry też ładne), ogółem zamiar gry też spoko, bo wygląda na taką "świeższą" wersję Banished - fajnie na mapce zaznaczone kilka obszarów z buffami, np. że w tym miejscu jest bonus dla pastwisk, a w tym do zaorania farmy i tak dalej - drzewko technologiczne w miarę okej, ale mało jest takich bezpośrednio usprawniających (tzn. dających bonusy, a nie same nowe budowle) - i to tyle z plusów, bo tutaj NIC nie idzie zrobić, ludzie ciągle umierają z głodu albo na jakieś choroby, za chwilę brakuje im narzędzi, jeszcze zaraz ubrań, a jeszcze po chwili ktoś został zamordowany - nie wiem, ilu trzeba obsadzić leśników, żeby mieć jakikolwiek zapas drewna; zbieranie go manualnie też ma się wrażenie nic nie daje, bo za sekundę go nie ma w magazynie - żywność znika tak szybko jak się pojawiła: miałem trzech łowców, trzech zbieraczy, dwóch rybaków i czterech farmerów, a i tak non stop dostawałem powiadomienia, że pół miasta głoduje, a drugie pół już umarło z głodu - to samo tyczy się drewna na opał, bo jego też ciągle nie ma, bo ciągle nie ma normalnego drewna - bardzo wolno zwiększa się liczba ludności, jest pełno dzieci i uczniów, a robotników zero; imigranci pojawiają się raz na ♥♥♥♥♥ rok i tylko pozwalają wyjść na zero, gdy większość miasta chwilę temu wymarła, do tego wymagają wybudowania ratusza, żeby w ogóle ich przyjąć do siebie - wędrowny kupiec i handlowanie ogółem wyglądają bardzo niechlujnie, cały handel jest jakoś tak budżetowo zrobiony - portrety mieszkańców i nacji kompletnie nie pasują stylistycznie do gry, wyglądają jakby były wzięte z jakiejś generycznej gry mobilnej albo robione przez AI :/ - chciałbym sobie w tę gierkę pograć, ale trzy razy już próbowałem przeżyć początek i chyba nie umiem tutaj czegokolwiek zrobić, bo nawet w Banished czy innych tego typu problemy pojawiały się dopiero później, gdy miasto się rozrosło do 250-500 mieszkańców, a nie na samym początku, gdy jest ich 20 lub 30 ;/ EDIT: spróbowałem jeszcze raz w to zagrać - niestety z bardzo podobnym efektem jak wyżej - do tego kolejna rzecz, której non stop z jakiegoś powodu brakuje, to woda; nie wiem, co mieszkańcy niby robią, że ciągle chodzą spragnieni (i z pragnienia umierają) - bardzo powolnie leci czas, nawet na 10x przyspieszeniu (nie wyobrażam sobie grać na domyślnej szybkości) - wędrowny kupiec zawsze ma jakieś bezsensowne oferty, jak np. 900 sztuk desek, gdzie w mieście nie ma zwykłego drewna do budowy/przeróbki na opał - jedyna zabawna rzecz, którą się pojawiła w trakcie gry, to powiadomienie, że któryś z mieszkańców jest spragniony, umiera z głodu, zamarza na śmierć, a w ogóle to umarł na odrę xD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 634 | 79% | $59.99 | |
| $1.2M | 1.2K | 88% | $29.99 | |
| $1.2M | 1.9K | 88% | $19.99 | |
| $1.2M | 22.4K | 83% | $2.99 | |
| $1.2M | 2.8K | 95% | $19.99 | |
| $1.2M | 2.5K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 6.9K | 95% | $24.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $26.8K | 367 | 70% | $2.79 | |
| $40.9K | 87 | 66% | $12.49 | |
| $33.2K | 67 | 63% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fav cozy game
7/10 – Relaxed and satisfying, but a bit shallow Settlement Survival is a really enjoyable, low-stress settlement builder. The core management loop feels smooth, and the trade system stands out. Setting up routes and balancing surplus vs. need is genuinely rewarding and keeps your economy ticking nicely. Visually, it’s clean, and the citizen portraits are a great touch that add personality. That said, the music gets repetitive fast and could really use more tracks. I also miss having any military or warfare element, which removes a layer of tension. Biggest drawback: it’s not very challenging. The mechanics stay quite surface level, which makes it feel a bit shallow over time. Still, that simplicity makes it great for a chilled, relaxed playthrough.
不是有病吧,啥叫摸鱼啊,摸鱼扣我99个人口,我的城市直接瘫痪,有病吧这个机制
Trés bon jeu. Prenant. Bon arbre de technologies et de producion. Une compléxité agréable.
AI
흔한 걸 넘어 비슷한 게 너무 많은 중세 마을 시뮬 그런데 부족한 게 많은 유니크한 장르 같은 거였으면 몰라도 너무 똑같은 게 많음 그 중에 더 나은 거 하러 가셈
.
Its a Strategic\Real time\Construction game, I enjoy playing it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.